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geoscene3d:project_content:objects:profile:multiple_profiles_properties [2020/02/10 17:47] – created rebecca130301_gmail.comgeoscene3d:project_content:objects:profile:multiple_profiles_properties [2020/03/20 18:06] (current) – external edit 127.0.0.1
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 Note: Not all settings available for single profiles are available for multiple profiles. Note: Not all settings available for single profiles are available for multiple profiles.
  
-==== +==== General Tab ====
-General Tab  ====+
  
-__ +__Note:__ Default settings in multiple profiles are taken from the first/top profile in the profile group.\\ 
-Note: __ +__Visible:__ Show/Hide the object\\ 
-Default settings in multiple profiles are taken from the first/top profile in the profile group. \\ +__Outline:__ Shows a dashed outline of the fence\\ 
-__Visible:__ +__Blanking Active:__ The Profile blanking is active.\\ 
-Show/Hide the object \\ +__Hide Crossing:__ If this option is selected in a specific profile, the profile crossing for this specific profile will not show on other profiles.\\ 
-__Outline:__ +__Rounded Buffer Ends:__ When the Profile blanks surfaces and other data the two ends of the profile are round if this option is selected.\\ 
-Shows a dashed outline of the fence \\ +__Solid Layer At Polyline:__ Solid layers will be rendered along the 3D Profile fence. When this option is checked the fence in the 3D Profile should not be visible.\\ 
-__Blanking Active:__ +__Solid Layer At Buffer:__ Solid layers will be rendered along the default buffer outline of the 3D profile object.
-The Profile blanking is active. \\ +
-__Hide Crossing:__ +
-If this option is selected in a specific profile, the profile crossing for this specific profile will not show on other profiles.  \\ +
-__Rounded Buffer Ends:__ +
-When the Profile blanks surfaces and other data the two ends of the profile are round if this option is selected. \\ +
-__Solid Layer At Polyline:__ +
-Solid layers will be rendered along the 3D Profile fence. When this option is checked the fence in the 3D Profile should not be visible. \\ +
-__Solid Layer At Buffer:__ +
-Solid layers will be rendered along the default buffer outline of the 3D profile object.+
  
-** +**Fence ** \\ 
-Fence ** \\ +__Change Top Elevation:__ Elevation of the top edge. Check to apply change.\\ 
-__Change Top Elevation:__ +__Change Bottom Elevation:__ Elevation of the bottom edge. Check to apply change.
-Elevation of the top edge. Check to apply change. \\ +
-__Change Bottom Elevation:__ +
-Elevation of the bottom edge. Check to apply change.+
  
-** +**Cummulative Profile Length Info ** \\ 
-Cummulative Profile Length Info ** \\ +__Current Group:__ Total number and length of all profiles in the current group\\
-__Current Group:__ Total number and length of all profiles in the current group \\+
 __Project Total:__ Total number and length of all profiles in the project __Project Total:__ Total number and length of all profiles in the project
-==== +==== Handles Tab ====
-Handles Tab  ====+
  
 Handles are shown as spheres above each of the nodes in the fence. Fence nodes may be moved in the XY plane by dragging the sphere directly in 3D. If CTRL is pressed while dragging all nodes are dragged horizontally. If the ALT key is pressed all handles and the top edge is dragged vertically. if ALT+CTRL is pressed while dragging the complete fence in dragged vertically. The sphere color is the same as the fence color. Handles are shown as spheres above each of the nodes in the fence. Fence nodes may be moved in the XY plane by dragging the sphere directly in 3D. If CTRL is pressed while dragging all nodes are dragged horizontally. If the ALT key is pressed all handles and the top edge is dragged vertically. if ALT+CTRL is pressed while dragging the complete fence in dragged vertically. The sphere color is the same as the fence color.
  
-__ +__Enable Node Drag:__ Nodes may be dragged if enabled\\ 
-Enable Node Drag: __ +__Handle Radius:__ Radius of the sphere in scene units. 
-Nodes may be dragged if enabled \\ +==== Material Tab ====
-__Handle Radius:__ +
-Radius of the sphere in scene units. +
- +
-==== +
-Material Tab  ====+
  
 Only basic material settings for the fence is available. Bitmaps must be added for each individual profile. Only basic material settings for the fence is available. Bitmaps must be added for each individual profile.
  
-** +**Properties ** \\ 
-Properties ** \\ +__Opacity:__ Degree of opacity. 1=fully opaque, 0=fully transparent (enabled when Blending Mode = Transparency)\\ 
-__Opacity:__ +__Color:__ The plane background color.\\ 
-Degree of opacity. 1=fully opaque, 0=fully transparent (enabled when Blending Mode = Transparency) \\ +__Advanced:__ Shows the advanced [[:geoscene3d:application:misc:material_editor|]]
-__Color:__ +
-The plane background color. \\ +
-__Advanced:__ +
-Shows the advanced  [[Material Editor|]]+
  
-==== +==== Labels Tab ====
-Labels Tab  ====+
  
-** +**Visibility ** \\ 
-Visibility ** \\ +__Visible:__ Show/Hide the labels\\ 
-__Visible:__ +__Visible Distance:__ Labels are shown within this distance from the camera. Keep low to improve performance.\\ 
-Show/Hide the labels \\ +__End Nodes Only:__ Labels are only shown for first and last node.
-__Visible Distance:__ +
-Labels are shown within this distance from the camera. Keep low to improve performance. \\ +
-__End Nodes Only:__ +
-Labels are only shown for first and last node.+
  
-** +**Scale ** \\ 
-Scale ** \\ +__Horizontal:__ Horizontal text scale factor\\ 
-__Horizontal:__ +__Vertical:__ Vertical text scale factor\\ 
-Horizontal text scale factor \\ +__Depth:__ Text depth scale factor. Effective only when extrusion is greater than zero.
-__Vertical:__ +
-Vertical text scale factor \\ +
-__Depth:__ +
-Text depth scale factor. Effective only when extrusion is greater than zero.+
  
-** +**Position And Angle ** \\ 
-Position And Angle ** \\ +__Rotate Towards Camera:__ Labels are rotated towards the active camera. Rotating a lot of labels will have a negative impact on performance.\\ 
-__Rotate Towards Camera:__ +__Rotation Angle:__ When the labels are not rotated towards the camera the label will have this rotation angle.\\ 
-Labels are rotated towards the active camera. Rotating a lot of labels will have a negative impact on performance. \\ +__Vertical Offset:__ Distance from the labeled object to the bottom of the label.\\ 
-__Rotation Angle:__ +__Vertical Angle:__ Label rotation from horizontal (counter clockwise).
-When the labels are not rotated towards the camera the label will have this rotation angle. \\ +
-__Vertical Offset:__ +
-Distance from the labeled object to the bottom of the label. \\ +
-__Vertical Angle:__ +
-Label rotation from horizontal (counter clockwise).+
  
-** +**Font ** \\ 
-Font ** \\ +__Font:__ Text font\\ 
-__Font:__ +__Color:__ Text color\\ 
-Text font \\ +__Text Height:__ Height of text (font size)\\ 
-__Color:__ +__Extrusion:__ 3D text depth.
-Text color \\ +
-__Text Height:__ +
-Height of text (font size) \\ +
-__Extrusion:__ +
-3D text depth.+
  
-** +**Text Alignment ** \\ 
-Text Alignment ** \\ +__Horizontal:__ Horizontal text alignment\\ 
-__Horizontal:__ +__Vertical:__ vertical text alignment 
-Horizontal text alignment \\ +==== Buffers Tab ====
-__Vertical:__ +
-vertical text alignment +
- +
-==== +
-Buffers Tab  ====+
  
 Each blankable object in the scene is shown in the list. A buffer radius can be specified for each object. Each blankable object in the scene is shown in the list. A buffer radius can be specified for each object.
  
-==== +==== Window Tab ====
-Window Tab  ==== +
- +
-** +
-Window ** \\ +
-__Fixed Scale:__ +
-Defines same fixed scale for all profile windows. \\ +
-__Vertical Scale:__ +
-Define the vertical scale for all profile windows. \\ +
-__Pixels Per Unit:__ +
-Define pixels per unit for all profile windows. +
- +
-** +
-Drawing ** \\ +
-Additional drawing in the profile window \\ +
-__Show Profile Nodes:__+
  
-Show a vertical blue line for each of the coordinates that define the profile polyline. \\ +**Window ** \\ 
-__Show Profile Crossings:__+__Fixed Scale:__ Defines same fixed scale for all profile windows.\\ 
 +__Vertical Scale:__ Define the vertical scale for all profile windows.\\ 
 +__Pixels Per Unit:__ Define pixels per unit for all profile windows.
  
-Show the position of other profiles \\ +**Drawing ** \\ 
-__Show Scale:__ +Additional drawing in the profile window\\ 
-Show the current vertical scale for the profile window \\ +__Show Profile Nodes:__ Show a vertical blue line for each of the coordinates that define the profile polyline.\\ 
-__Vertical Grid:__ +__Show Profile Crossings:__ Show the position of other profiles\\ 
-Show vertical grid behind profile data \\ +__Show Scale:__ Show the current vertical scale for the profile window\\ 
-__Horizontal Grid:__ +__Vertical Grid:__ Show vertical grid behind profile data\\ 
-Show horizontal grid behind profile data+__Horizontal Grid:__ Show horizontal grid behind profile data
  
-** +**Orthogonal Profile ** \\ 
-Orthogonal Profile ** \\ +__Fixed Buffer:__ Use fixed size buffer for orthogonal profile windows. If not checked a percentage of the visible portion of the main profile is used.\\ 
-__Fixed Buffer:__ +__Buffer:__ Fixed size buffer for orthogonal
-Use fixed size buffer for orthogonal profile windows. If not checked a percentage of the visible portion of the main profile is used. \\ +
-__Buffer:__ +
-Fixed size buffer for orthogonal+
  
  

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