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geoscene3d:project_content:objects:profile:segy_profile_object [2020/02/10 22:06] – created rebecca130301_gmail.comgeoscene3d:project_content:objects:profile:segy_profile_object [2020/03/20 18:26] (current) – external edit 127.0.0.1
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 To import the Seismic SEGY profile, simply use the “Add Data Wizard” and select the SEGY file. To import the Seismic SEGY profile, simply use the “Add Data Wizard” and select the SEGY file.
  
-A Seismic SEGY Profile is basically a fence object with  [[blanking|]] +A Seismic SEGY Profile is basically a fence object with [[:geoscene3d:concepts:blanking|]] capabilities. A Seismic SEGY profile can also be shown in a [[:geoscene3d:project_content:objects:profile:profile_window|]]. See the description of [[:geoscene3d:concepts:blanking|]]. In a profile the center plane fence may or may not be visible. When the profile blanking is active solid layers may be shown at the same position as the profile fence. In that case the profile fence should be turned off.
- capabilities. A Seismic SEGY profile can also be shown in a  [[profile window|]]. See the description of  [[blanking|]]. In a profile the center plane fence may or may not be visible. When the profile blanking is active solid layers may be shown at the same position as the profile fence. In that case the profile fence should be turned off.+
  
-Multiple profile objects below a common group object is defined as a profile group. Properties for a profile group can be modified using the  [[Multiple Profiles Properties|]] +Multiple profile objects below a common group object is defined as a profile group. Properties for a profile group can be modified using the [[:geoscene3d:project_content:objects:profile:multiple_profiles_properties|]] dialog. Profiles below the root "Objects" node are added to maps as single profiles. Profiles below group objects are added to maps in groups. A group of profiles may be generated with the [[:geoscene3d:project_content:objects:profile:profile_generator|]].
- dialog. Profiles below the root "Objects" node are added to maps as single profiles. Profiles below group objects are added to maps in groups. A group of profiles may be generated with the  [[Profile Generator|]].+
  
-A profile may also shown in a traditional 2D fashion where data are projected onto a vertical plane, see the description for  [[profile window|]].+A profile may also shown in a traditional 2D fashion where data are projected onto a vertical plane, see the description for [[:geoscene3d:project_content:objects:profile:profile_window|]].
  
-==== +==== General Tab ====
-General Tab  ====+
  
-__ +__Name:__ Object name as seen in the Object Manager\\ 
-Name: __ +__Visible:__ Show/Hide the object\\ 
-Object name as seen in the Object Manager \\ +__Outline:__ Shows a dashed outline of the fence\\ 
-__Visible:__ +__Blanking Active:__ The Profile blanking is active.\\ 
-Show/Hide the object \\ +__Hide Crossing:__ If this option is selected in a specific profile, the profile crossing for this specific profile will not show on other profiles.\\ 
-__Outline:__ +__Rounded Buffer Ends:__ When the Profile blanks surfaces and other data the two ends of the profile are round if this option is selected.\\ 
-Shows a dashed outline of the fence \\ +__Solid Layer At Polyline:__ Solid layers will be rendered along the 3D Profile fence. When this option is checked the fence in the 3D Profile should not be visible.\\ 
-__Blanking Active:__ +__Solid Layer At Buffer:__ Solid layers will be rendered along the default buffer outline of the 3D profile object.
-The Profile blanking is active. \\ +
-__Hide Crossing:__ +
-If this option is selected in a specific profile, the profile crossing for this specific profile will not show on other profiles.  \\ +
-__Rounded Buffer Ends:__ +
-When the Profile blanks surfaces and other data the two ends of the profile are round if this option is selected. \\ +
-__Solid Layer At Polyline:__ +
-Solid layers will be rendered along the 3D Profile fence. When this option is checked the fence in the 3D Profile should not be visible. \\ +
-__ +
-Solid Layer At Buffer: __ +
-Solid layers will be rendered along the default buffer outline of the 3D profile object.+
  
-** +**Fence ** \\ 
-Fence ** \\ +__Manual:__ Set the top and bottom elevation manually\\ 
-__Manual:__ +__Automatic:__ Set the top and bottom elevation automatically (read from Segy file)\\ 
-Set the top and bottom elevation manually \\ +__Top Elevation:__ Elevation of the top edge\\ 
-__Automatic:__ +__Bottom Elevation:__ Elevation of the bottom edge
-Set the top and bottom elevation automatically (read from Segy file) \\ +
-__Top Elevation:__ +
-Elevation of the top edge \\ +
-__Bottom Elevation:__ +
-Elevation of the bottom edge+
  
-** +**Remark ** \\
-Remark ** \\+
 General purpose remark General purpose remark
  
-==== +==== Data Tab ====
-Data Tab  ====+
  
-__ +__Segy Dataset:__ Selects the Segy dataset . 
-Segy Dataset: __ +==== Nodes Tab ====
-Selects the Segy dataset +
-.+
  
-==== +The list shows the XY nodes used to define the path of the fence.\\ 
-Nodes Tab  ====+__Fence Node Simplification:__ Simplifies the amount of nodes in the original Segy profile.\\ 
 +__Precision:__ Precision factor which is inspected visually\\ 
 +__Calculate Nodes:__ Calculates the nodes given by the precision factor\\ 
 +__Export:__ Save nodes in CSV files 
 +==== Material Tab ====
  
-The list shows the XY nodes used to define the path of the fence. \\ +**Properties ** \\ 
-__Fence Node Simplification:__ +__Opacity:__ Degree of opacity1=fully opaque, 0=fully transparent (enabled when Blending Mode = Transparency)\\ 
-Simplifies the amount of nodes in the original Segy profile. \\ +__Advanced:__ Shows the advanced [[:geoscene3d:application:misc:material_editor|]]\\ 
-__Precision:__ +__Horizontal Bitmap Resolution (pixels):__ Bitmap resolution in pixels. Large bitmaps consumes large amounts of system resources. Therefore, in general bitmaps should not be larger than strictly necessary.\\ 
-Precision factor which is inspected visually  \\ +__Color Plot:__ Makes a color plot of the bitmap.\\ 
-__Calculate Nodes:__ +__Active:__ A color scale active on the bitmap, activates the [[:geoscene3d:application:misc:color_scale_editor|]]
-Calculates the nodes given by the precision factor  \\ +
-__Export:__ +
-Save nodes in CSV files+
  
-==== +==== Labels Tab ====
-Material Tab  ====+
  
-** +**Visibility ** \\ 
-Properties ** \\ +__Visible:__ Show/Hide the labels\\ 
-__Opacity:__ +__Visible Distance:__ Labels are shown within this distance from the camera. Keep low to improve performance.\\ 
-Degree of opacity. 1=fully opaque, 0=fully transparent (enabled when Blending Mode = Transparency) \\ +__End Nodes Only:__ Labels are only shown for first and last node.
-__Advanced:__ +
-Shows the advanced  [[Material Editor|]] +
-  \\ +
-__Horizontal Bitmap Resolution (pixels):__+
  
-Bitmap resolution in pixels. Large bitmaps consumes large amounts of system resources. Therefore, in general bitmaps should not be larger than strictly necessary. \\ +**Scale ** \\ 
-__Color Plot:__ +__Horizontal:__ Horizontal text scale factor\\ 
-Makes a color plot of the bitmap. \\ +__Vertical:__ Vertical text scale factor\\ 
-__Active:__ +__Depth:__ Text depth scale factor. Effective only when extrusion is greater than zero.
-A color scale active on the bitmap, activates the  [[Color Scale Editor|]]+
  
-==== +**Position And Angle ** \\ 
-Labels Tab  ====+__Rotate Towards Camera:__ Labels are rotated towards the active camera. Rotating a lot of labels will have a negative impact on performance.\\ 
 +__Rotation Angle:__ When the labels are not rotated towards the camera the label will have this rotation angle.\\ 
 +__Vertical Offset:__ Distance from the labeled object to the bottom of the label.\\ 
 +__Vertical Angle:__ Label rotation from horizontal (counter clockwise).
  
-** +**Font ** \\ 
-Visibility ** \\ +__Font:__ Text font\\ 
-__Visible:__ +__Color:__ Text color\\ 
-Show/Hide the labels \\ +__Text Height:__ Height of text (font size)\\ 
-__Visible Distance:__ +__Extrusion:__ 3D text depth.
-Labels are shown within this distance from the camera. Keep low to improve performance. \\ +
-__End Nodes Only:__ +
-Labels are only shown for first and last node.+
  
-** +**Text Alignment ** \\ 
-Scale ** \\ +__Horizontal:__ Horizontal text alignment\\ 
-__Horizontal:__ +__Vertical:__ vertical text alignment 
-Horizontal text scale factor \\ +==== Buffers Tab ====
-__Vertical:__ +
-Vertical text scale factor \\ +
-__Depth:__ +
-Text depth scale factor. Effective only when extrusion is greater than zero. +
- +
-** +
-Position And Angle ** \\ +
-__Rotate Towards Camera:__ +
-Labels are rotated towards the active camera. Rotating a lot of labels will have a negative impact on performance. \\ +
-__Rotation Angle:__ +
-When the labels are not rotated towards the camera the label will have this rotation angle. \\ +
-__Vertical Offset:__ +
-Distance from the labeled object to the bottom of the label. \\ +
-__Vertical Angle:__ +
-Label rotation from horizontal (counter clockwise). +
- +
-** +
-Font ** \\ +
-__Font:__ +
-Text font \\ +
-__Color:__ +
-Text color \\ +
-__Text Height:__ +
-Height of text (font size) \\ +
-__Extrusion:__ +
-3D text depth. +
- +
-** +
-Text Alignment ** \\ +
-__Horizontal:__ +
-Horizontal text alignment \\ +
-__Vertical:__ +
-vertical text alignment +
- +
-==== +
-Buffers Tab  ====+
  
 Each blankable object in the scene is shown in the list. A buffer radius can be specified for each object. Each blankable object in the scene is shown in the list. A buffer radius can be specified for each object.
  
-Certain points based data may be blanked using data IDs instead of a radius. This is what the IDs column is for. This feature is currently only used in conjunction with the +Certain points based data may be blanked using data IDs instead of a radius. This is what the IDs column is for. This feature is currently only used in conjunction with the GeoScene3D GeoModel ArcGIS extension.
-GeoScene3D GeoModel +
-ArcGIS extension. +
- +
-==== +
-Window Tab  ==== +
- +
-** +
-Window ** \\ +
-Behavior of the profile window \\ +
-__Visible:__ +
-Show/Hide the 2D  [[profile window|]]. \\ +
-__Fixed Scale:__ +
-Define fixed scale for profile window \\ +
-__Vertical Scale:__ +
-Define the vertical scale for profile window \\ +
-__Pixels Per Unit:__ +
-Define pixels per unit for profile window+
  
-** +==== Window Tab ====
-Drawing ** \\ +
-Additional drawing in the profile window \\ +
-__Show Profile Nodes:__+
  
-Show a vertical blue line for each of the coordinates that define the profile polyline. \\ +**Window ** \\ 
-__Show Crossing Profiles:__+Behavior of the profile window\\ 
 +__Visible:__ Show/Hide the 2D [[:geoscene3d:project_content:objects:profile:profile_window|]].\\ 
 +__Fixed Scale:__ Define fixed scale for profile window\\ 
 +__Vertical Scale:__ Define the vertical scale for profile window\\ 
 +__Pixels Per Unit:__ Define pixels per unit for profile window
  
-Show the position of other profiles \\ +**Drawing ** \\ 
-__Show Crossing Regions:__ +Additional drawing in the profile window\\ 
-Show the position of other regions \\ +__Show Profile Nodes:__ Show a vertical blue line for each of the coordinates that define the profile polyline.\\ 
-__Show Scale:__ +__Show Crossing Profiles:__ Show the position of other profiles\\ 
-Show the current vertical scale for the profile window \\ +__Show Crossing Regions:__ Show the position of other regions\\ 
-__Vertical Grid:__ +__Show Scale:__ Show the current vertical scale for the profile window\\ 
-Show vertical grid behind profile data \\ +__Vertical Grid:__ Show vertical grid behind profile data\\ 
-__Horizontal Grid:__ +__Horizontal Grid:__ Show horizontal grid behind profile data
-Show horizontal grid behind profile data+
  
-** +**Orthogonal Profile ** \\ 
-Orthogonal Profile ** \\ +__Fixed Buffer:__ Use fixed size buffer for orthogonal profile windows. If not checked a percentage of the visible portion of the main profile is used.\\ 
-__Fixed Buffer:__ +__Buffer:__ Fixed size buffer for orthogonal profile
-Use fixed size buffer for orthogonal profile windows. If not checked a percentage of the visible portion of the main profile is used. \\ +
-__Buffer:__ +
-Fixed size buffer for orthogonal profile+
  
  

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