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geoscene3d:project_content:objects:movement_path_object [2020/02/10 22:40] – created rebecca130301_gmail.com | geoscene3d:project_content:objects:movement_path_object [2020/03/22 16:34] (current) – external edit 127.0.0.1 | ||
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====== Movement Path Object ====== | ====== Movement Path Object ====== | ||
- | A Movement Path Object consists of a cubic spline defined by a list of XYZ points. Each of the points have an associated speed and text. Movement paths are used in [[Camera Animation Object|]] | + | A Movement Path Object consists of a cubic spline defined by a list of XYZ points. Each of the points have an associated speed and text. Movement paths are used in [[: |
- | s. | + | |
- | ==== | + | ==== Creating a movement path ==== |
- | Creating a movement path ==== | + | |
- | The easiest way to create a new movement path is to use the [[Digitizer Tool|]]. Use the digitizer tool to add points along a rough flight path by digitizing points on a terrain model surface object. After the digitized points have been saved they can be imported and further adjusted within the Movement Path. Note: Do not add more points than necessary. It is much easier to create a smooth flight with a few well placed and evenly spaced points. | + | The easiest way to create a new movement path is to use the [[: |
- | ==== | + | ==== Editing a Movement Path in 3D ==== |
- | Editing a Movement Path in 3D ==== | + | |
Movement path nodes can be moved, inserted and deleted directly in 3D or in the Path tab in the object editor as described below. To edit nodes in 3D the " | Movement path nodes can be moved, inserted and deleted directly in 3D or in the Path tab in the object editor as described below. To edit nodes in 3D the " | ||
- | - Drag nodes with the mouse in the XY-plane \\ | + | - Drag nodes with the mouse in the XY-plane\\ |
- | - Drag while pressing ALT to move nodes vertically \\ | + | - Drag while pressing ALT to move nodes vertically\\ |
- | - Drag while pressing CTRL to move all nodes in the XY-plane \\ | + | - Drag while pressing CTRL to move all nodes in the XY-plane\\ |
- | - Drag while pressing CTRL + ALT to move all nodes vertically. \\ | + | - Drag while pressing CTRL + ALT to move all nodes vertically.\\ |
- Right-click a node handle to insert and delete nodes from the context menu. | - Right-click a node handle to insert and delete nodes from the context menu. | ||
- | ==== | + | ==== General Tab ==== |
- | General Tab ==== | + | |
- | __ | + | __Name:__ Object name as seen in the Object Manager\\ |
- | Name: __ | + | __Visible: |
- | Object name as seen in the Object Manager \\ | + | __Speed Factor:__ When used in an animation all the speed values are multiplied with this value.\\ |
- | __Visible: | + | __Node Radius:__ Radius of the blue dodecahedron object shown for each node in 3D. |
- | Show/Hide the object \\ | + | ==== Handles Tab ==== |
- | __Speed Factor:__ | + | |
- | When used in an animation all the speed values are multiplied with this value. \\ | + | |
- | __Node Radius:__ | + | |
- | Radius of the blue dodecahedron object shown for each node in 3D. | + | |
- | ==== | + | __Enable |
- | Handles Tab ==== | + | __Handle Radius:__ Radius for the handle sphere. Note: If the Node Radius on the General Tab is larger than the Handle Radius, the handle radius is automatically increased so that the handle is always visible when ebabled. |
- | + | ==== Path Tab ==== | |
- | __ | + | |
- | Enable | + | |
- | When checked a handle sphere is shown for each node in 3D. The handles may be used to drag the nodes in 3D. See " | + | |
- | __Handle Radius:__ | + | |
- | Radius for the handle sphere. Note: If the Node Radius on the General Tab is larger than the Handle Radius, the handle radius is automatically increased so that the handle is always visible when ebabled. | + | |
- | + | ||
- | ==== | + | |
- | Path Tab ==== | + | |
The movement path can be edited in the Path tab. See " | The movement path can be edited in the Path tab. See " | ||
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When editing an existing node the focused value (X, Y, or Z) can be edited using the arrow buttons in the "Edit Waypoint" | When editing an existing node the focused value (X, Y, or Z) can be edited using the arrow buttons in the "Edit Waypoint" | ||
- | ** | + | **Waypoint List Operations ** \\ |
- | Waypoint List Operations ** \\ | + | The operations in this box manipulates nodes in the list.\\ |
- | The operations in this box manipulates nodes in the list. \\ | + | __Add New (last):__ Adds a new node at the end of the list. The new node is offset from the previous last node in the list.\\ |
- | __Add New (last):__ | + | __Insert Before:__ Inserts a new node before the selected node. The new node is position between the selected node and the node above the selected node.\\ |
- | Adds a new node at the end of the list. The new node is offset from the previous last node in the list. \\ | + | __Delete Selected:__ Deletes the selected node. |
- | __Insert Before:__ | + | |
- | Inserts a new node before the selected node. The new node is position between the selected node and the node above the selected node. \\ | + | |
- | __Delete Selected:__ | + | |
- | Deletes the selected node. | + | |
- | ** | + | **Camera Position ** \\ |
- | Camera Position ** \\ | + | The operations in this box uses the current camera coordinate.\\ |
- | The operations in this box uses the current camera coordinate. \\ | + | __Add New (last):__ Adds a new node with the current camera position to the end of the list.\\ |
- | __Add New (last):__ | + | __Move To Selected:__ The current camera is moved to the selected node position. |
- | Adds a new node with the current camera position to the end of the list. \\ | + | |
- | __Move To Selected:__ | + | |
- | The current camera is moved to the selected node position. | + | |
- | ** | + | **Import/ |
- | Import/ | + | __Import:__ Imports nodes from a CSV file. The CSV file must contain the fields X and Y. The elevation Z, Speed, and Text are optional. Note: If the CSV file does not contain Z the nodes are placed at elevation zero when importing.\\ |
- | __Import:__ | + | __Export:__ Exports the current movement path to a CSV file |
- | Imports nodes from a CSV file. The CSV file must contain the fields X and Y. The elevation Z, Speed, and Text are optional. Note: If the CSV file does not contain Z the nodes are placed at elevation zero when importing. \\ | + | |
- | __Export:__ | + | |
- | Exports the current movement path to a CSV file | + | |