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geoscene3d:application:interpolation:interpolation_wizard:interpolation_wizard [2020/03/20 14:48] rebecca130301_gmail.comgeoscene3d:application:interpolation:interpolation_wizard:interpolation_wizard [2021/07/01 11:46] (current) – external edit 127.0.0.1
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-====== Interpolation Wizard ======+====== Interpolation Wizard Tabs ====== 
 + 
 +The interpolation dialog sets up a new point data [[:geoscene3d:application:interpolation|]]. After the interpolation has finished a dataset and a 3D object is automatically created and added to the project. From XYZ point data a new surface is created using 2D interpolation. From XYZVal point data a new 3D Grid is created using 3D interpolation.
  
-The interpolation dialog sets up a new point data [[:geoscene3d:application:interpolation:interpolation_wizard:interpolation|]]. After the interpolation has finished a dataset and a 3D object is automatically created and added to the project. From XYZ point data a new surface is created using 2D interpolation. From XYZVal point data a new 3D Grid is created using 3D interpolation. 
  
 ==== Algorithm Tab ==== ==== Algorithm Tab ====
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 __Exponent: __  Distance weighting exponent. A low exponent produces rounded spikes, whereas higher exponents produce steep spikes \\ See [[:geoscene3d:application:interpolation:interpolation_algorithms:inverse_distance_weighted|]] \\ __Exponent: __  Distance weighting exponent. A low exponent produces rounded spikes, whereas higher exponents produce steep spikes \\ See [[:geoscene3d:application:interpolation:interpolation_algorithms:inverse_distance_weighted|]] \\
-__Smooth Factor: __  If smooth factor is larger than zero each data point weight is reduced and the interpolation will produce a smoother grid. Beware that smoothin will result in a grid surface that is not exact, meaning that grid node values might be larger or smaller than the input data point values. If smooth factor is zero the resulting grid will be exact. Grids may also be smoothed in the [[:geoscene3d:application:interpolation:interpolation_wizard:geoscene3d_toolbox|GeoScene3D Toolbox]] \\+__Smooth Factor: __  If smooth factor is larger than zero each data point weight is reduced and the interpolation will produce a smoother grid. Beware that smoothin will result in a grid surface that is not exact, meaning that grid node values might be larger or smaller than the input data point values. If smooth factor is zero the resulting grid will be exact. Grids may also be smoothed in the [[:geoscene3d:toolbox|GeoScene3D Toolbox]] \\
 Max Count: Max Count:
  
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 When this tab is visible partial interpolation is possible. Partial interpolation means that even when working in a local scene extent with only a fraction of both source data points and destination grid visible, the entire grid is updated seamlessly. When this tab is visible partial interpolation is possible. Partial interpolation means that even when working in a local scene extent with only a fraction of both source data points and destination grid visible, the entire grid is updated seamlessly.
  
-__Partial Interpolation:__  Only the portion of the grid that will be modified by the interpolation is updated. Recommended if the grid file is up to data. Data along the current source data extent may be included in the interpolation.+__Partial Interpolation:__ Only the portion of the grid that will be modified by the interpolation is updated. Recommended if the grid file is up to data. Data along the current source data extent may be included in the interpolation.
  
-__Full Interpolation:__  The entire destination grid will be interpolated and updated. All source data required to interpolated the entire grid is extracted from source. This may be time consuming in case of large amounts of data, but may be necessary if the destination grid is not up to data, i.e., if you know that data outside the current source data extent has changed.+__Full Interpolation:__ The entire destination grid will be interpolated and updated. All source data required to interpolated the entire grid is extracted from source. This may be time consuming in case of large amounts of data, but may be necessary if the destination grid is not up to data, i.e., if you know that data outside the current source data extent has changed.
  
-See also: \\ [[:geoscene3d:application:interpolation:interpolation_wizard:introduction_to_interpolation|Introduction to Interpolation]] \\ [[:geoscene3d:application:interpolation:interpolation_wizard:3d_interpolation_tutorial|2D Interpolation Tutorial]] \\ [[:geoscene3d:application:interpolation:interpolation_wizard:3d_interpolation_tutorial|3D Interpolation Tutorial]]+See also:\\ 
 +[[:geoscene3d:application:interpolation:introduction_to_interpolation|]]\\ 
 +[[:geoscene3d:interpolation:2dinterpolation|2D Interpolation Tutorial]]\\ 
 +[[:geoscene3d:interpolation:3dinterpolation|3D Interpolation Tutorial]]
  
  

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