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geoscene3d:project_content:objects:camera:camera_object [2020/02/10 22:57] – rebecca130301_gmail.com | geoscene3d:project_content:objects:camera:camera_object [2021/01/06 20:04] (current) – external edit 127.0.0.1 | ||
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All objects in the scene, even other cameras, are viewed through cameras. Although the GeoScene3D camera is virtual it has some properties that resemble those of real world cameras, e.g. focal length. Although the camera object is very complex with many settings the default settings are sufficient for most purposes. The Camera Editor dialog contains settings for the camera and navigation of that camera. | All objects in the scene, even other cameras, are viewed through cameras. Although the GeoScene3D camera is virtual it has some properties that resemble those of real world cameras, e.g. focal length. Although the camera object is very complex with many settings the default settings are sufficient for most purposes. The Camera Editor dialog contains settings for the camera and navigation of that camera. | ||
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==== General Tab ==== | ==== General Tab ==== | ||
- | __Name: __ Object name as seen in the Object Manager\\ | + | __Name:__ Object name as seen in the Object Manager\\ |
__Visible: | __Visible: | ||
__Display Color:__ Camera symbol color. In the Object Manager and throughout the user interface the camera symbols uses this color for easy identification.\\ | __Display Color:__ Camera symbol color. In the Object Manager and throughout the user interface the camera symbols uses this color for easy identification.\\ | ||
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__Point Camera Towards Object:__ When checked the camera will point towards the selected object (fly by). It is not possible to rotate the camera manually.\\ | __Point Camera Towards Object:__ When checked the camera will point towards the selected object (fly by). It is not possible to rotate the camera manually.\\ | ||
__Available Objects:__ Select the object that the camera should point towards. Note: object types that represents a group of objects, e.g., wells and point data can not be used.\\ | __Available Objects:__ Select the object that the camera should point towards. Note: object types that represents a group of objects, e.g., wells and point data can not be used.\\ | ||
- | __Point Horizontal | + | __Point Horizontal |
==== Viewer Tab ==== | ==== Viewer Tab ==== | ||
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==== Lens Tab ==== | ==== Lens Tab ==== | ||
- | __Focal Length: __ Works as focal length in real world cameras. When increasing this value (>50) the camera zooms in (tele), when decreasing the camera zooms out (wide angle). Very small values will produce a fish-eye-effect. | + | __Focal Length:__ Works as focal length in real world cameras. When increasing this value (>50) the camera zooms in (tele), when decreasing the camera zooms out (wide angle). Very small values will produce a fish-eye-effect. |
**Near Plane Cut Off ** \\ | **Near Plane Cut Off ** \\ | ||
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**Perspective ** \\ | **Perspective ** \\ | ||
- | __New Orthogonal View…:__ The New Orthogonal View button opens the [[: | + | __New Orthogonal View…:__ The New Orthogonal View button opens the [[: |
__Perspective: | __Perspective: | ||
__Orthogonal: | __Orthogonal: | ||
==== Defaults Tab ==== | ==== Defaults Tab ==== | ||
- | The coordinates and settings in the Default Camera Position box is used when the user presses the Reset Camera Position button in the [[: | + | The coordinates and settings in the Default Camera Position box is used when the user presses the Reset Camera Position button in the [[: |
__Get Current Position:__ Retrieves the current position of the camera. | __Get Current Position:__ Retrieves the current position of the camera. | ||
==== 3D Tab ==== | ==== 3D Tab ==== | ||
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See also:\\ | See also:\\ | ||
- | [[: | + | [[: |
- | [[: | + | [[: |