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geoscene3d:building_a_layered_model:editing2dgrids [2020/03/23 20:55] rebecca130301_gmail.comgeoscene3d:building_a_layered_model:editing2dgrids [2022/02/02 11:53] (current) – external edit 127.0.0.1
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 === Data === === Data ===
  
-You can use any project that contains a surface e.g., the project you created in the tutorial: [[:geoscene3d:setup_a_new_project:newprojgc|Creating a New Project]].+You can use any project that contains a surface e.g., the project you created in the tutorial: [[:geoscene3d:setup_a_new_project:createnewproject|Creating a New Project]]. 
 + 
 +{{vimeo>491555274?large&autoplay|Video Tutorial}}
  
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 "[[:geoscene3d:add_surfaces:surfaces_2dgrids|]]" tutorial for instructions.\\ "[[:geoscene3d:add_surfaces:surfaces_2dgrids|]]" tutorial for instructions.\\
 \\ \\
-4. Add a Jupiter Wells object from "Jupiter.mdb" called "Jupiter Wells". See the "[[:tutorials:adddata:well|Adding Wells]]" tutorial for instructions.\\+4. Add a Jupiter Wells object from "Jupiter.mdb" called "Jupiter Wells". See the "[[:geoscene3d:add_wells:wellsfromtabulardata?s[]=adding&s[]=wells|Adding Wells]]" tutorial for instructions.\\
 \\ \\
-5. Add a Bitmap in the "New Map" window from "Terrain100K.bmp", see the "[[:tutorials:adddata:maplayer|]]" tutorial for instructions.\\+5. Add a Bitmap in the "New Map" window from "Terrain100K.bmp", see the "[[:geoscene3d:add_map_data:layersinmapwindows|]]" tutorial for instructions.\\
 \\ \\
 6. Open the map "New Map".\\ 6. Open the map "New Map".\\
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 ==== Step 4. Edit the Grid in the Map Window ==== ==== Step 4. Edit the Grid in the Map Window ====
  
-1. In the same way as above in the 3D window you can move and apply the edit tool in the map window. Choose the same buttons in the Map Window. In the Map Window there is an extra editing tool where you can define a polygon you what to edit with Set Fixed Value or Add Fixed Value. \\  \\ 2. To digitize grid edit polygon, click the following button {{:tutorials:layermod:dc123ccf5feb56025ee51207cd7c3e58.gif}}, <font 12px/inherit;;inherit;;inherit>in the Grid Editor under Actions…</font> \\  \\+1. In the same way as above in the 3D window you can move and apply the edit tool in the map window. Choose the same buttons in the Map Window. In the Map Window there is an extra editing tool where you can define a polygon you what to edit with Set Fixed Value or Add Fixed Value. \\  \\ 2. To digitize grid edit polygon, click the following button {{:tutorials:layermod:dc123ccf5feb56025ee51207cd7c3e58.gif}}, <font 12px/inherit;;inherit;;inherit>in the Grid Editor under Actions…</font>  \\  \\
 3. Digitize a polygon by clicking in the map as illustrated in image below. \\ {{:tutorials:layermod:deadaef32921a79a9735c3d9da100bd8.jpg|deadaef32921a79a9735c3d9da100bd8.jpg}} \\  \\ 3. Digitize a polygon by clicking in the map as illustrated in image below. \\ {{:tutorials:layermod:deadaef32921a79a9735c3d9da100bd8.jpg|deadaef32921a79a9735c3d9da100bd8.jpg}} \\  \\
 4. Click to apply the grid editor tool and subsequent click the red cross to clear digitized points from the screen. The edited polygon area will look as illustrated in the two below images. In the Grid Editor under the “Algorithm” tab check the “Overwrite All”. Adjust the value of the pins, here they are set to 43. \\ {{:tutorials:layermod:db53e0d00c4469ffb3c653dee3b00336.png}} \\ {{:tutorials:layermod:f0a9111cbe7130a0f0443e182e39e947.png}} 4. Click to apply the grid editor tool and subsequent click the red cross to clear digitized points from the screen. The edited polygon area will look as illustrated in the two below images. In the Grid Editor under the “Algorithm” tab check the “Overwrite All”. Adjust the value of the pins, here they are set to 43. \\ {{:tutorials:layermod:db53e0d00c4469ffb3c653dee3b00336.png}} \\ {{:tutorials:layermod:f0a9111cbe7130a0f0443e182e39e947.png}}
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 ==== Step 5. Edit the Grid in the Map Window ==== ==== Step 5. Edit the Grid in the Map Window ====
  
-1. Digitize a profile, see the "[[:tutorials:setup:digiprofile|Digitizing profiles]]" tutorial for instructions. \\  \\+1. Digitize a profile, see the "[[:geoscene3d:profiles_and_regions:createprofiles_crosssections|Digitizing profiles]]" tutorial for instructions. \\  \\
 2. Press the button {{:tutorials:layermod:2c3de2a3ef800050732d808810bd8152.png}}, "move current edit tool to clicked position" in the Profile Window. \\  \\ 2. Press the button {{:tutorials:layermod:2c3de2a3ef800050732d808810bd8152.png}}, "move current edit tool to clicked position" in the Profile Window. \\  \\
 3. Click apply {{:tutorials:layermod:7a8015d218e81e3405518a65313c9133.png}}, in the Profile Window and watch the grid geometry change as illustrated in below image. \\ {{:tutorials:layermod:1ceb25ea6b5f41ba33a8032d1da36f35.png}} \\  \\ 3. Click apply {{:tutorials:layermod:7a8015d218e81e3405518a65313c9133.png}}, in the Profile Window and watch the grid geometry change as illustrated in below image. \\ {{:tutorials:layermod:1ceb25ea6b5f41ba33a8032d1da36f35.png}} \\  \\
 4. You can also use the button {{:tutorials:layermod:21b1f07d1c91762ae92490ef91ebaabe.png}}, next to the {{:tutorials:layermod:2c3de2a3ef800050732d808810bd8152.png}}, "move current edit tool to clicked position" button to move and apply current edit tool to clicked position as for the grid editing in the 3D window. \\  \\ 4. You can also use the button {{:tutorials:layermod:21b1f07d1c91762ae92490ef91ebaabe.png}}, next to the {{:tutorials:layermod:2c3de2a3ef800050732d808810bd8152.png}}, "move current edit tool to clicked position" button to move and apply current edit tool to clicked position as for the grid editing in the 3D window. \\  \\
-5. When only two handles are in use in the profile, the profile can be moved in several directions, see the "[[:tutorials:setup:digiprofile|digitizing profiles]]" tutorial for instructions. \\  \\+5. When only two handles are in use in the profile, the profile can be moved in several directions, see the "[[:geoscene3d:profiles_and_regions:createprofiles_crosssections|digitizing profiles]]" tutorial for instructions. \\  \\
 6. Experiment with the use of different algorithms and geometries. 6. Experiment with the use of different algorithms and geometries.
  

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