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geoscene3d:project_content:objects:3d_grid_object [2020/03/21 18:41] – rebecca130301_gmail.com | geoscene3d:project_content:objects:3d_grid_object [2020/03/22 15:36] (current) – external edit 127.0.0.1 |
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__Surface Limits:__ If checked only the portion of the slice that is within the surface limit space is visible\\ | __Surface Limits:__ If checked only the portion of the slice that is within the surface limit space is visible\\ |
__Region Limit:__ If checked only the portion of the slice that is within the region limit space is visible | __Region Limit:__ If checked only the portion of the slice that is within the region limit space is visible |
| ==== Isosurfaces Tab ==== |
====Isosurfaces Tab ==== | |
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* {{:geoscene3d:project_content:objects:9dd51ed047f3c6aa7d336930f5048ea8.png}}: add a new iso surface, multiple iso surfaces can be added within on grid | * {{:geoscene3d:project_content:objects:9dd51ed047f3c6aa7d336930f5048ea8.png}}: add a new iso surface, multiple iso surfaces can be added within on grid |
Under the material tab, the materiel properties for all visual elements (points, cubes, slices, isosurface) are controlled. | Under the material tab, the materiel properties for all visual elements (points, cubes, slices, isosurface) are controlled. |
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__Symbols…:__ (discrete value grids) One symbol list is used for all visual elements. Press the "Symbols …" button to open the [[:geoscene3d:project_content:objects:symbol_list_editor|Symbol List Editor]]. \\ __Show Legend:__ Show legend form | __Symbols…:__ (discrete value grids) One symbol list is used for all visual elements. Press the "Symbols …" button to open the [[:geoscene3d:application:misc:symbol_list_editor|]]. \\ __Show Legend:__ Show legend form |
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**Node Points ** \\ __Symbol Color:__ (discrete value grids) Use the symbol color \\ __Single Color:__ Use single color. Press // Color // button to select a color | **Node Points ** \\ __Symbol Color:__ (discrete value grids) Use the symbol color \\ __Single Color:__ Use single color. Press // Color // button to select a color |
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**Node Cubes ** \\ __Symbol Color:__ (discrete value grids) Use the symbol color \\ __Single Color:__ Use single color. Press // Color // button to select a color \\ __Opacity:__ Degree of opacity. 1=fully opaque, 0=fully transparent (enabled when Blending Mode = Transparency) \\ __Advanced:__ Shows the advanced [[:geoscene3d:project_content:objects:material_editor|Material Editor]] | **Node Cubes ** \\ __Symbol Color:__ (discrete value grids) Use the symbol color \\ __Single Color:__ Use single color. Press // Color // button to select a color \\ __Opacity:__ Degree of opacity. 1=fully opaque, 0=fully transparent (enabled when Blending Mode = Transparency) \\ __Advanced:__ Shows the advanced [[:geoscene3d:application:misc:material_editor|]] |
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**Slices ** \\ __Symbol Color:__ (discrete value grids) Use the symbol color \\ __Single Color:__ Use single color. Press// Color// button to select a color \\ __Opacity:__ Degree of opacity. 1=fully opaque, 0=fully transparent (enabled when Blending Mode = Transparency) \\ __Advanced:__ Shows the advanced [[:geoscene3d:project_content:objects:material_editor|Material Editor]] | **Slices ** \\ __Symbol Color:__ (discrete value grids) Use the symbol color \\ __Single Color:__ Use single color. Press// Color// button to select a color \\ __Opacity:__ Degree of opacity. 1=fully opaque, 0=fully transparent (enabled when Blending Mode = Transparency) \\ __Advanced:__ Shows the advanced [[:geoscene3d:application:misc:material_editor|]] |
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**Isosurface ** \\ __Symbol Color:__ (discrete value grids) Use the symbol color \\ __Single Color:__ Use single color. Press // Color// buttonto select a color \\ __Opacity:__ Degree of opacity. 1=fully opaque, 0=fully transparent (enabled when Blending Mode = Transparency) \\ __Advanced:__ Shows the advanced [[:geoscene3d:project_content:objects:material_editor|Material Editor]] \\ __Faceted (Isosurface only):__ Triangles in the isosurface will be shaded individually resulting in a faceted look. | **Isosurface ** \\ __Symbol Color:__ (discrete value grids) Use the symbol color \\ __Single Color:__ Use single color. Press // Color// buttonto select a color \\ __Opacity:__ Degree of opacity. 1=fully opaque, 0=fully transparent (enabled when Blending Mode = Transparency) \\ __Advanced:__ Shows the advanced [[:geoscene3d:application:misc:material_editor|]] \\ __Faceted (Isosurface only):__ Triangles in the isosurface will be shaded individually resulting in a faceted look. |
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==== Statistics Tab ==== | ==== Statistics Tab ==== |
==== Profile Tab ==== | ==== Profile Tab ==== |
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The Profile tab contains settings used when the surface is shown in [[:geoscene3d:project_content:objects:profile_windows|profile windows]]. | The Profile tab contains settings used when the surface is shown in [[:geoscene3d:project_content:objects:profile:profile_window|profile windows]]. |
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__Percent Fill____:__ Voxels are represented as rectangles in the profile window. This setting controls how large the rectangles are. When set to 100 (the default) the 3D grid is represented as a solid colored area. When less than 100 the profile background can bee seen in between the voxels. \\ __Opacity:__ Degree of opacity. 1=fully opaque, 0=fully transparent | __Percent Fill____:__ Voxels are represented as rectangles in the profile window. This setting controls how large the rectangles are. When set to 100 (the default) the 3D grid is represented as a solid colored area. When less than 100 the profile background can bee seen in between the voxels. \\ __Opacity:__ Degree of opacity. 1=fully opaque, 0=fully transparent |