Differences
This shows you the differences between two versions of the page.
| Next revision | Previous revision | ||
| geoscene3d:project_content:objects:profile:segy_profile_object [2020/02/10 22:06] – created rebecca130301_gmail.com | geoscene3d:project_content:objects:profile:segy_profile_object [2020/03/20 18:26] (current) – external edit 127.0.0.1 | ||
|---|---|---|---|
| Line 9: | Line 9: | ||
| To import the Seismic SEGY profile, simply use the “Add Data Wizard” and select the SEGY file. | To import the Seismic SEGY profile, simply use the “Add Data Wizard” and select the SEGY file. | ||
| - | A Seismic SEGY Profile is basically a fence object with [[blanking|]] | + | A Seismic SEGY Profile is basically a fence object with [[: |
| - | capabilities. A Seismic SEGY profile can also be shown in a [[profile | + | |
| - | Multiple profile objects below a common group object is defined as a profile group. Properties for a profile group can be modified using the [[Multiple Profiles Properties|]] | + | Multiple profile objects below a common group object is defined as a profile group. Properties for a profile group can be modified using the [[: |
| - | dialog. Profiles below the root " | + | |
| - | A profile may also shown in a traditional 2D fashion where data are projected onto a vertical plane, see the description for [[profile | + | A profile may also shown in a traditional 2D fashion where data are projected onto a vertical plane, see the description for [[: |
| - | ==== | + | ==== General Tab ==== |
| - | General Tab ==== | + | |
| - | __ | + | __Name:__ Object name as seen in the Object Manager\\ |
| - | Name: __ | + | __Visible: |
| - | Object name as seen in the Object Manager \\ | + | __Outline: |
| - | __Visible: | + | __Blanking Active:__ The Profile blanking is active.\\ |
| - | Show/Hide the object \\ | + | __Hide Crossing:__ If this option is selected in a specific profile, the profile crossing for this specific profile will not show on other profiles.\\ |
| - | __Outline: | + | __Rounded Buffer Ends:__ When the Profile blanks surfaces and other data the two ends of the profile are round if this option is selected.\\ |
| - | Shows a dashed outline of the fence \\ | + | __Solid Layer At Polyline:__ Solid layers will be rendered along the 3D Profile fence. When this option is checked the fence in the 3D Profile should not be visible.\\ |
| - | __Blanking Active:__ | + | __Solid |
| - | The Profile blanking is active. \\ | + | |
| - | __Hide Crossing:__ | + | |
| - | If this option is selected in a specific profile, the profile crossing for this specific profile will not show on other profiles. | + | |
| - | __Rounded Buffer Ends:__ | + | |
| - | When the Profile blanks surfaces and other data the two ends of the profile are round if this option is selected. \\ | + | |
| - | __Solid Layer At Polyline:__ | + | |
| - | Solid layers will be rendered along the 3D Profile fence. When this option is checked the fence in the 3D Profile should not be visible. \\ | + | |
| - | __ | + | |
| - | Solid Layer At Buffer: __ | + | |
| - | Solid layers will be rendered along the default buffer outline of the 3D profile object. | + | |
| - | ** | + | **Fence ** \\ |
| - | Fence ** \\ | + | __Manual:__ Set the top and bottom elevation manually\\ |
| - | __Manual:__ | + | __Automatic: |
| - | Set the top and bottom elevation manually \\ | + | __Top Elevation: |
| - | __Automatic: | + | __Bottom Elevation: |
| - | Set the top and bottom elevation automatically (read from Segy file) \\ | + | |
| - | __Top Elevation: | + | |
| - | Elevation of the top edge \\ | + | |
| - | __Bottom Elevation: | + | |
| - | Elevation of the bottom edge | + | |
| - | ** | + | **Remark ** \\ |
| - | Remark ** \\ | + | |
| General purpose remark | General purpose remark | ||
| - | ==== | + | ==== Data Tab ==== |
| - | Data Tab ==== | + | |
| - | __ | + | __Segy |
| - | Segy Dataset: __ | + | ==== Nodes Tab ==== |
| - | Selects the Segy dataset | + | |
| - | . | + | |
| - | ==== | + | The list shows the XY nodes used to define the path of the fence.\\ |
| - | Nodes Tab ==== | + | __Fence Node Simplification: |
| + | __Precision: | ||
| + | __Calculate Nodes:__ Calculates the nodes given by the precision factor\\ | ||
| + | __Export:__ Save nodes in CSV files | ||
| + | ==== Material | ||
| - | The list shows the XY nodes used to define the path of the fence. | + | **Properties ** \\ |
| - | __Fence Node Simplification:__ | + | __Opacity:__ Degree |
| - | Simplifies the amount | + | __Advanced:__ Shows the advanced [[: |
| - | __Precision:__ | + | __Horizontal Bitmap Resolution (pixels):__ Bitmap resolution in pixels. Large bitmaps consumes large amounts of system resources. Therefore, in general bitmaps should not be larger than strictly necessary.\\ |
| - | Precision factor which is inspected visually | + | __Color Plot:__ Makes a color plot of the bitmap.\\ |
| - | __Calculate Nodes:__ | + | __Active:__ A color scale active on the bitmap, activates the [[: |
| - | Calculates | + | |
| - | __Export:__ | + | |
| - | Save nodes in CSV files | + | |
| - | ==== | + | ==== Labels |
| - | Material | + | |
| - | ** | + | **Visibility |
| - | Properties | + | __Visible:__ Show/Hide the labels\\ |
| - | __Opacity:__ | + | __Visible Distance:__ Labels are shown within this distance from the camera. Keep low to improve performance.\\ |
| - | Degree of opacity. 1=fully opaque, 0=fully transparent (enabled when Blending Mode = Transparency) | + | __End Nodes Only:__ Labels are only shown for first and last node. |
| - | __Advanced:__ | + | |
| - | Shows the advanced | + | |
| - | | + | |
| - | __Horizontal Bitmap Resolution (pixels):__ | + | |
| - | Bitmap resolution in pixels. Large bitmaps consumes large amounts of system resources. Therefore, in general bitmaps should not be larger than strictly necessary. | + | **Scale ** \\ |
| - | __Color Plot:__ | + | __Horizontal:__ Horizontal text scale factor\\ |
| - | Makes a color plot of the bitmap. | + | __Vertical:__ Vertical text scale factor\\ |
| - | __Active:__ | + | __Depth:__ Text depth scale factor. Effective only when extrusion is greater than zero. |
| - | A color scale active on the bitmap, activates the [[Color Scale Editor|]] | + | |
| - | ==== | + | **Position And Angle ** \\ |
| - | Labels | + | __Rotate Towards Camera: |
| + | __Rotation Angle:__ When the labels are not rotated towards the camera the label will have this rotation angle.\\ | ||
| + | __Vertical Offset:__ Distance from the labeled object to the bottom of the label.\\ | ||
| + | __Vertical Angle:__ Label rotation from horizontal (counter clockwise). | ||
| - | ** | + | **Font ** \\ |
| - | Visibility | + | __Font:__ Text font\\ |
| - | __Visible:__ | + | __Color:__ Text color\\ |
| - | Show/Hide the labels | + | __Text Height:__ Height of text (font size)\\ |
| - | __Visible Distance:__ | + | __Extrusion: |
| - | Labels are shown within this distance from the camera. Keep low to improve performance. | + | |
| - | __End Nodes Only:__ | + | |
| - | Labels are only shown for first and last node. | + | |
| - | ** | + | **Text Alignment ** \\ |
| - | Scale ** \\ | + | __Horizontal: |
| - | __Horizontal: | + | __Vertical: |
| - | Horizontal text scale factor \\ | + | ==== Buffers Tab ==== |
| - | __Vertical: | + | |
| - | Vertical text scale factor \\ | + | |
| - | __Depth: | + | |
| - | Text depth scale factor. Effective only when extrusion is greater than zero. | + | |
| - | + | ||
| - | ** | + | |
| - | Position And Angle ** \\ | + | |
| - | __Rotate Towards Camera:__ | + | |
| - | Labels are rotated towards the active camera. Rotating a lot of labels will have a negative impact on performance. \\ | + | |
| - | __Rotation Angle:__ | + | |
| - | When the labels are not rotated towards the camera the label will have this rotation angle. \\ | + | |
| - | __Vertical Offset:__ | + | |
| - | Distance from the labeled object to the bottom of the label. \\ | + | |
| - | __Vertical Angle:__ | + | |
| - | Label rotation from horizontal (counter clockwise). | + | |
| - | + | ||
| - | ** | + | |
| - | Font ** \\ | + | |
| - | __Font:__ | + | |
| - | Text font \\ | + | |
| - | __Color: | + | |
| - | Text color \\ | + | |
| - | __Text Height:__ | + | |
| - | Height of text (font size) \\ | + | |
| - | __Extrusion: | + | |
| - | 3D text depth. | + | |
| - | + | ||
| - | ** | + | |
| - | Text Alignment ** \\ | + | |
| - | __Horizontal: | + | |
| - | Horizontal text alignment \\ | + | |
| - | __Vertical: | + | |
| - | vertical text alignment | + | |
| - | + | ||
| - | ==== | + | |
| - | Buffers Tab ==== | + | |
| Each blankable object in the scene is shown in the list. A buffer radius can be specified for each object. | Each blankable object in the scene is shown in the list. A buffer radius can be specified for each object. | ||
| - | Certain points based data may be blanked using data IDs instead of a radius. This is what the IDs column is for. This feature is currently only used in conjunction with the | + | Certain points based data may be blanked using data IDs instead of a radius. This is what the IDs column is for. This feature is currently only used in conjunction with the GeoScene3D GeoModel ArcGIS extension. |
| - | GeoScene3D GeoModel | + | |
| - | ArcGIS extension. | + | |
| - | + | ||
| - | ==== | + | |
| - | Window Tab ==== | + | |
| - | + | ||
| - | ** | + | |
| - | Window ** \\ | + | |
| - | Behavior of the profile window \\ | + | |
| - | __Visible: | + | |
| - | Show/Hide the 2D [[profile window|]]. \\ | + | |
| - | __Fixed Scale:__ | + | |
| - | Define fixed scale for profile window \\ | + | |
| - | __Vertical Scale:__ | + | |
| - | Define the vertical scale for profile window \\ | + | |
| - | __Pixels Per Unit:__ | + | |
| - | Define pixels per unit for profile window | + | |
| - | ** | + | ==== Window Tab ==== |
| - | Drawing ** \\ | + | |
| - | Additional drawing in the profile window \\ | + | |
| - | __Show Profile Nodes:__ | + | |
| - | Show a vertical blue line for each of the coordinates that define | + | **Window ** \\ |
| - | __Show Crossing Profiles:__ | + | Behavior |
| + | __Visible: | ||
| + | __Fixed Scale:__ Define fixed scale for profile window\\ | ||
| + | __Vertical Scale:__ Define the vertical scale for profile window\\ | ||
| + | __Pixels Per Unit:__ Define pixels per unit for profile window | ||
| - | Show the position of other profiles \\ | + | **Drawing ** \\ |
| - | __Show Crossing Regions:__ | + | Additional drawing in the profile window\\ |
| - | Show the position of other regions \\ | + | __Show Profile Nodes:__ Show a vertical blue line for each of the coordinates that define the profile polyline.\\ |
| - | __Show Scale:__ | + | __Show Crossing Profiles: |
| - | Show the current vertical scale for the profile window \\ | + | __Show Crossing Regions:__ Show the position of other regions\\ |
| - | __Vertical Grid:__ | + | __Show Scale:__ Show the current vertical scale for the profile window\\ |
| - | Show vertical grid behind profile data \\ | + | __Vertical Grid:__ Show vertical grid behind profile data\\ |
| - | __Horizontal Grid:__ | + | __Horizontal Grid:__ Show horizontal grid behind profile data |
| - | Show horizontal grid behind profile data | + | |
| - | ** | + | **Orthogonal Profile ** \\ |
| - | Orthogonal Profile ** \\ | + | __Fixed Buffer:__ Use fixed size buffer for orthogonal profile windows. If not checked a percentage of the visible portion of the main profile is used.\\ |
| - | __Fixed Buffer:__ | + | __Buffer:__ Fixed size buffer for orthogonal profile |
| - | Use fixed size buffer for orthogonal profile windows. If not checked a percentage of the visible portion of the main profile is used. \\ | + | |
| - | __Buffer:__ | + | |
| - | Fixed size buffer for orthogonal profile | + | |
