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geoscene3d:tools:cameraanimations [2020/02/24 20:20] – created rebecca130301_gmail.comgeoscene3d:tools:cameraanimations [2021/07/01 14:38] (current) – external edit 127.0.0.1
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-====== Working with Camera Animations ======+====== Camera Animations ====== 
 + 
 +This tutorial will show how to create a movement path and how to use that [[:geoscene3d:project_content:objects:movement_path_object|movement path]] in a [[:geoscene3d:project_content:objects:camera_animation:camera_animation_object|camera animation.]]
  
-This tutorial will show how to create a movement path and how to use that movement path in a camera animation. 
  
 ==== Requirements ==== ==== Requirements ====
- 
-=== Module === 
- 
-FIXME 
  
 === Data === === Data ===
  
-You can use any project, e.g., the project you created in the tutorial: [[:tutorials:setup:newproj|Creating a New Project]].+You can use any project, e.g., the project you created in the tutorial: [[:geoscene3d:setup_a_new_project:createnewproject?s[]=creating&s[]=new&s[]=project|Creating a New Project]]. 
 + 
 +{{vimeo>491571303?large&autoplay|Video Tutorial}}
  
 ---- ----
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 \\ \\
 2. Move the camera to a position approximately as in the image below.\\ 2. Move the camera to a position approximately as in the image below.\\
-{{:tutorials:setup:44ee77a163b516a0f332e5b7106b6a4f.jpg}} +{{:tutorials:setup:44ee77a163b516a0f332e5b7106b6a4f.jpg|44ee77a163b516a0f332e5b7106b6a4f.jpg}}
  
 ==== Step 2. Digitize Pat ==== ==== Step 2. Digitize Pat ====
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 4. Select the "Default Pointer Tool" {{:tutorials:setup:06f2b187bf21b8c1a8443b7c310b70fa.png}}, in the main window toolbar.\\ 4. Select the "Default Pointer Tool" {{:tutorials:setup:06f2b187bf21b8c1a8443b7c310b70fa.png}}, in the main window toolbar.\\
 {{:tutorials:setup:72a8be3d5eb45768e59739d01ab9630e.jpg|72a8be3d5eb45768e59739d01ab9630e.jpg}} {{:tutorials:setup:72a8be3d5eb45768e59739d01ab9630e.jpg|72a8be3d5eb45768e59739d01ab9630e.jpg}}
- 
  
 ==== Step 3. Drag Nodes ==== ==== Step 3. Drag Nodes ====
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 {{:tutorials:setup:699fff34b53d463be5a000bf5be9f0fd.png}} {{:tutorials:setup:699fff34b53d463be5a000bf5be9f0fd.png}}
- 
  
 ==== Step 4. Create Camera Animation ==== ==== Step 4. Create Camera Animation ====
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 \\ \\
 5. Press "OK" in the "Camera Animation" dialog. 5. Press "OK" in the "Camera Animation" dialog.
- 
  
 ==== Step 5. Try the Animation ==== ==== Step 5. Try the Animation ====
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 3. Press the red stop button in the main toolbar {{:tutorials:setup:9f50c8803bcaf4c4d96fe4882667bcbb.png}}, or right-click the camera animation node in the Object Manager, select Animation sub menu and select the "Stop Animation" menu item. 3. Press the red stop button in the main toolbar {{:tutorials:setup:9f50c8803bcaf4c4d96fe4882667bcbb.png}}, or right-click the camera animation node in the Object Manager, select Animation sub menu and select the "Stop Animation" menu item.
- 
  
 ==== Step 6. Fly-By ==== ==== Step 6. Fly-By ====
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 \\ \\
 2. Name the object "Cylinder" in the "Name" edit box.\\ 2. Name the object "Cylinder" in the "Name" edit box.\\
-{{:tutorials:setup:8f05f1a7bec63179c5717a4458ddd276.jpg}}+{{:tutorials:setup:8f05f1a7bec63179c5717a4458ddd276.jpg|8f05f1a7bec63179c5717a4458ddd276.jpg}}
  
 \\ \\
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 Tip: If you do not want the cylinder in your animation, you can make it invisible in the “Object Properties” or by checking it off in the Object Manager. Tip: If you do not want the cylinder in your animation, you can make it invisible in the “Object Properties” or by checking it off in the Object Manager.
  
-{{:tutorials:setup:acfee580d22f24dad01a4eb21aa46490.jpg}}+{{:tutorials:setup:acfee580d22f24dad01a4eb21aa46490.jpg|acfee580d22f24dad01a4eb21aa46490.jpg}}
  
  

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