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| geoscene3d:project_content:objects:animation_group_object [2020/02/10 23:14] – created rebecca130301_gmail.com | geoscene3d:project_content:objects:animation_group_object [2020/03/22 16:47] (current) – external edit 127.0.0.1 | ||
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| An Animation Group Object allows the users to change the objects visibility within a tree node in the 3D object manager with a time interval (in millisecond). | An Animation Group Object allows the users to change the objects visibility within a tree node in the 3D object manager with a time interval (in millisecond). | ||
| - | ==== | + | ==== Creating an Animation Group ==== |
| - | Creating an Animation Group ==== | + | |
| - | - | + | - Right click on a tree node |
| - | Right click on a tree node | + | - Select New Object |
| - | - | + | - Select Animation |
| - | Select New Object | + | - Select Group Animation |
| - | - | + | |
| - | Select Animation | + | |
| - | - | + | |
| - | Select Group Animation | + | |
| - | {{: | + | {{: |
| - | ==== | + | ==== Group Animation' |
| - | Group Animation' | + | |
| {{: | {{: | ||
| - | * __ | + | * __Name____:__ the animation group name text box, the default name is “New Group Animation” |
| - | Name __ | + | * __Interval ____(ms): |
| - | __:__ the animation group name text box, the default name is “New Group Animation” | + | * __Show |
| - | * __ | + | * Player: |
| - | Interval __ | + | * __Progress bar: |
| - | __ (ms): | + | * __Play____: |
| - | * __ | + | * __Pause____: |
| - | Show Objects’s Name in 3D Windows __ | + | * __Reset____: |
| - | __ :__ check box that allows the current visible object of the animation group appear in the bottom left corner of the 3D window | + | * __Repeat____: |
| - | * | + | **TIPS : ** |
| - | Player : | + | |
| - | * | + | * The visibility order will be reset when the animation form is closed |
| - | Progress bar: showing the current progression of the animation | + | * You can drag objects in the tree list to manage the order of the animation |
| - | * __ | + | * The animation object can be reused by dragging it into another tree node of the object manager |
| - | Play __ | + | |
| - | __:__ starting the animation | + | |
| - | * __ | + | |
| - | Pause __ | + | |
| - | __:__ pause the animation | + | |
| - | * __ | + | |
| - | Reset __ | + | |
| - | __:__ restart the animation from the beginning | + | |
| - | * __ | + | |
| - | Repeat __ | + | |
| - | __:__ if the checkbox is checked, the animation will automatically restart when it reaches the end | + | |
| - | + | ||
| - | ** | + | |
| - | TIPS | + | |
| - | : ** | + | |
| - | * | + | |
| - | The visibility order will be reset when the animation form is closed | + | |
| - | * | + | |
| - | You can drag objects in the tree list to manage the order of the animation | + | |
| - | * | + | |
| - | The animation object can be reused by dragging it into another tree node of the object manager | + | |
