Camera Animation Object

A Camera Animation Object animates a camera along a Movement Path Object. The Camera Animation Object uses the speed and text properties in the Movement Path Object. When starting a camera animation the animation object picks the current camera (the current active 3D Viewer) for use in the animation.

Camera animations can be configured to fly-by and fly-through.

Other animation objects like the Surface Time Series Animation Object has a built in camera animation.

Name: Object name as seen in the Object Manager.
Configure Camera: Opens the Animation Camera Settings dialog. This dialog is also used for other animations that have built-in camera animations.

Player
Controls the animation as if it were a movie or other media. If the “Repeat” check box is checked the animation will restart when it reaches the end of the movement path.