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geoscene3d:project_content:objects:movement_path_object [2020/02/10 22:41] rebecca130301_gmail.comgeoscene3d:project_content:objects:movement_path_object [2020/03/22 16:34] (current) – external edit 127.0.0.1
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 ====== Movement Path Object ====== ====== Movement Path Object ======
  
-A Movement Path Object consists of a cubic spline defined by a list of XYZ points. Each of the points have an associated speed and text. Movement paths are used in [[:geoscene3d:project_content:objects:camera_animation_object|Camera Animation Object]] s.+A Movement Path Object consists of a cubic spline defined by a list of XYZ points. Each of the points have an associated speed and text. Movement paths are used in [[:geoscene3d:project_content:objects:camera_animation:camera_animation_object|]]s.
  
 ==== Creating a movement path ==== ==== Creating a movement path ====
  
-The easiest way to create a new movement path is to use the [[:geoscene3d:project_content:objects:digitizer_tool|Digitizer Tool]]. Use the digitizer tool to add points along a rough flight path by digitizing points on a terrain model surface object. After the digitized points have been saved they can be imported and further adjusted within the Movement Path. Note: Do not add more points than necessary. It is much easier to create a smooth flight with a few well placed and evenly spaced points.+The easiest way to create a new movement path is to use the [[:geoscene3d:application:3d_mouse_tools:digitizer_tool|]]. Use the digitizer tool to add points along a rough flight path by digitizing points on a terrain model surface object. After the digitized points have been saved they can be imported and further adjusted within the Movement Path. Note: Do not add more points than necessary. It is much easier to create a smooth flight with a few well placed and evenly spaced points.
  
 ==== Editing a Movement Path in 3D ==== ==== Editing a Movement Path in 3D ====
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 ==== General Tab ==== ==== General Tab ====
  
-__Name: __ Object name as seen in the Object Manager\\+__Name:__ Object name as seen in the Object Manager\\
 __Visible:__ Show/Hide the object\\ __Visible:__ Show/Hide the object\\
 __Speed Factor:__ When used in an animation all the speed values are multiplied with this value.\\ __Speed Factor:__ When used in an animation all the speed values are multiplied with this value.\\
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 ==== Handles Tab ==== ==== Handles Tab ====
  
-__Enable Node Drag: __ When checked a handle sphere is shown for each node in 3D. The handles may be used to drag the nodes in 3D. See "Editing a Movement Path in 3D" above.\\+__Enable Node Drag:__ When checked a handle sphere is shown for each node in 3D. The handles may be used to drag the nodes in 3D. See "Editing a Movement Path in 3D" above.\\
 __Handle Radius:__ Radius for the handle sphere. Note: If the Node Radius on the General Tab is larger than the Handle Radius, the handle radius is automatically increased so that the handle is always visible when ebabled. __Handle Radius:__ Radius for the handle sphere. Note: If the Node Radius on the General Tab is larger than the Handle Radius, the handle radius is automatically increased so that the handle is always visible when ebabled.
 ==== Path Tab ==== ==== Path Tab ====

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