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geoscene3d:project_content:objects:surface:surface_object [2020/03/20 15:36] – rebecca130301_gmail.com | geoscene3d:project_content:objects:surface:surface_object [2020/03/20 17:41] (current) – external edit 127.0.0.1 | ||
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The surface object represents a single 2D grid (raster) in 3D and is one of the most important object types in GeoScene3D. Surfaces are used to model terrain and any other surface below or above ground. Surfaces may be geologic layer interfaces, interpolated geophysical surfaces, water tables, etc. In the [[: | The surface object represents a single 2D grid (raster) in 3D and is one of the most important object types in GeoScene3D. Surfaces are used to model terrain and any other surface below or above ground. Surfaces may be geologic layer interfaces, interpolated geophysical surfaces, water tables, etc. In the [[: | ||
- | A surface object visualizes a single grid. Multiple grids in a time series can be visualized and animated using the [[: | + | A surface object visualizes a single grid. Multiple grids in a time series can be visualized and animated using the [[: |
- | Surfaces may be edited with the [[: | + | Surfaces may be edited with the [[: |
**Grid Format Performance ** \\ | **Grid Format Performance ** \\ | ||
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==== General Tab ==== | ==== General Tab ==== | ||
- | __Name: __ Object name as seen in the Object Manager\\ | + | __Name:__ Object name as seen in the Object Manager\\ |
__Visible: | __Visible: | ||
__Not Editable:__ When checked the object can not be edited and will not be included in the editable objects drop down list\\ | __Not Editable:__ When checked the object can not be edited and will not be included in the editable objects drop down list\\ | ||
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==== Data Tab ==== | ==== Data Tab ==== | ||
- | __Grid Dataset: __ [[: | + | __Grid Dataset:__ [[: |
__Export To File…:__ Saves a copy of the grid to a file in various formats | __Export To File…:__ Saves a copy of the grid to a file in various formats | ||
==== Material Tab ==== | ==== Material Tab ==== | ||
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__Opacity: | __Opacity: | ||
__Color:__ The surface is single color. Press the Color button to select a color\\ | __Color:__ The surface is single color. Press the Color button to select a color\\ | ||
- | __Advanced: | + | __Advanced: |
__Apply Transparent Color:__ If checked the selected color will be transparent. Press the Transparent Color button to select a transparent color. Note: Works best if the bitmap has relatively large continuous areas with the specified color. | __Apply Transparent Color:__ If checked the selected color will be transparent. Press the Transparent Color button to select a transparent color. Note: Works best if the bitmap has relatively large continuous areas with the specified color. | ||
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Selection of the type and resolution of surface bitmap | Selection of the type and resolution of surface bitmap | ||
- | __Type: __ Color, color scale, from map, bitmap dataset, attribute grid color, symbols.\\ | + | __Type:__ Color, color scale, from map, bitmap dataset, attribute grid color, symbols.\\ |
__Resolution [pixels]:__ Bitmap resolution in pixels. Large bitmaps consumes large amounts of system resources. Therefore, in general bitmaps should not be larger than strictly necessary. | __Resolution [pixels]:__ Bitmap resolution in pixels. Large bitmaps consumes large amounts of system resources. Therefore, in general bitmaps should not be larger than strictly necessary. | ||
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**Color Scale: ** \\ | **Color Scale: ** \\ | ||
- | __Color Scale:__ Press the Color Scale button to Import and/or edit the color scale using the [[: | + | __Color Scale:__ Press the Color Scale button to Import and/or edit the color scale using the [[: |
__Show Legend:__ Show legend form.\\ | __Show Legend:__ Show legend form.\\ | ||
__Smooth (slow):__ The smooth factor is used for color scale only and is used to smooth the color scale to produce sharper discrete levels. When the smooth factor is larger than one, each node value is represented by more than one pixel. Example: if smooth factor is 2 each cell in the grid is divided into 2 * 2 = 4 pixels. The higher the smooth factor the sharper color levels. Note, this settings should be used with care. The higher the smooth factor the longer it takes to generate a color scaled bitmap. | __Smooth (slow):__ The smooth factor is used for color scale only and is used to smooth the color scale to produce sharper discrete levels. When the smooth factor is larger than one, each node value is represented by more than one pixel. Example: if smooth factor is 2 each cell in the grid is divided into 2 * 2 = 4 pixels. The higher the smooth factor the sharper color levels. Note, this settings should be used with care. The higher the smooth factor the longer it takes to generate a color scaled bitmap. | ||
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**Bitmap Dataset ** \\ | **Bitmap Dataset ** \\ | ||
- | __Select:__ Select a bitmap dataset from the [[: | + | __Select:__ Select a bitmap dataset from the [[: |
__Clear:__ Clear any selected bitmap dataset.\\ | __Clear:__ Clear any selected bitmap dataset.\\ | ||
- | __Edit:__ Edit any selected bitmap dataset in the [[: | + | __Edit:__ Edit any selected bitmap dataset in the [[: |
- | [[: | + | [[: |
==== Shading Tab ==== | ==== Shading Tab ==== | ||
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==== Profile Tab ==== | ==== Profile Tab ==== | ||
- | The Profile tab contains settings used when the surface is shown in [[: | + | The Profile tab contains settings used when the surface is shown in [[: |
**Line ** \\ | **Line ** \\ |