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Profile Object

A Profile is basically a fence object with Blanking capabilities. A profile can also be shown in a profile window. See the description of Blanking. In a profile the center plane fence may or may not be visible. When the profile blanking is active solid layers may be shown at the same position as the profile fence. In that case the profile fence should be turned off.

Multiple profile objects below a common group object is defined as a profile group. Properties for a profile group can be modified using the Multiple Profiles Properties dialog. Profiles below the root “Objects” node are added to maps as single profiles. Profiles below group objects are added to maps in groups. A group of profiles may be generated with the Profile Generator.

A profile may also shown in a traditional 2D fashion where data are projected onto a vertical plane, see the description for profile window.

NOTE: A profile consisting of two nodes (straight line) and with visible handles can be navigated using keyboard shortcuts.

General Tab

Name: Object name as seen in the Object Manager
Visible: Show/Hide the object
Outline: Shows a dashed outline of the fence
Blanking Active: The Profile blanking is active.
Hide Crossing: If this option is selected in a specific profile, the profile crossing for this specific profile will not show on other profiles.
Rounded Buffer Ends: When the Profile blanks surfaces and other data the two ends of the profile are round if this option is selected.
Solid Layer At Polyline: Solid layers will be rendered along the 3D Profile fence. When this option is checked the fence in the 3D Profile should not be visible.
Solid Layer At Buffer: Solid layers will be rendered along the default buffer outline of the 3D profile object.

Visible: Show/Hide the fence
Top Elevation: Elevation of the top edge
Bottom Elevation: Elevation of the bottom edge

General purpose remark

Nodes Tab

The list shows the XY nodes used to define the path of the fence.
Add: Add a new node at the end of the list
Insert: Insert node above selected node
Delete: Delete selected node
Import: Import nodes from CSV File. CSV files for import must contain the fields X and Y
Export: Save nodes in CSV files
Reverse: Reverse node order

Handles Tab

Handles are shown as spheres above each of the nodes in the fence. Fence nodes may be moved in the XY plane by dragging the sphere directly in 3D. If CTRL is pressed while dragging all nodes are dragged horizontally. If the ALT key is pressed all handles and the top edge is dragged vertically. If ALT+CTRL is pressed while dragging the complete fence in dragged vertically. The sphere color is the same as the fence color.

Enable Node Drag: Nodes may be dragged if enabled
Handle Radius: Radius of the sphere in scene units.

Material Tab

Bitmap Dataset: A bitmap from a Graphic Dataset may be shown on the plane. The bitmap will be stretched to the full extent of the plane.

Opacity: Degree of opacity. 1=fully opaque, 0=fully transparent (enabled when Blending Mode = Transparency)
Color: The plane background color.
Advanced: Shows the advanced Material Editor

Labels Tab

Visible: Show/Hide the labels
Visible Distance: Labels are shown within this distance from the camera. Keep low to improve performance.
End Nodes Only: Labels are only shown for first and last node.

Horizontal: Horizontal text scale factor
Vertical: Vertical text scale factor
Depth: Text depth scale factor. Effective only when extrusion is greater than zero.

Position And Angle
Rotate Towards Camera: Labels are rotated towards the active camera. Rotating a lot of labels will have a negative impact on performance.
Rotation Angle: When the labels are not rotated towards the camera the label will have this rotation angle.
Vertical Offset: Distance from the labeled object to the bottom of the label.
Vertical Angle: Label rotation from horizontal (counter clockwise).

Font: Text font
Color: Text color
Text Height: Height of text (font size)
Extrusion: 3D text depth.

Text Alignment
Horizontal: Horizontal text alignment
Vertical: vertical text alignment

Buffers Tab

Each blankable object in the scene is shown in the list. A buffer radius can be specified for each object.

Certain points based data may be blanked using data IDs instead of a radius. This is what the IDs column is for. This feature is currently only used in conjunction with the GeoScene3D GeoModel ArcGIS extension.

Window Tab

Behavior of the profile window
Visible: Show/Hide the 2D profile window.
Fixed Scale: Define fixed scale for profile window
Vertical Scale: Define the vertical scale for profile window
Pixels Per Unit: Define pixels per unit for profile window

Additional drawing in the profile window
Show Profile Nodes: Show a vertical blue line for each of the coordinates that define the profile polyline.
Show Crossing Profiles: Show the position of other profiles
Show Crossing Regions: Show the position of other regions
Show Scale: Show the current vertical scale for the profile window
Vertical Grid: Show vertical grid behind profile data
Horizontal Grid: Show horizontal grid behind profile data

Orthogonal Profile
Fixed Buffer: Use fixed size buffer for orthogonal profile windows. If not checked a percentage of the visible portion of the main profile is used.
Buffer: Fixed size buffer for orthogonal profile

Profile navigation settings. These settings apply for movable profiles (visible handles) consisting of only two nodes (straight line).
Offset (Forward/Back): The profile is offset this distance when using the up/down arrows in the profile window.
Slide (Left/Right): The profile slides left or right with this distance when using the left/right arrows in the profile window.
Rotate (Left/Right): The profile rotates left or right with this distance when using the left/right arrows in the profile window.
Elevate (Up/Down): The profile elevates up or down with this distance when using the up/down arrows in the profile window.
Expand Horiz.: The profile expands horizontal with this distance when using the up/down arrows in the profile window.
Expand Vert.: The profile expands vertical with this distance when using the up/down arrows in the profile window.

Permalink geoscene3d/project_content/objects/profile/profile_object.txt · Last modified: 2020/03/20 17:04 by