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geoscene3d:project_content:objects:surface:surface_object [2020/02/05 14:09] rebecca130301_gmail.comgeoscene3d:project_content:objects:surface:surface_object [2020/03/20 17:41] (current) – external edit 127.0.0.1
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 ====== Surface Object ====== ====== Surface Object ======
  
-The surface object represents a single 2D grid (raster) in 3D and is one of the most important object types in GeoScene3D. Surfaces are used to model terrain and any other surface below or above ground. Surfaces may be geologic layer interfaces, interpolated geophysical surfaces, water tables, etc. In the [[:geoscene3d:project_content:objects:surface:project_settings|Project Settings]] dialog one surface in the project can be selected as terrain model. The surface may be colored using a colors scale or single color. It is also possible to drape a bitmap onto the surface.+The surface object represents a single 2D grid (raster) in 3D and is one of the most important object types in GeoScene3D. Surfaces are used to model terrain and any other surface below or above ground. Surfaces may be geologic layer interfaces, interpolated geophysical surfaces, water tables, etc. In the [[:geoscene3d:application:project_settings|]] dialog one surface in the project can be selected as terrain model. The surface may be colored using a colors scale or single color. It is also possible to drape a bitmap onto the surface.
  
-A surface object visualizes a single grid. Multiple grids in a time series can be visualized and animated using the [[:geoscene3d:project_content:objects:surface:surface_time_series_object|Surface Time Series Object]].+A surface object visualizes a single grid. Multiple grids in a time series can be visualized and animated using the [[:geoscene3d:project_content:objects:surface_time_series_object|]].
  
-Surfaces may be edited with the [[:geoscene3d:project_content:objects:surface:grid_editor_tool|Grid Editor Tool]] (Editor Version)+Surfaces may be edited with the [[:geoscene3d:application:editor_tools:grid_editor:grid_editor_tool|]] (Editor Version)
  
 **Grid Format Performance ** \\ **Grid Format Performance ** \\
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 ==== General Tab ==== ==== General Tab ====
  
-__Name: __ Object name as seen in the Object Manager\\+__Name:__ Object name as seen in the Object Manager\\
 __Visible:__ Show/Hide the object\\ __Visible:__ Show/Hide the object\\
 __Not Editable:__ When checked the object can not be edited and will not be included in the editable objects drop down list\\ __Not Editable:__ When checked the object can not be edited and will not be included in the editable objects drop down list\\
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 ==== Data Tab ==== ==== Data Tab ====
  
-__Grid Dataset: __ [[:geoscene3d:project_content:objects:surface:grid_dataset|Grid Dataset]] for the surface geometry.\\+__Grid Dataset:__ [[:geoscene3d:project_content:datasets:grid_dataset|]] for the surface geometry.\\
 __Export To File…:__ Saves a copy of the grid to a file in various formats __Export To File…:__ Saves a copy of the grid to a file in various formats
 ==== Material Tab ==== ==== Material Tab ====
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 __Opacity:__ Degree of opacity. 1=fully opaque, 0=fully transparent (enabled when Blending Mode = Transparency)\\ __Opacity:__ Degree of opacity. 1=fully opaque, 0=fully transparent (enabled when Blending Mode = Transparency)\\
 __Color:__ The surface is single color. Press the Color button to select a color\\ __Color:__ The surface is single color. Press the Color button to select a color\\
-__Advanced:__ Shows the advanced [[:geoscene3d:project_content:objects:surface:material_editor|Material Editor]]\\+__Advanced:__ Shows the advanced [[:geoscene3d:application:misc:material_editor|]]\\
 __Apply Transparent Color:__ If checked the selected color will be transparent. Press the Transparent Color button to select a transparent color. Note: Works best if the bitmap has relatively large continuous areas with the specified color. __Apply Transparent Color:__ If checked the selected color will be transparent. Press the Transparent Color button to select a transparent color. Note: Works best if the bitmap has relatively large continuous areas with the specified color.
  
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 Selection of the type and resolution of surface bitmap Selection of the type and resolution of surface bitmap
  
-__Type: __ Color, color scale, from map, bitmap dataset, attribute grid color, symbols.\\+__Type:__ Color, color scale, from map, bitmap dataset, attribute grid color, symbols.\\
 __Resolution [pixels]:__ Bitmap resolution in pixels. Large bitmaps consumes large amounts of system resources. Therefore, in general bitmaps should not be larger than strictly necessary. __Resolution [pixels]:__ Bitmap resolution in pixels. Large bitmaps consumes large amounts of system resources. Therefore, in general bitmaps should not be larger than strictly necessary.
  
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 **Color Scale: ** \\ **Color Scale: ** \\
-__Color Scale:__ Press the Color Scale button to Import and/or edit the color scale using the [[:geoscene3d:project_content:objects:surface:color_scale_editor|Color Scale Editor]].\\+__Color Scale:__ Press the Color Scale button to Import and/or edit the color scale using the [[:geoscene3d:application:misc:color_scale_editor|]].\\
 __Show Legend:__ Show legend form.\\ __Show Legend:__ Show legend form.\\
 __Smooth (slow):__ The smooth factor is used for color scale only and is used to smooth the color scale to produce sharper discrete levels. When the smooth factor is larger than one, each node value is represented by more than one pixel. Example: if smooth factor is 2 each cell in the grid is divided into 2 * 2 = 4 pixels. The higher the smooth factor the sharper color levels. Note, this settings should be used with care. The higher the smooth factor the longer it takes to generate a color scaled bitmap. __Smooth (slow):__ The smooth factor is used for color scale only and is used to smooth the color scale to produce sharper discrete levels. When the smooth factor is larger than one, each node value is represented by more than one pixel. Example: if smooth factor is 2 each cell in the grid is divided into 2 * 2 = 4 pixels. The higher the smooth factor the sharper color levels. Note, this settings should be used with care. The higher the smooth factor the longer it takes to generate a color scaled bitmap.
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 **Bitmap Dataset ** \\ **Bitmap Dataset ** \\
-__Select:__ Select a bitmap dataset from the [[:geoscene3d:project_content:objects:surface:dataset_manager|Dataset Manager]].\\+__Select:__ Select a bitmap dataset from the [[:geoscene3d:application:data_management:dataset_manager|]].\\
 __Clear:__ Clear any selected bitmap dataset.\\ __Clear:__ Clear any selected bitmap dataset.\\
-__Edit:__ Edit any selected bitmap dataset in the [[:geoscene3d:project_content:objects:surface:dataset_editor|Dataset Editor]].\\ +__Edit:__ Edit any selected bitmap dataset in the [[:geoscene3d:application:data_management:dataset_editor|]].\\ 
-[[:geoscene3d:project_content:objects:surface:graphic_dataset|Graphic Dataset]] that can be draped onto the surface (optional)+[[:geoscene3d:project_content:graphic_dataset|]] that can be draped onto the surface (optional)
  
 ==== Shading Tab ==== ==== Shading Tab ====
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 ==== Profile Tab ==== ==== Profile Tab ====
  
-The Profile tab contains settings used when the surface is shown in [[:geoscene3d:project_content:objects:surface:profile_windows|profile windows]].+The Profile tab contains settings used when the surface is shown in [[:geoscene3d:project_content:objects:profile:profile_window|profile windows]].
  
 **Line ** \\ **Line ** \\

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