Time Series Animation Object
A Time Series Animation Object animates one or multiple time series objects e.g., Surface Time Series Objects. In addition it also has a built in camera animation.
General Tab
Name: Object name as seen in the Object Manager.
Delay Frames: The animation will be delayed this number of OpenGL graphics refreshes. Usually zero.
Show Every: If larger than 1 not all time steps are shown. Example: if set to 3 only 1 of every 3 time steps are shown.
Configure Camera: Opens the Animation Camera Settings dialog. Configures the build in camera animation.
Stop Animation When
If the build-in camera animation is used there are two animations running simultaneously. These settings determines when the animation should be stopped.
Animation Progress
Determines the speed of the animation.
Max Performance: The animation progresses as fast as possible.
Fixed Interval (ms): The animation progress is delayed this number of milliseconds in between each step in the animation. Note: It also takes time to show a time step, therefore the total time of a time step is longer than this value.
Player
Controls the animation as if it was a movie or other media. If the “Repeat” check box is checked the animation will restart when it reaches the end of the movement path. The Start, Stop, Pause, and Resume buttons are self explanatory.
View Time Scale: Shows a time scale with a marker that indicates the current time step. The time scale shows the full time interval for all the animated time series.
Resets: Resets all animated time series.
Time Series Tab
The Time Series tab shows a list of all time series objects in the scene. The time series that are checked in the “Include” column are included in the animation.
Double-click the individual time series to open the editor for that time series.