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geoscene3d:project_content:objects:3d_grid_object [2020/02/10 09:07] – [Material Tab] gs3dgeoscene3d:project_content:objects:3d_grid_object [2020/03/22 15:36] (current) – external edit 127.0.0.1
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 ====== 3D Grid Object ====== ====== 3D Grid Object ======
  
-3D Grid Objects represents 3D Grids. A 3D Grid is essentially a stack of 2D grids. In 3D Grids the node value varies in all three dimensions in space. 3D Grids may be the result of a 3D [[:geoscene3d:project_content:objects:interpolation|]] of XYZ Point data or a manually edited grid using the [[:geoscene3d:project_content:objects:grid_editor_tool|Grid Editor Tool]].+3D Grid Objects represents 3D Grids. A 3D Grid is essentially a stack of 2D grids. In 3D Grids the node value varies in all three dimensions in space. 3D Grids may be the result of a 3D [[:geoscene3d:application:interpolation:introduction_to_interpolation|interpolation]] of XYZ Point data or a manually edited grid using the [[:geoscene3d:application:editor_tools:grid_editor:grid_editor_tool|]].
  
 **Visualizing 3D Grids ** \\ **Visualizing 3D Grids ** \\
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 ==== General Tab ==== ==== General Tab ====
  
-__Name: __ Object name as seen in the Object Manager\\+__Name:__ Object name as seen in the Object Manager\\
 __Visible:__ Show/Hide the object\\ __Visible:__ Show/Hide the object\\
 __Not Editable:__ When checked the object can not be edited and will not be included in the editable objects drop down list\\ __Not Editable:__ When checked the object can not be edited and will not be included in the editable objects drop down list\\
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 ==== Data Tab ==== ==== Data Tab ====
  
-__3D Grid Dataset: __ [[:geoscene3d:project_content:objects:grid_3d_dataset|Grid 3D Dataset]]\\+__3D Grid Dataset:__ [[:geoscene3d:project_content:datasets:grid_3d_dataset|]]\\
 __Export To File:__ Export the grid to various file formats\\ __Export To File:__ Export the grid to various file formats\\
 __Grid Info:__ Various information about the 3D Grid __Grid Info:__ Various information about the 3D Grid
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 **Node Points ** \\ **Node Points ** \\
-__Visible: __ Grids nodes will be visible as points\\+__Visible:__ Grids nodes will be visible as points\\
 __Value Limits:__ If checked only grid nodes within the value limits are visible\\ __Value Limits:__ If checked only grid nodes within the value limits are visible\\
 __Surface Limits:__ If checked only grid nodes within the surface limits are visible\\ __Surface Limits:__ If checked only grid nodes within the surface limits are visible\\
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 __Adjust To Grid Spacing:__ Set cube size to grid node spacing. __Adjust To Grid Spacing:__ Set cube size to grid node spacing.
  
-__Visible Dist.: __ Grid nodes beyond this distance are not visible. +__Visible Dist.:__ Grid nodes beyond this distance are not visible.
- +
 ==== Slices Tab ==== ==== Slices Tab ====
  
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 Note: You can operate with as many 3D grid slices necessary. Note: You can operate with as many 3D grid slices necessary.
  
-__Visible: __ The slice will be visible\\+__Visible:__ The slice will be visible\\
 __Value Limits:__ If checked only the portion of the slice that intersects grid nodes within the value limits range is visible\\ __Value Limits:__ If checked only the portion of the slice that intersects grid nodes within the value limits range is visible\\
 __Surface Limits:__ If checked only the portion of the slice that is within the surface limit space is visible\\ __Surface Limits:__ If checked only the portion of the slice that is within the surface limit space is visible\\
 __Region Limit:__ If checked only the portion of the slice that is within the region limit space is visible __Region Limit:__ If checked only the portion of the slice that is within the region limit space is visible
-==== \\ +==== Isosurfaces Tab ====
-Isosurfaces Tab ====+
  
   * {{:geoscene3d:project_content:objects:9dd51ed047f3c6aa7d336930f5048ea8.png}}: add a new iso surface, multiple iso surfaces can be added within on grid   * {{:geoscene3d:project_content:objects:9dd51ed047f3c6aa7d336930f5048ea8.png}}: add a new iso surface, multiple iso surfaces can be added within on grid
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 **Values ** \\ Value Limits sets a lower and upper boundary for the grid node value to limit the visibility of node points, node cubes, slices, and isosurfaces. **Values ** \\ Value Limits sets a lower and upper boundary for the grid node value to limit the visibility of node points, node cubes, slices, and isosurfaces.
  
-__Node Value Interval: __  If Value Limits are used only nodes within // Min //  and // Max //  limits are visible. Drag the slider or type values in the edit boxes. If the grid contains discrete values a symbol from the list can be selected to set min and max. \\ __Auto Apply Changes in Value Limits:__  When value limits are changed node points, slices, and isosurfaces are updated automatically if the check boxes are checked.+__Node Value Interval:__  If Value Limits are used only nodes within // Min //  and // Max //  limits are visible. Drag the slider or type values in the edit boxes. If the grid contains discrete values a symbol from the list can be selected to set min and max. \\ __Auto Apply Changes in Value Limits:__  When value limits are changed node points, slices, and isosurfaces are updated automatically if the check boxes are checked.
  
 **Surfaces ** \\ Surface Limits sets a lower and an upper surface to limit the visibility of node points, node cubes, slices, and isosurfaces. Surface limits may be used to cut off the grid above terrain and/or between layer surfaces. Each of the two surfaces may be active or inactive. **Surfaces ** \\ Surface Limits sets a lower and an upper surface to limit the visibility of node points, node cubes, slices, and isosurfaces. Surface limits may be used to cut off the grid above terrain and/or between layer surfaces. Each of the two surfaces may be active or inactive.
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 Under the material tab, the materiel properties for all visual elements (points, cubes, slices, isosurface) are controlled. Under the material tab, the materiel properties for all visual elements (points, cubes, slices, isosurface) are controlled.
  
-__Symbols…:__ (discrete value grids) One symbol list is used for all visual elements. Press the "Symbols …" button to open the [[:geoscene3d:project_content:objects:symbol_list_editor|Symbol List Editor]].\\ +__Symbols…:__  (discrete value grids) One symbol list is used for all visual elements. Press the "Symbols …" button to open the [[:geoscene3d:application:misc:symbol_list_editor|]]. \\ __Show Legend:__  Show legend form
-__Show Legend:__ Show legend form+
  
-**Node Points ** \\ +**Node Points ** \\ __Symbol Color:__  (discrete value grids) Use the symbol color \\ __Single Color:__  Use single color. Press // Color //  button to select a color
-__Symbol Color:__ (discrete value grids) Use the symbol color\\ +
-__Single Color:__ Use single color. Press // Color // button to select a color +
- +
-**Node Cubes ** \\ +
-__Symbol Color:__ (discrete value grids) Use the symbol color\\ +
-__Single Color:__ Use single color. Press // Color // button to select a color\\ +
-__Opacity:__ Degree of opacity. 1=fully opaque, 0=fully transparent (enabled when Blending Mode = Transparency)\\ +
-__Advanced:__ Shows the advanced [[:geoscene3d:project_content:objects:material_editor|Material Editor]]+
  
-**Slices ** \\ +**Node Cubes ** \\ __Symbol Color:__  (discrete value grids) Use the symbol color \\ __Single Color:__  Use single color. Press // Color //  button to select a color \\ __Opacity:__  Degree of opacity. 1=fully opaque, 0=fully transparent (enabled when Blending Mode = Transparency) \\ __Advanced:__  Shows the advanced [[:geoscene3d:application:misc:material_editor|]]
-__Symbol Color:__ (discrete value grids) Use the symbol color\\ +
-__Single Color:__ Use single color. Press// Color// button to select a color\\ +
-__Opacity:__ Degree of opacity. 1=fully opaque, 0=fully transparent (enabled when Blending Mode = Transparency)\\ +
-__Advanced:__ Shows the advanced [[:geoscene3d:project_content:objects:material_editor|Material Editor]]+
  
-**Isosurface ** \\ +**Slices ** \\ __Symbol Color:__  (discrete value grids) Use the symbol color \\ __Single Color:__  Use single color. Press// Color//  button to select a color \\ __Opacity:__  Degree of opacity. 1=fully opaque, 0=fully transparent (enabled when Blending Mode = Transparency) \\ __Advanced:__  Shows the advanced [[:geoscene3d:application:misc:material_editor|]]
-__Symbol Color:__ (discrete value grids) Use the symbol color\\ +
-__Single Color:__ Use single color. Press // Color// buttonto select a color\\ +
-__Opacity:__ Degree of opacity. 1=fully opaque, 0=fully transparent (enabled when Blending Mode = Transparency)\\ +
-__Advanced:__ Shows the advanced [[:geoscene3d:project_content:objects:material_editor|Material Editor]]\\ +
-__Faceted (Isosurface only):__ Triangles in the isosurface will be shaded individually resulting in a faceted look.+
  
 +**Isosurface ** \\ __Symbol Color:__  (discrete value grids) Use the symbol color \\ __Single Color:__  Use single color. Press // Color//  buttonto select a color \\ __Opacity:__  Degree of opacity. 1=fully opaque, 0=fully transparent (enabled when Blending Mode = Transparency) \\ __Advanced:__  Shows the advanced [[:geoscene3d:application:misc:material_editor|]] \\ __Faceted (Isosurface only):__  Triangles in the isosurface will be shaded individually resulting in a faceted look.
  
 ==== Statistics Tab ==== ==== Statistics Tab ====
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 For discrete value grids a node count and volume is shown in a list for each of the symbols used in the grid. The list is calclated for the full 3D grid in the current scene. For discrete value grids a node count and volume is shown in a list for each of the symbols used in the grid. The list is calclated for the full 3D grid in the current scene.
- 
  
 ==== Profile Tab ==== ==== Profile Tab ====
  
-The Profile tab contains settings used when the surface is shown in [[:geoscene3d:project_content:objects:profile_windows|profile windows]].+The Profile tab contains settings used when the surface is shown in [[:geoscene3d:project_content:objects:profile:profile_window|profile windows]].
  
-__Percent Fill ____:__  Voxels are represented as rectangles in the profile window. This setting controls how large the rectangles are. When set to 100 (the default) the 3D grid is represented as a solid colored area. When less than 100 the profile background can bee seen in between the voxels. \\ __Opacity:__  Degree of opacity. 1=fully opaque, 0=fully transparent+__Percent Fill____:__  Voxels are represented as rectangles in the profile window. This setting controls how large the rectangles are. When set to 100 (the default) the 3D grid is represented as a solid colored area. When less than 100 the profile background can bee seen in between the voxels. \\ __Opacity:__  Degree of opacity. 1=fully opaque, 0=fully transparent
  
 ==== Interpolation Tab ==== ==== Interpolation Tab ====

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