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geoscene3d:project_content:objects:odv_models:odv_models_1d_geophysics_object [2020/02/09 13:54] – created rebecca130301_gmail.comgeoscene3d:project_content:objects:odv_models:odv_models_1d_geophysics_object [2020/03/22 15:55] (current) – external edit 127.0.0.1
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-======   ODV Models (1D Geophysics) Object   ======+====== ODV Models (1D Geophysics) Object ======
  
-__ +ODV Models (1D Geophysics) visualizes a group of interpreted 1D geophysical earth models. Each layer in the model represents a resistivity that is colored using a colorscale. Use the info tool (or the context menu in 3D Viewers) to click individual layers or labels for information.
-ODV Models (1D Geophysics) visualizes a group of interpreted 1D geophysical earth models. Each layer in the model represents a resistivity that is colored using a colorscale. Use the info tool (or the context menu in 3D Viewers) to click individual layers or labels for information. __+
  
-__ +Each ODV Models object represents a group of models from the same [[:geoscene3d:project_content:datasets:odv_dataset|]].
-Each ODV Models object represents a group of models from the same  [[ODV Dataset|]]. __+
  
-__ +NOTE: The "Refresh Data" button must be pressed to refresh the data from source. The "Apply" button will only affect the visual appearence.
-NOTE: The "Refresh Data" button must be pressed to refresh the data from source. The "Apply" button will only affect the visual appearence. __+
  
-==== __ +==== General Tab ====
-General Tab __ ====+
  
-__ +__Name:__ Object name as seen in the Object Manager\\ 
-Name: +__Visible:__ Show/Hide the object
-Object name as seen in the Object Manager \\ +
-Visible: +
-Show/Hide the object __+
  
-__** +**Fit To Surface ** \\ 
-Fit To Surface ** \\ +__Active:__ When checked and a surface is selected in the "Available Surfaces" drop down all the models are fitted to that surface. The fitting is purely visual - the data are not changed.\\ 
-Active: +__Surface:__ Available surfaces in the project that can be used for fitting.
-When checked and a surface is selected in the "Available Surfaces" drop down all the models are fitted to that surface. The fitting is purely visual - the data are not changed. \\ +
-Surface: +
-Available surfaces in the project that can be used for fitting. __+
  
-__ +__Remark:__ General purpose remark 
-Remark: +==== Data Tab ====
-General purpose remark __+
  
-==== __ +__ODV Dataset:__ Selects the [[:geoscene3d:project_content:datasets:odv_dataset|]]
-Data Tab __ ====+
  
-__ +**Layer Top and Bottom Data Mode (advanced) ** \\ 
-ODV Dataset: +Determine what data fields in the dataset that are used for layer top and bottom depths.\\ 
-Selects the  [[ODV Dataset|]]__+__Use Thicknesses (default):__ Layers are simply stacked using depths calculated from the thicknesses. In order to use the thicknesses all layers must be present in the dataset.\\ 
 +__Use Depths:__ The depths in the dataset are used directly for layer top and bottom. If not all layers are present in the dataset, this option must be used in order to position the layers correctly.
  
-__** +**Export Report ** \\ 
-Layer Top and Bottom Data Mode (advanced) ** \\ +Exports a report in csv format for the ODV modelsThe report contains key information for the model usage. The file format is described below.<code>
-Determine what data fields in the dataset that are used for layer top and bottom depths. \\ +
-Use Thicknesses (default): +
-Layers are simply stacked using depths calculated from the thicknessesIn order to use the thicknesses all layers must be present in the dataset \\ +
-Use Depths: +
-The depths in the dataset are used directly for layer top and bottom. If not all layers are present in the dataset, this option must be used in order to position the layers correctly__+
  
-__** +ID;X;Y;Z;Fitted;Remark 
-Export Report ** \\ +89.   63;570729;6217334;70.5;0;Unreliable
-Exports a report in csv format for the ODV models. The report contains key information for the model usage. The file format is described below. __<code> +
- +
-__ID;X;Y;Z;Fitted;Remark +
-89. +
-63;570729;6217334;70.5;0;Unreliable+
 89.   65;567911;6218234;77.5;0;OK 89.   65;567911;6218234;77.5;0;OK
 89.   83B;573321;6215967;47.5;0; 89.   83B;573321;6215967;47.5;0;
 . .
-.__+.
  
 </code> </code>
  
-__ 
 ID: Model ID\\ ID: Model ID\\
-X: Model X-coordinate \\ +X: Model X-coordinate\\ 
-Y: Model Y-cooordinate \\ +Y: Model Y-cooordinate\\ 
-Z: Model elevation \\ +Z: Model elevation\\ 
-Fitted: The value is "0" if not fitted to terrain and "1" if the Model is fitted. \\ +Fitted: The value is "0" if not fitted to terrain and "1" if the Model is fitted.\\ 
-Remark: Usage Include/Exclude remark entered by the user when used in geologic modelling. __+Remark: Usage Include/Exclude remark entered by the user when used in geologic modelling.
  
-==== __ +==== Geometry ====
-Geometry __ ====+
  
-__ +In the Geometry tab the visual geometry of the models are configured. The models may be shown as single model cylinders or as fences that are constructed from multiple models. Multi model fence is recommended for ODV models recorded in lines, e.g. PACES or SkyTEM.
-In the Geometry tab the visual geometry of the models are configured. The models may be shown as  single model cylinders or as fences that are constructed from multiple models. Multi model fence is recommended for ODV models recorded in lines, e.g. PACES or SkyTEM. __+
  
-__** +**Single Model Cylinders ** \\ 
-Single Model Cylinders ** \\ +__Visible:__ Show single model cylinders\\ 
-Visible: __ +__Top Radius:__ Top radius of models (the radius will vary if show as cones).\\ 
-Show single model cylinders \\ +__Slices:__ Number of slices in layer cylinders.\\ 
-__Top Radius:__ +__Slope:__ If different from zero the model is shown as a cone to symbolize the footprint of the geophysical method.\\ 
-Top radius of models (the radius will vary if show as cones). \\ +__Max Visible Distance:__ Beyond this distance ODV Models are not visible.\\ 
-__Slices:__ +__Layers Visible Distance:__ Beyond this distance layers are not visible. Only sounding indicators as simple cylinders that simply indicates the position and depth of the models are visible.\\ 
-Number of slices in layer cylinders. \\ +__Indicator Color:__ Sounding indicator color.\\ 
-__Slope:__ +__Show Every:__ Reduces the number of models shown in 3D within "Layers Visible Distance" (modulator). Example: If set to 5 then only every fifth model is shown. The dataset remains the same size though. To reduce the dataset size add a modulator in the SQL section of the [[:geoscene3d:project_content:datasets:tdv_dataset|ODV dataset configuration dialog]].\\ 
-If different from zero the model is shown as a cone to symbolize the footprint of the geophysical method. \\ +__All Close To Camera:__ When checked all models are shown close to the camera even when "Show Every" is larger than 1.
-__Max Visible Distance:__ +
-Beyond this distance ODV Models are not visible. \\ +
-__Layers Visible Distance:__ +
-Beyond this distance layers are not visible. Only sounding indicators as simple cylinders that simply indicates the position and depth of the models are visible. \\ +
-__Indicator Color:__ +
-Sounding indicator color. \\ +
-__Show Every:__ +
-Reduces the number of models shown in 3D within "Layers Visible Distance" (modulator). Example: If set to 5 then only every fifth model is shown. The dataset remains the same size though. To reduce the dataset size add a modulator in the SQL section of the  [[ODV dataset configuration dialog|]]. \\ +
-__All Close To Camera:__ +
-When checked all models are shown close to the camera even when "Show Every" is larger than 1.+
  
-** +**Multi Model Fence ** \\ 
-Multi Model Fence ** \\ +__Visible:__ Show multi model fence\\ 
-__Visible:__ +__Next Model Search Radoius:__ Models that within this distance from each other will be added to the same fence. NOTE: This will only work if the models in the source are saved in the order they were recorded in the field.
-Show multi model fence \\ +
-__Next Model Search Radoius:__ +
-Models that within this distance from each other will be added to the same fence. NOTE: This will only work if the models in the source are saved in the order they were recorded in the field.+
  
-** +**Common ** \\ 
-Common ** \\ +__Infinite Bottom Layer Thickness:__ Thickness assigned to bottom layer (thickness of bottom layer is not determined and therefore not in the dataset) 
-__Infinite Bottom Layer Thickness:__ +==== Material Tab ====
-Thickness assigned to bottom layer (thickness of bottom layer is not determined and therefore not in the dataset)+
  
-==== +**Single Model Cylinders ** \\ 
-Material Tab  ====+__Opacity:__ Degree of opacity. 1=fully opaque, 0=fully transparent (enabled when Blending Mode Transparency). Transparent layers are not recommended in general.\\ 
 +__Advanced:__ Shows the advanced [[:geoscene3d:application:misc:material_editor|]]
  
-** +**Multi Model Fence ** \\ 
-Single Model Cylinders ** \\ +__Opacity:__ Degree of opacity. 1=fully opaque, 0=fully transparent (enabled when Blending Mode = Transparency). Transparent layers are not recommended in general.\\ 
-__Opacity:__ +__Advanced:__ Shows the advanced [[:geoscene3d:application:misc:material_editor|]]
-Degree of opacity. 1=fully opaque, 0=fully transparent (enabled when Blending Mode = Transparency). Transparent layers are not recommended in general. \\ +
-__Advanced:__ +
-Shows the advanced  [[Material Editor|]]+
  
-** +__Colors Scale:__ Opens the [[:geoscene3d:application:misc:color_scale_editor|]]. Select standard color scales for geophysical data in the Colorscales directory.\\ 
-Multi Model Fence ** \\ +__Show Legend:__ Show legend form 
-__Opacity:__ +==== ID Labels Tab ====
-Degree of opacity. 1=fully opaque, 0=fully transparent (enabled when Blending Mode = Transparency). Transparent layers are not recommended in general. \\ +
-__Advanced:__ +
-Shows the advanced  [[Material Editor|]] +
- +
-__ +
-Colors Scale: __ +
-Opens the  [[Color Scale Editor|]]. Select standard color scales for geophysical data in the Colorscales directory. \\ +
-__Show Legend:__ +
-Show legend form +
- +
-==== +
-ID Labels Tab  ====+
  
 Label showing the model ID above the model Label showing the model ID above the model
  
-** +**Visibility ** \\ 
-Visibility ** \\ +__Visible:__ Show/Hide the labels\\ 
-__Visible:__ +__Visible Distance:__ Labels are shown within this distance from the camera. Keep low to improve performance.
-Show/Hide the labels \\ +
-__Visible Distance:__ +
-Labels are shown within this distance from the camera. Keep low to improve performance.+
  
-** +**Scale ** \\ 
-Scale ** \\ +__Horizontal:__ Horizontal text scale factor\\ 
-__Horizontal:__ +__Vertical:__ Vertical text scale factor\\ 
-Horizontal text scale factor \\ +__Depth:__ Text depth scale factor. Effective only when extrusion is greater than zero.
-__Vertical:__ +
-Vertical text scale factor \\ +
-__Depth:__ +
-Text depth scale factor. Effective only when extrusion is greater than zero.+
  
-** +**Position And Angle ** \\ 
-Position And Angle ** \\ +__Rotate Towards Camera:__ Labels are rotated towards the active camera. Rotating a lot of labels will have a negative impact on performance.\\ 
-__Rotate Towards Camera:__ +__Rotation Angle:__ When the labels are not rotated towards the camera the label will have this rotation angle.\\ 
-Labels are rotated towards the active camera. Rotating a lot of labels will have a negative impact on performance. \\ +__Vertical Offset:__ Distance from the labeled object to the bottom of the label.\\ 
-__Rotation Angle:__ +__Vertical Angle:__ Label rotation from horizontal (counter clockwise).
-When the labels are not rotated towards the camera the label will have this rotation angle. \\ +
-__Vertical Offset:__ +
-Distance from the labeled object to the bottom of the label. \\ +
-__Vertical Angle:__ +
-Label rotation from horizontal (counter clockwise).+
  
-** +**Font ** \\ 
-Font ** \\ +__Font:__ Text font\\ 
-__Font:__ +__Color:__ Text color\\ 
-Text font \\ +__Text Height:__ Height of text (font size)\\ 
-__Color:__ +__Extrusion:__ 3D text depth.
-Text color \\ +
-__Text Height:__ +
-Height of text (font size) \\ +
-__Extrusion:__ +
-3D text depth.+
  
-** +**Text Alignment ** \\ 
-Text Alignment ** \\ +__Horizontal:__ Horizontal text alignment\\ 
-__Horizontal:__ +__Vertical:__ vertical text alignment 
-Horizontal text alignment \\ +==== Layer Labels Tab ====
-__Vertical:__ +
-vertical text alignment +
- +
-==== +
-Layer Labels Tab  ====+
  
 Label shown to the left and at the top of each layer in the model. If multiple contiguous layers have the same label text the label is only shown for the first of the identical layers going from top to bottom. Label shown to the left and at the top of each layer in the model. If multiple contiguous layers have the same label text the label is only shown for the first of the identical layers going from top to bottom.
  
-** +**Visibility ** \\ 
-Visibility ** \\ +__Visible:__ Show/Hide the labels\\ 
-__Visible:__ +__Visible Distance:__ Labels are shown within this distance from the camera. Keep low to improve performance.
-Show/Hide the labels \\ +
-__Visible Distance:__ +
-Labels are shown within this distance from the camera. Keep low to improve performance. +
- +
-** +
-Position And Angle ** \\ +
-__Rotate Towards Camera:__ +
-Labels are rotated towards the active camera. Rotating a lot of labels will have a negative impact on performance. \\ +
-__Offset:__ +
-Horizontal left offset from the model. +
- +
-** +
-Font ** \\ +
-__Font:__ +
-Text font \\ +
-__Color:__ +
-Text color \\ +
-__Text Height:__ +
-Height of text (font size)+
  
-==== +**Position And Angle ** \\ 
-Inclination Tab  ====+__Rotate Towards Camera:__ Labels are rotated towards the active camera. Rotating a lot of labels will have a negative impact on performance.\\ 
 +__Offset:__ Horizontal left offset from the model.
  
-The direction of ODV Models may be set normal to a surface. The surface is normally the scene terrain model, but may be any surface. \\ +**Font ** \\ 
-__Normal To Surface:__ +__Font:__ Text font\\ 
-Set the direction of models as normal to a surface \\ +__Color:__ Text color\\ 
-__Available Surfaces:__ +__Text Height:__ Height of text (font size) 
-Shows the available surfaces in the current scene \\ +==== Inclination Tab ====
-__Average Normal Direction Within This Radius:__ +
-The resulting normal will be calculated as an average of all the surface triangle normals within this radius. Use this feature to reduse the influence of noise in the surface. As a rule of thumb this radius should be approximately twice the surface grid node spacing.  \\ +
-__Reduce Layer Thickness According to Layer Inclination:__ +
-Use this feature to automatically reduce the layer thickness when layers are inclinated in respect to horizontal. This is necessary because the distance from top to bottom of an inclinated layer is larger than in a horizontal layer. This feature assumes plane layers.+
  
-==== +The direction of ODV Models may be set normal to a surface. The surface is normally the scene terrain model, but may be any surface.\\ 
-Profile Tab  ====+__Normal To Surface:__ Set the direction of models as normal to a surface\\ 
 +__Available Surfaces:__ Shows the available surfaces in the current scene\\ 
 +__Average Normal Direction Within This Radius:__ The resulting normal will be calculated as an average of all the surface triangle normals within this radius. Use this feature to reduse the influence of noise in the surface. As a rule of thumb this radius should be approximately twice the surface grid node spacing.\\ 
 +__Reduce Layer Thickness According to Layer Inclination:__ Use this feature to automatically reduce the layer thickness when layers are inclinated in respect to horizontal. This is necessary because the distance from top to bottom of an inclinated layer is larger than in a horizontal layer. This feature assumes plane layers. 
 +==== Profile Tab ====
  
-The Profile tab contains settings used when ODV Models are shown in  [[profile windows|]].+The Profile tab contains settings used when ODV Models are shown in [[:geoscene3d:project_content:objects:profile:profile_window|profile windows]].
  
-__ +__Width:__ The width of the model in pixels.\\ 
-Width: __ +__Show Every:__ Reduces the number of models shown in 3D within Example: If set to 5 then only every fifth model is shown.
-The width of the model in pixels. \\ +
-__Show Every:__ +
-Reduces the number of models shown in 3D within Example: If set to 5 then only every fifth model is shown.+
  
-** +**Layers ** \\ 
-Layers ** \\ +__Outline:__ Outline layers on ODV Models
-__Outline:__ +
-Outline layers on ODV Models+
  
-** +**ID Label ** \\ 
-ID Label ** \\ +__Visible:__ Show/Hide ID labels above models\\ 
-__Visible:__ +__Height:__ Text height\\ 
-Show/Hide ID labels above models \\ +__Offset:__ Vertical text offset in pixels.
-__Height:__ +
-Text height \\ +
-__Offset:__ +
-Vertical text offset in pixels.+
  
-** +**Layer Label ** \\ 
-Layer Label ** \\ +__Visible:__ Show/Hide layer lithology label to the left of each layer in the model\\ 
-__Visible:__ +__Height:__ Text height\\ 
-Show/Hide layer lithology label to the left of each layer in the model \\ +__Offset:__ Horizontal text offset in pixels
-__Height:__ +
-Text height \\ +
-__Offset:__ +
-Horizontal text offset in pixels+
  
-** +**Projection Distance Label ** \\ 
-Projection Distance Label ** \\ +__Visible:__ Label below the model showing the distance the model has been moved when projected on to the profile center plane. Negative when the model is behind the profile and positive when the model is in front of the profile.\\ 
-__Visible:__ +__Height:__ Text height.\\ 
-Label below the model showing the distance the model has been moved when projected on to the profile center plane. Negative when the model is behind the profile and positive when the model is in front of the profile. \\ +__Offset:__ Vertical text offset in pixels.
-__Height:__ +
-Text height. \\ +
-__Offset:__ +
-Vertical text offset in pixels.+
  
  

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