Differences
This shows you the differences between two versions of the page.
Next revision | Previous revision | ||
geoscene3d:project_content:objects:light_source_object [2020/02/10 23:09] – created rebecca130301_gmail.com | geoscene3d:project_content:objects:light_source_object [2020/03/22 16:46] (current) – external edit 127.0.0.1 | ||
---|---|---|---|
Line 5: | Line 5: | ||
In 3D the light source object is symbolized with a yellowish sphere. The light source may be moved by typing a coordinate in the editor or dragging the light source directly in 3D or in a map. It is hard to supply good default values for lighting. You will have to experiment a little to achieve a good result. Lighting 3D objects in OpenGL is a complex topic and cannot be described in detail here. | In 3D the light source object is symbolized with a yellowish sphere. The light source may be moved by typing a coordinate in the editor or dragging the light source directly in 3D or in a map. It is hard to supply good default values for lighting. You will have to experiment a little to achieve a good result. Lighting 3D objects in OpenGL is a complex topic and cannot be described in detail here. | ||
- | __ | + | __Name:__ Object name as seen in the Object Manager\\ |
- | Name: __ | + | __Visible: |
- | Object name as seen in the Object Manager \\ | + | __Shining: |
- | __Visible: | + | |
- | Show/Hide the visual light source 3D symbol object \\ | + | |
- | __Shining: | + | |
- | If checked the light source is switched on \\ | + | |
__Radius:__ Radius of visual sphere in 3D | __Radius:__ Radius of visual sphere in 3D | ||
- | ** | + | **Brightness ** \\ |
- | Brightness ** \\ | + | |
Sets the intensity of the red, green, and blue components of the light. By modifying the color components the color of objects that are lit by the light source change slightly. Press Reset to restore default white light. | Sets the intensity of the red, green, and blue components of the light. By modifying the color components the color of objects that are lit by the light source change slightly. Press Reset to restore default white light. | ||
- | ** | + | **Position ** \\ |
- | Position ** \\ | + | |
Type the position of the light source here or drag in XY-plane in 3D. Light source position may also be moved in maps. | Type the position of the light source here or drag in XY-plane in 3D. Light source position may also be moved in maps. | ||