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geoscene3d:hydro_calculations:cummulativelayerthicknessparticletraces [2020/02/24 19:42] – created rebecca130301_gmail.com | geoscene3d:hydro_calculations:cummulativelayerthicknessparticletraces [2022/01/12 10:46] (current) – external edit 127.0.0.1 | ||
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- | ====== | + | ====== Cumulative Layer Thickness ====== |
This tutorial will guide you through the process of calculating the cumulative thickness through geological layers for particles grouped into traces using the ‘Cumulative Layer Thickness’ wizard. | This tutorial will guide you through the process of calculating the cumulative thickness through geological layers for particles grouped into traces using the ‘Cumulative Layer Thickness’ wizard. | ||
==== Requirements ==== | ==== Requirements ==== | ||
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- | === Module === | ||
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- | FIXME | ||
=== Data === | === Data === | ||
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---- | ---- | ||
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==== Step 1. Add your data ==== | ==== Step 1. Add your data ==== | ||
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{{: | {{: | ||
\\ | \\ | ||
- | 2. Open GeoScene3D and add the point database with the particle traces. See the tutorial [[:tutorials:adddata:xyz|Adding XYZ Points]] for more information. GeoScene3D should already contain a terrain grid, surface grids, geological layers and/or a voxel grid visualizing the geology.\\ | + | 2. Open GeoScene3D and add the point database with the particle traces. See the tutorial [[:geoscene3d:add_points:xyzpoints|]] for more information. GeoScene3D should already contain a terrain grid, surface grids, geological layers and/or a voxel grid visualizing the geology.\\ |
{{: | {{: | ||
\\ | \\ | ||
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\\ | \\ | ||
4. If your XYZ data is very detailed, you can change the visual appearance in GeoScene3D by setting the “Simplify radius” in the “Object Properties”. This will only affect the appearance in 3D/on profiles and maps, and not the actual calculation of cumulative layer thickness. | 4. If your XYZ data is very detailed, you can change the visual appearance in GeoScene3D by setting the “Simplify radius” in the “Object Properties”. This will only affect the appearance in 3D/on profiles and maps, and not the actual calculation of cumulative layer thickness. | ||
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==== Step 2. Calculate the cumulative layer thickness using the geological layers. ==== | ==== Step 2. Calculate the cumulative layer thickness using the geological layers. ==== | ||
1. Open the wizard.\\ | 1. Open the wizard.\\ | ||
- | {{:tutorials:themecalc:1b651ffba0d3a7187c0c86df92892b5e.png}}\\ | + | {{:geoscene3d:hydro_calculations:aa41f788f1a51a9941af9c9e49e39401.png}}\\ |
\\ | \\ | ||
2. Press ‘Theme’ and ‘Layer Thickness Wizard’.\\ | 2. Press ‘Theme’ and ‘Layer Thickness Wizard’.\\ | ||
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GeoScene3D creates a 2D grid based on the calculation. This grid will appear in the Objects → Attribute Grids. The grid is used on the map and colored using the cumulative layer thickness, which in the grid is represented as the depth. This makes the grid only useful on the map, and not in the 3D space. The attribute grids are therefore automatically switched off, and not visible in 3D.\\ | GeoScene3D creates a 2D grid based on the calculation. This grid will appear in the Objects → Attribute Grids. The grid is used on the map and colored using the cumulative layer thickness, which in the grid is represented as the depth. This makes the grid only useful on the map, and not in the 3D space. The attribute grids are therefore automatically switched off, and not visible in 3D.\\ | ||
{{: | {{: | ||
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==== Step 4. Calculate the cumulative layer thickness using a voxel grid ==== | ==== Step 4. Calculate the cumulative layer thickness using a voxel grid ==== | ||
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{{: | {{: | ||
5. Follow step 2.10 to 2.17. | 5. Follow step 2.10 to 2.17. | ||
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==== Step 5. Result ==== | ==== Step 5. Result ==== | ||
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//The result for the 3 particle traces:// \\ | //The result for the 3 particle traces:// \\ | ||
2D grid on map:\\ | 2D grid on map:\\ | ||
- | {{: | + | {{: |
\\ | \\ | ||
XYZ database on profile (notice that the result is placed in the starting point of the trace using the Z coordinate): | XYZ database on profile (notice that the result is placed in the starting point of the trace using the Z coordinate): |