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geoscene3d:tools:cameraanimations [2020/02/24 20:20] – created rebecca130301_gmail.com | geoscene3d:tools:cameraanimations [2021/07/01 14:38] (current) – external edit 127.0.0.1 | ||
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- | ====== | + | ====== Camera Animations ====== |
+ | |||
+ | This tutorial will show how to create a movement path and how to use that [[: | ||
- | This tutorial will show how to create a movement path and how to use that movement path in a camera animation. | ||
==== Requirements ==== | ==== Requirements ==== | ||
- | |||
- | === Module === | ||
- | |||
- | FIXME | ||
=== Data === | === Data === | ||
- | You can use any project, e.g., the project you created in the tutorial: [[:tutorials:setup:newproj|Creating a New Project]]. | + | You can use any project, e.g., the project you created in the tutorial: [[:geoscene3d:setup_a_new_project:createnewproject? |
+ | |||
+ | {{vimeo> | ||
---- | ---- | ||
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\\ | \\ | ||
2. Move the camera to a position approximately as in the image below.\\ | 2. Move the camera to a position approximately as in the image below.\\ | ||
- | {{: | + | {{: |
==== Step 2. Digitize Pat ==== | ==== Step 2. Digitize Pat ==== | ||
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4. Select the " | 4. Select the " | ||
{{: | {{: | ||
- | |||
==== Step 3. Drag Nodes ==== | ==== Step 3. Drag Nodes ==== | ||
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{{: | {{: | ||
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==== Step 4. Create Camera Animation ==== | ==== Step 4. Create Camera Animation ==== | ||
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\\ | \\ | ||
5. Press " | 5. Press " | ||
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==== Step 5. Try the Animation ==== | ==== Step 5. Try the Animation ==== | ||
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3. Press the red stop button in the main toolbar {{: | 3. Press the red stop button in the main toolbar {{: | ||
- | |||
==== Step 6. Fly-By ==== | ==== Step 6. Fly-By ==== | ||
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\\ | \\ | ||
2. Name the object " | 2. Name the object " | ||
- | {{: | + | {{: |
\\ | \\ | ||
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Tip: If you do not want the cylinder in your animation, you can make it invisible in the “Object Properties” or by checking it off in the Object Manager. | Tip: If you do not want the cylinder in your animation, you can make it invisible in the “Object Properties” or by checking it off in the Object Manager. | ||
- | {{: | + | {{: |