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geoscene3d:project_content:maps:layers:grid_time_series_layer [2020/02/12 17:44] – rebecca130301_gmail.com | geoscene3d:project_content:maps:layers:grid_time_series_layer [2020/03/22 17:06] (current) – external edit 127.0.0.1 | ||
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A grid time series layer shows one grid from a grid time series as a bitmap layer (raster) in the map using a color scale. | A grid time series layer shows one grid from a grid time series as a bitmap layer (raster) in the map using a color scale. | ||
- | ==== | + | ==== Time Step Tap ==== |
- | Time Step Tap ==== | + | |
- | ** | + | **Index ** \\ |
- | Index ** \\ | + | |
The time step shown in the map is selected in the slider or the edit box. The time stamp for the step is shown in the box below. | The time step shown in the map is selected in the slider or the edit box. The time stamp for the step is shown in the box below. | ||
- | ==== | + | ==== Color Scale Tab ==== |
- | Color Scale Tab ==== | + | |
- | ** | + | **Select/ |
- | Select/Edit Color scale ** \\ | + | Select and/or edit the color scale using the [[: |
- | Select and/or edit the color scale using the [[Color Scale Editor|]]. | + | |
- | ** | + | **Smooth ** \\ |
- | Smooth ** \\ | + | |
The smooth factor is used for color scale only and is used to smooth the color scale to produce sharper discrete levels. When the smooth factor is larger than one, each node value is represented by more than one pixel. Example: if smooth factor is 2 each cell in the grid is divided into 2 * 2 = 4 pixels. The higher the smooth factor the sharper color levels. Note, this settings should be used with care. The higher the smooth factor the longer it takes to generate a color scaled bitmap. | The smooth factor is used for color scale only and is used to smooth the color scale to produce sharper discrete levels. When the smooth factor is larger than one, each node value is represented by more than one pixel. Example: if smooth factor is 2 each cell in the grid is divided into 2 * 2 = 4 pixels. The higher the smooth factor the sharper color levels. Note, this settings should be used with care. The higher the smooth factor the longer it takes to generate a color scaled bitmap. | ||