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geoscene3d:project_content:objects:horizontal_plane_object [2020/02/10 17:23] – created rebecca130301_gmail.com | geoscene3d:project_content:objects:horizontal_plane_object [2020/03/22 16:12] (current) – external edit 127.0.0.1 | ||
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====== Horizontal Plane Object ====== | ====== Horizontal Plane Object ====== | ||
- | A horizontal plane object is a [[Plane Object|]] | + | A horizontal plane object is a [[: |
- | that is always placed in a horizontal position. | + | |
- | ==== | + | ==== General Tab ==== |
- | General Tab ==== | + | |
- | __ | + | __Name:__ Object name as seen in the Object Manager\\ |
- | Name: __ | + | __Visible: |
- | Object name as seen in the Object Manager \\ | + | |
- | __Visible: | + | |
- | Show/Hide the object | + | |
- | ** | + | **Plane Extent ** \\ |
- | Plane Extent ** \\ | + | |
Minimum and maximum X and Y coordinates of the plane extent. | Minimum and maximum X and Y coordinates of the plane extent. | ||
- | __ | + | __Elevation |
- | Elevation | + | ==== Material Tab ==== |
- | Elevation of the plane | + | |
- | ==== | + | __Bitmap Dataset:__ A bitmap from a [[: |
- | Material Tab ==== | + | |
- | __ | + | **Properties ** \\ |
- | Bitmap Dataset: __ | + | __Opacity:__ Degree of opacity. 1=fully opaque, 0=fully transparent (enabled when Blending Mode = Transparency)\\ |
- | A bitmap from a | + | __Color:__ The plane background color.\\ |
- | may be shown on the plane. The bitmap will be stretched to the full extent of the plane. | + | __Advanced: |
- | ** | + | **Resample Bitmap to Optimal Size For Better Performance ** \\ |
- | Properties ** \\ | + | |
- | __Opacity: | + | |
- | Degree of opacity. 1=fully opaque, 0=fully transparent (enabled when Blending Mode = Transparency) \\ | + | |
- | __Color: | + | |
- | The plane background color. \\ | + | |
- | __Advanced: | + | |
- | Shows the advanced | + | |
- | + | ||
- | ** | + | |
- | Resample Bitmap to Optimal Size For Better Performance ** \\ | + | |
If this option is checked (recommended) the bitmap is automatically re sampled to a resolution that is optimal for the OpenGL engine. The scaling of the bitmap is not changed. If you cannot allow re sampling of the bitmap this option should not be checked. | If this option is checked (recommended) the bitmap is automatically re sampled to a resolution that is optimal for the OpenGL engine. The scaling of the bitmap is not changed. If you cannot allow re sampling of the bitmap this option should not be checked. | ||