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Both sides previous revisionPrevious revisionNext revision | Previous revision | ||
geoscene3d:project_content:objects:surface:surface_object [2020/03/20 15:39] – rebecca130301_gmail.com | geoscene3d:project_content:objects:surface:surface_object [2020/03/20 17:41] (current) – external edit 127.0.0.1 | ||
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__Opacity: | __Opacity: | ||
__Color:__ The surface is single color. Press the Color button to select a color\\ | __Color:__ The surface is single color. Press the Color button to select a color\\ | ||
- | __Advanced: | + | __Advanced: |
__Apply Transparent Color:__ If checked the selected color will be transparent. Press the Transparent Color button to select a transparent color. Note: Works best if the bitmap has relatively large continuous areas with the specified color. | __Apply Transparent Color:__ If checked the selected color will be transparent. Press the Transparent Color button to select a transparent color. Note: Works best if the bitmap has relatively large continuous areas with the specified color. | ||
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**Color Scale: ** \\ | **Color Scale: ** \\ | ||
- | __Color Scale:__ Press the Color Scale button to Import and/or edit the color scale using the [[: | + | __Color Scale:__ Press the Color Scale button to Import and/or edit the color scale using the [[: |
__Show Legend:__ Show legend form.\\ | __Show Legend:__ Show legend form.\\ | ||
__Smooth (slow):__ The smooth factor is used for color scale only and is used to smooth the color scale to produce sharper discrete levels. When the smooth factor is larger than one, each node value is represented by more than one pixel. Example: if smooth factor is 2 each cell in the grid is divided into 2 * 2 = 4 pixels. The higher the smooth factor the sharper color levels. Note, this settings should be used with care. The higher the smooth factor the longer it takes to generate a color scaled bitmap. | __Smooth (slow):__ The smooth factor is used for color scale only and is used to smooth the color scale to produce sharper discrete levels. When the smooth factor is larger than one, each node value is represented by more than one pixel. Example: if smooth factor is 2 each cell in the grid is divided into 2 * 2 = 4 pixels. The higher the smooth factor the sharper color levels. Note, this settings should be used with care. The higher the smooth factor the longer it takes to generate a color scaled bitmap. | ||
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**Bitmap Dataset ** \\ | **Bitmap Dataset ** \\ | ||
- | __Select:__ Select a bitmap dataset from the [[: | + | __Select:__ Select a bitmap dataset from the [[: |
__Clear:__ Clear any selected bitmap dataset.\\ | __Clear:__ Clear any selected bitmap dataset.\\ | ||
- | __Edit:__ Edit any selected bitmap dataset in the [[: | + | __Edit:__ Edit any selected bitmap dataset in the [[: |
- | [[: | + | [[: |
==== Shading Tab ==== | ==== Shading Tab ==== | ||
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==== Profile Tab ==== | ==== Profile Tab ==== | ||
- | The Profile tab contains settings used when the surface is shown in [[: | + | The Profile tab contains settings used when the surface is shown in [[: |
**Line ** \\ | **Line ** \\ |