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geoscene3d:project_content:objects:profile:segy_profile_object [2020/02/10 22:06] – created rebecca130301_gmail.com | geoscene3d:project_content:objects:profile:segy_profile_object [2020/03/20 18:26] (current) – external edit 127.0.0.1 | ||
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To import the Seismic SEGY profile, simply use the “Add Data Wizard” and select the SEGY file. | To import the Seismic SEGY profile, simply use the “Add Data Wizard” and select the SEGY file. | ||
- | A Seismic SEGY Profile is basically a fence object with [[blanking|]] | + | A Seismic SEGY Profile is basically a fence object with [[: |
- | capabilities. A Seismic SEGY profile can also be shown in a [[profile | + | |
- | Multiple profile objects below a common group object is defined as a profile group. Properties for a profile group can be modified using the [[Multiple Profiles Properties|]] | + | Multiple profile objects below a common group object is defined as a profile group. Properties for a profile group can be modified using the [[: |
- | dialog. Profiles below the root " | + | |
- | A profile may also shown in a traditional 2D fashion where data are projected onto a vertical plane, see the description for [[profile | + | A profile may also shown in a traditional 2D fashion where data are projected onto a vertical plane, see the description for [[: |
- | ==== | + | ==== General Tab ==== |
- | General Tab ==== | + | |
- | __ | + | __Name:__ Object name as seen in the Object Manager\\ |
- | Name: __ | + | __Visible: |
- | Object name as seen in the Object Manager \\ | + | __Outline: |
- | __Visible: | + | __Blanking Active:__ The Profile blanking is active.\\ |
- | Show/Hide the object \\ | + | __Hide Crossing:__ If this option is selected in a specific profile, the profile crossing for this specific profile will not show on other profiles.\\ |
- | __Outline: | + | __Rounded Buffer Ends:__ When the Profile blanks surfaces and other data the two ends of the profile are round if this option is selected.\\ |
- | Shows a dashed outline of the fence \\ | + | __Solid Layer At Polyline:__ Solid layers will be rendered along the 3D Profile fence. When this option is checked the fence in the 3D Profile should not be visible.\\ |
- | __Blanking Active:__ | + | __Solid |
- | The Profile blanking is active. \\ | + | |
- | __Hide Crossing:__ | + | |
- | If this option is selected in a specific profile, the profile crossing for this specific profile will not show on other profiles. | + | |
- | __Rounded Buffer Ends:__ | + | |
- | When the Profile blanks surfaces and other data the two ends of the profile are round if this option is selected. \\ | + | |
- | __Solid Layer At Polyline:__ | + | |
- | Solid layers will be rendered along the 3D Profile fence. When this option is checked the fence in the 3D Profile should not be visible. \\ | + | |
- | __ | + | |
- | Solid Layer At Buffer: __ | + | |
- | Solid layers will be rendered along the default buffer outline of the 3D profile object. | + | |
- | ** | + | **Fence ** \\ |
- | Fence ** \\ | + | __Manual:__ Set the top and bottom elevation manually\\ |
- | __Manual:__ | + | __Automatic: |
- | Set the top and bottom elevation manually \\ | + | __Top Elevation: |
- | __Automatic: | + | __Bottom Elevation: |
- | Set the top and bottom elevation automatically (read from Segy file) \\ | + | |
- | __Top Elevation: | + | |
- | Elevation of the top edge \\ | + | |
- | __Bottom Elevation: | + | |
- | Elevation of the bottom edge | + | |
- | ** | + | **Remark ** \\ |
- | Remark ** \\ | + | |
General purpose remark | General purpose remark | ||
- | ==== | + | ==== Data Tab ==== |
- | Data Tab ==== | + | |
- | __ | + | __Segy |
- | Segy Dataset: __ | + | ==== Nodes Tab ==== |
- | Selects the Segy dataset | + | |
- | . | + | |
- | ==== | + | The list shows the XY nodes used to define the path of the fence.\\ |
- | Nodes Tab ==== | + | __Fence Node Simplification: |
+ | __Precision: | ||
+ | __Calculate Nodes:__ Calculates the nodes given by the precision factor\\ | ||
+ | __Export:__ Save nodes in CSV files | ||
+ | ==== Material | ||
- | The list shows the XY nodes used to define the path of the fence. | + | **Properties ** \\ |
- | __Fence Node Simplification:__ | + | __Opacity:__ Degree |
- | Simplifies the amount | + | __Advanced:__ Shows the advanced [[: |
- | __Precision:__ | + | __Horizontal Bitmap Resolution (pixels):__ Bitmap resolution in pixels. Large bitmaps consumes large amounts of system resources. Therefore, in general bitmaps should not be larger than strictly necessary.\\ |
- | Precision factor which is inspected visually | + | __Color Plot:__ Makes a color plot of the bitmap.\\ |
- | __Calculate Nodes:__ | + | __Active:__ A color scale active on the bitmap, activates the [[: |
- | Calculates | + | |
- | __Export:__ | + | |
- | Save nodes in CSV files | + | |
- | ==== | + | ==== Labels |
- | Material | + | |
- | ** | + | **Visibility |
- | Properties | + | __Visible:__ Show/Hide the labels\\ |
- | __Opacity:__ | + | __Visible Distance:__ Labels are shown within this distance from the camera. Keep low to improve performance.\\ |
- | Degree of opacity. 1=fully opaque, 0=fully transparent (enabled when Blending Mode = Transparency) | + | __End Nodes Only:__ Labels are only shown for first and last node. |
- | __Advanced:__ | + | |
- | Shows the advanced | + | |
- | | + | |
- | __Horizontal Bitmap Resolution (pixels):__ | + | |
- | Bitmap resolution in pixels. Large bitmaps consumes large amounts of system resources. Therefore, in general bitmaps should not be larger than strictly necessary. | + | **Scale ** \\ |
- | __Color Plot:__ | + | __Horizontal:__ Horizontal text scale factor\\ |
- | Makes a color plot of the bitmap. | + | __Vertical:__ Vertical text scale factor\\ |
- | __Active:__ | + | __Depth:__ Text depth scale factor. Effective only when extrusion is greater than zero. |
- | A color scale active on the bitmap, activates the [[Color Scale Editor|]] | + | |
- | ==== | + | **Position And Angle ** \\ |
- | Labels | + | __Rotate Towards Camera: |
+ | __Rotation Angle:__ When the labels are not rotated towards the camera the label will have this rotation angle.\\ | ||
+ | __Vertical Offset:__ Distance from the labeled object to the bottom of the label.\\ | ||
+ | __Vertical Angle:__ Label rotation from horizontal (counter clockwise). | ||
- | ** | + | **Font ** \\ |
- | Visibility | + | __Font:__ Text font\\ |
- | __Visible:__ | + | __Color:__ Text color\\ |
- | Show/Hide the labels | + | __Text Height:__ Height of text (font size)\\ |
- | __Visible Distance:__ | + | __Extrusion: |
- | Labels are shown within this distance from the camera. Keep low to improve performance. | + | |
- | __End Nodes Only:__ | + | |
- | Labels are only shown for first and last node. | + | |
- | ** | + | **Text Alignment ** \\ |
- | Scale ** \\ | + | __Horizontal: |
- | __Horizontal: | + | __Vertical: |
- | Horizontal text scale factor \\ | + | ==== Buffers Tab ==== |
- | __Vertical: | + | |
- | Vertical text scale factor \\ | + | |
- | __Depth: | + | |
- | Text depth scale factor. Effective only when extrusion is greater than zero. | + | |
- | + | ||
- | ** | + | |
- | Position And Angle ** \\ | + | |
- | __Rotate Towards Camera:__ | + | |
- | Labels are rotated towards the active camera. Rotating a lot of labels will have a negative impact on performance. \\ | + | |
- | __Rotation Angle:__ | + | |
- | When the labels are not rotated towards the camera the label will have this rotation angle. \\ | + | |
- | __Vertical Offset:__ | + | |
- | Distance from the labeled object to the bottom of the label. \\ | + | |
- | __Vertical Angle:__ | + | |
- | Label rotation from horizontal (counter clockwise). | + | |
- | + | ||
- | ** | + | |
- | Font ** \\ | + | |
- | __Font:__ | + | |
- | Text font \\ | + | |
- | __Color: | + | |
- | Text color \\ | + | |
- | __Text Height:__ | + | |
- | Height of text (font size) \\ | + | |
- | __Extrusion: | + | |
- | 3D text depth. | + | |
- | + | ||
- | ** | + | |
- | Text Alignment ** \\ | + | |
- | __Horizontal: | + | |
- | Horizontal text alignment \\ | + | |
- | __Vertical: | + | |
- | vertical text alignment | + | |
- | + | ||
- | ==== | + | |
- | Buffers Tab ==== | + | |
Each blankable object in the scene is shown in the list. A buffer radius can be specified for each object. | Each blankable object in the scene is shown in the list. A buffer radius can be specified for each object. | ||
- | Certain points based data may be blanked using data IDs instead of a radius. This is what the IDs column is for. This feature is currently only used in conjunction with the | + | Certain points based data may be blanked using data IDs instead of a radius. This is what the IDs column is for. This feature is currently only used in conjunction with the GeoScene3D GeoModel ArcGIS extension. |
- | GeoScene3D GeoModel | + | |
- | ArcGIS extension. | + | |
- | + | ||
- | ==== | + | |
- | Window Tab ==== | + | |
- | + | ||
- | ** | + | |
- | Window ** \\ | + | |
- | Behavior of the profile window \\ | + | |
- | __Visible: | + | |
- | Show/Hide the 2D [[profile window|]]. \\ | + | |
- | __Fixed Scale:__ | + | |
- | Define fixed scale for profile window \\ | + | |
- | __Vertical Scale:__ | + | |
- | Define the vertical scale for profile window \\ | + | |
- | __Pixels Per Unit:__ | + | |
- | Define pixels per unit for profile window | + | |
- | ** | + | ==== Window Tab ==== |
- | Drawing ** \\ | + | |
- | Additional drawing in the profile window \\ | + | |
- | __Show Profile Nodes:__ | + | |
- | Show a vertical blue line for each of the coordinates that define | + | **Window ** \\ |
- | __Show Crossing Profiles:__ | + | Behavior |
+ | __Visible: | ||
+ | __Fixed Scale:__ Define fixed scale for profile window\\ | ||
+ | __Vertical Scale:__ Define the vertical scale for profile window\\ | ||
+ | __Pixels Per Unit:__ Define pixels per unit for profile window | ||
- | Show the position of other profiles \\ | + | **Drawing ** \\ |
- | __Show Crossing Regions:__ | + | Additional drawing in the profile window\\ |
- | Show the position of other regions \\ | + | __Show Profile Nodes:__ Show a vertical blue line for each of the coordinates that define the profile polyline.\\ |
- | __Show Scale:__ | + | __Show Crossing Profiles: |
- | Show the current vertical scale for the profile window \\ | + | __Show Crossing Regions:__ Show the position of other regions\\ |
- | __Vertical Grid:__ | + | __Show Scale:__ Show the current vertical scale for the profile window\\ |
- | Show vertical grid behind profile data \\ | + | __Vertical Grid:__ Show vertical grid behind profile data\\ |
- | __Horizontal Grid:__ | + | __Horizontal Grid:__ Show horizontal grid behind profile data |
- | Show horizontal grid behind profile data | + | |
- | ** | + | **Orthogonal Profile ** \\ |
- | Orthogonal Profile ** \\ | + | __Fixed Buffer:__ Use fixed size buffer for orthogonal profile windows. If not checked a percentage of the visible portion of the main profile is used.\\ |
- | __Fixed Buffer:__ | + | __Buffer:__ Fixed size buffer for orthogonal profile |
- | Use fixed size buffer for orthogonal profile windows. If not checked a percentage of the visible portion of the main profile is used. \\ | + | |
- | __Buffer:__ | + | |
- | Fixed size buffer for orthogonal profile | + | |