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geoscene3d:application:interpolation:interpolation_wizard:interpolation_wizard [2020/01/30 20:52] – [FIXME overskrift 3 fucker] rebecca130301_gmail.com | geoscene3d:application:interpolation:interpolation_wizard:interpolation_wizard [2021/07/01 11:46] (current) – external edit 127.0.0.1 |
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====== ====== | ====== Interpolation Wizard Tabs ====== |
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| The interpolation dialog sets up a new point data [[:geoscene3d:application:interpolation|]]. After the interpolation has finished a dataset and a 3D object is automatically created and added to the project. From XYZ point data a new surface is created using 2D interpolation. From XYZVal point data a new 3D Grid is created using 3D interpolation. |
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====== Interpolation Wizard ====== | |
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The interpolation dialog sets up a new point data [[:geoscene3d:application:interpolation:interpolation_wizard:interpolation|]]. After the interpolation has finished a dataset and a 3D object is automatically created and added to the project. From XYZ point data a new surface is created using 2D interpolation. From XYZVal point data a new 3D Grid is created using 3D interpolation. | |
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==== Algorithm Tab ==== | ==== Algorithm Tab ==== |
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In the Algorithm tab the type of interpolation is selected and configured. 2D interpolation algorithms produce surfaces. 3D interpolation algorithms produce 3D Grids. See description of [[:geoscene3d:application:interpolation:interpolation_wizard:inverse_distance_weighted|Inverse Distance Weighted]], [[:geoscene3d:application:interpolation:interpolation_wizard:nearest_neighbor|Nearest Neighbor]] and [[:geoscene3d:application:interpolation:interpolation_wizard:kriging|Kriging.]] | In the Algorithm tab the type of interpolation is selected and configured. 2D interpolation algorithms produce surfaces. 3D interpolation algorithms produce 3D Grids. See description of [[:geoscene3d:application:interpolation:interpolation_algorithms:inverse_distance_weighted|]], [[:geoscene3d:application:interpolation:interpolation_algorithms:inverse_distance_weighted|Nearest Neighbor]] and [[:geoscene3d:application:interpolation:interpolation_algorithms:kriging|Kriging.]] |
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==== Source Data Tab ==== | ==== Source Data Tab ==== |
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First step is to select the point data that should be interpolated. The source object is already selected when the dialog is shown. When the Get Data button is pressed the interpolation dialog is asking the source object for point data. The result of pressing the Get Data button depends on the type of source object. For XYZ Points and Chem5 Water Chemistry the [[:geoscene3d:application:interpolation:interpolation_wizard:select_xyz_point_data|Select XYZ Point Data]] dialog is shown, whereas the [[:geoscene3d:application:interpolation:interpolation_wizard:select_resistivity_xyz_data|Select Resistivity XYZ Data]] dialog is shown for ODV Models. When data has been retrieved from the source object summary information is shown for the data.\\ | First step is to select the point data that should be interpolated. The source object is already selected when the dialog is shown. When the Get Data button is pressed the interpolation dialog is asking the source object for point data. The result of pressing the Get Data button depends on the type of source object. For XYZ Points and Chem5 Water Chemistry the [[:geoscene3d:application:interpolation:interpolation_wizard:select_xyz_point_data|]] dialog is shown, whereas the [[:geoscene3d:application:interpolation:interpolation_wizard:select_resistivity_xyz_point_data|Select Resistivity XYZ Data]] dialog is shown for ODV Models. When data has been retrieved from the source object summary information is shown for the data.\\ |
__Get Data…:__ Opens the select XYZ Point data dialog\\ | __Get Data…:__ Opens the select XYZ Point data dialog\\ |
__Statistics…:__ Shows [[:geoscene3d:application:interpolation:interpolation_wizard:xyz_statistics_dialog|XYZ Statistics Dialog]] for selected XYZ point data\\ | __Statistics…:__ Shows [[:geoscene3d:project_content:objects:xyz_statistics_dialog|]] for selected XYZ point data\\ |
__Export…:__ Exports XYZ Points to a *.csv file. | __Export…:__ Exports XYZ Points to a *.csv file. |
==== Region Tab (Inverse Distance) ==== | ==== Region Tab (Inverse Distance) ==== |
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[[:geoscene3d:application:interpolation:interpolation_wizard:when_inverse_distance_weighting|When Inverse Distance Weighting]] is selected as the interpolation algorithm the Region Tab is visible. | [[:geoscene3d:application:interpolation:interpolation_algorithms:inverse_distance_weighted|When Inverse Distance Weighting]] is selected as the interpolation algorithm the Region Tab is visible. |
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* __Use Region Constraints ____:__ by default unchecked, activates the interpolation by region | * __Use Region Constraints____:__ by default unchecked, activates the interpolation by region |
* __Select a region ____:__ the list of all available regions in the project | * __Select a region____:__ the list of all available regions in the project |
* __Region options : __ | * __Region options: __ |
* __Limit interpolation to within and outside Region____:__ the interpolation is done only within the selected region | * __Limit interpolation to within and outside Region____:__ the interpolation is done only within the selected region |
* __Assign blank values to region ____:__ put blank value within the selected region | * __Assign blank values to region____:__ put blank value within the selected region |
* __Fixed Value in Region ____:__ force a fixed value within the selected region | * __Fixed Value in Region____:__ force a fixed value within the selected region |
* __Add to list ____:__ after selecting a region and select the corresponding option, this button will add the region with the option to the list of regions Region Order | * __Add to list____:__ after selecting a region and select the corresponding option, this button will add the region with the option to the list of regions Region Order |
* __Region Order ____(sorted by priority):__ this list contains all the selected regions in the previous step. It defines the order in which the interpolation process would be done. If there is an area within several regions, the interpolation process will take highest region in this list. | * __Region Order ____(sorted by priority):__ this list contains all the selected regions in the previous step. It defines the order in which the interpolation process would be done. If there is an area within several regions, the interpolation process will take highest region in this list. |
* __Move Up ____:__ move the current selected region in the list up one level | * __Move Up____:__ move the current selected region in the list up one level |
* __Move Down ____:__ move the current selected region in the list down one level | * __Move Down____:__ move the current selected region in the list down one level |
* __Delete Selected ____:__ delete the current selected region in the list | * __Delete Selected____:__ delete the current selected region in the list |
==== Variogram Tab (Kriging) ==== | ==== Variogram Tab (Kriging) ==== |
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When Kriging is selected as the interpolation algorithm the Variogram Tab is visible. Press the "Edit" button to open the [[:geoscene3d:application:interpolation:interpolation_wizard:variogram_editor|Variogram Editor]]. Note: The variogram is a fundamental part of Kriging and a careful variogram analysis is necessary for successful Kriging. \\ | When Kriging is selected as the interpolation algorithm the Variogram Tab is visible. Press the "Edit" button to open the [[:geoscene3d:application:interpolation:interpolation_wizard:variogram_editor|]]. Note: The variogram is a fundamental part of Kriging and a careful variogram analysis is necessary for successful Kriging. \\ |
See [[:geoscene3d:application:interpolation:interpolation_wizard:kriging|Kriging]]. | See [[:geoscene3d:application:interpolation:interpolation_algorithms:kriging|]]. |
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==== Settings Tab (Inverse Distance) ==== | ==== Settings Tab (Inverse Distance) ==== |
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__Exponent: __ Distance weighting exponent. A low exponent produces rounded spikes, whereas higher exponents produce steep spikes \\ See [[:geoscene3d:application:interpolation:interpolation_wizard:inverse_distance_weighted|Inverse Distance Weighted]] \\ | __Exponent: __ Distance weighting exponent. A low exponent produces rounded spikes, whereas higher exponents produce steep spikes \\ See [[:geoscene3d:application:interpolation:interpolation_algorithms:inverse_distance_weighted|]] \\ |
__Smooth Factor: __ If smooth factor is larger than zero each data point weight is reduced and the interpolation will produce a smoother grid. Beware that smoothin will result in a grid surface that is not exact, meaning that grid node values might be larger or smaller than the input data point values. If smooth factor is zero the resulting grid will be exact. Grids may also be smoothed in the [[:geoscene3d:application:interpolation:interpolation_wizard:geoscene3d_toolbox|GeoScene3D Toolbox]] \\ | __Smooth Factor: __ If smooth factor is larger than zero each data point weight is reduced and the interpolation will produce a smoother grid. Beware that smoothin will result in a grid surface that is not exact, meaning that grid node values might be larger or smaller than the input data point values. If smooth factor is zero the resulting grid will be exact. Grids may also be smoothed in the [[:geoscene3d:toolbox|GeoScene3D Toolbox]] \\ |
Max Count: | Max Count: |
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==== Settings Tab (Kriging) ==== | ==== Settings Tab (Kriging) ==== |
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__Kriging Type:__ Kriging type may be Simple or Ordinary. For most purposes ordinary Kriging is the best choice. \\ __Variance Grid File: __ Produces an extra grid file containing the variance. The grid file name is identical to the interpolated grid file name with the addition of a _ckgedit_QUOT__Variance" prefix. __ \\ __Data Count Per Search:__ Minimum and maximum allowed number of data points per estimate. If the maximum number of points within the search ellipsis is exceeded the closest points are used. \\ __Block Discretization:__ For values higher than 1 block kriging is performed. \\ __Value Trimming Limits:__ Data values below the Lower and above the Upper limit are not included in the Kriging. \\ __Octant Search:__ Maximum number of data per search ellipsoid octant in 3D (quadrant for ellipsis in 2D). \\ See [[:geoscene3d:application:interpolation:interpolation_wizard:kriging|Kriging]]. | __Kriging Type:__ Kriging type may be Simple or Ordinary. For most purposes ordinary Kriging is the best choice. \\ __Variance Grid File: __ Produces an extra grid file containing the variance. The grid file name is identical to the interpolated grid file name with the addition of a _ckgedit_QUOT__Variance" prefix. __ \\ __Data Count Per Search:__ Minimum and maximum allowed number of data points per estimate. If the maximum number of points within the search ellipsis is exceeded the closest points are used. \\ __Block Discretization:__ For values higher than 1 block kriging is performed. \\ __Value Trimming Limits:__ Data values below the Lower and above the Upper limit are not included in the Kriging. \\ __Octant Search:__ Maximum number of data per search ellipsoid octant in 3D (quadrant for ellipsis in 2D). \\ See [[:geoscene3d:application:interpolation:interpolation_algorithms:kriging|]]. |
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==== Search Tab ==== | ==== Search Tab ==== |
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When the grid is interpolated (2D and 3D) the grid nodes are interpolated one by one. In the search tab it is specified how far away from the interpolated grid point the algorithm should look for data points. If no data points are within search radius the grid node will be blank in the resulting grid. \\ __Search Ellipsis/Ellipsoid:__ In 2D interpolation X and Y describes the major and minor radius in the search ellipsis. For 3D interpolation X, Y and Z describes the major, minor, and vertical radius in the search ellipsoid. \\ __Search Ellipsis/Ellipsoid Angle:__ Rotation angle of the search ellipsis/ellipsoid. In 2D Angle 1 rotates the search ellipsis clockwise around the vertical Z axis. In 3D Angle 2 rotates the ellipsis around the rotated Y axis ("dip"). In 3D angle 3 rotates the ellipsis around the rotated X axis ("plunge"). \\ See [[:geoscene3d:application:interpolation:interpolation_wizard:kriging|Kriging]]. | When the grid is interpolated (2D and 3D) the grid nodes are interpolated one by one. In the search tab it is specified how far away from the interpolated grid point the algorithm should look for data points. If no data points are within search radius the grid node will be blank in the resulting grid. \\ __Search Ellipsis/Ellipsoid:__ In 2D interpolation X and Y describes the major and minor radius in the search ellipsis. For 3D interpolation X, Y and Z describes the major, minor, and vertical radius in the search ellipsoid. \\ __Search Ellipsis/Ellipsoid Angle:__ Rotation angle of the search ellipsis/ellipsoid. In 2D Angle 1 rotates the search ellipsis clockwise around the vertical Z axis. In 3D Angle 2 rotates the ellipsis around the rotated Y axis ("dip"). In 3D angle 3 rotates the ellipsis around the rotated X axis ("plunge"). \\ See [[:geoscene3d:application:interpolation:interpolation_algorithms:kriging|]]. |
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==== Grid Geometry Tab ==== | ==== Grid Geometry Tab ==== |
When this tab is visible partial interpolation is possible. Partial interpolation means that even when working in a local scene extent with only a fraction of both source data points and destination grid visible, the entire grid is updated seamlessly. | When this tab is visible partial interpolation is possible. Partial interpolation means that even when working in a local scene extent with only a fraction of both source data points and destination grid visible, the entire grid is updated seamlessly. |
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__Partial Interpolation:__ Only the portion of the grid that will be modified by the interpolation is updated. Recommended if the grid file is up to data. Data along the current source data extent may be included in the interpolation. | __Partial Interpolation:__ Only the portion of the grid that will be modified by the interpolation is updated. Recommended if the grid file is up to data. Data along the current source data extent may be included in the interpolation. |
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__Full Interpolation:__ The entire destination grid will be interpolated and updated. All source data required to interpolated the entire grid is extracted from source. This may be time consuming in case of large amounts of data, but may be necessary if the destination grid is not up to data, i.e., if you know that data outside the current source data extent has changed. | __Full Interpolation:__ The entire destination grid will be interpolated and updated. All source data required to interpolated the entire grid is extracted from source. This may be time consuming in case of large amounts of data, but may be necessary if the destination grid is not up to data, i.e., if you know that data outside the current source data extent has changed. |
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See also: \\ [[:geoscene3d:application:interpolation:interpolation_wizard:introduction_to_interpolation|Introduction to Interpolation]] \\ [[:geoscene3d:application:interpolation:interpolation_wizard:3d_interpolation_tutorial|2D Interpolation Tutorial]] \\ [[:geoscene3d:application:interpolation:interpolation_wizard:3d_interpolation_tutorial|3D Interpolation Tutorial]] | See also:\\ |
| [[:geoscene3d:application:interpolation:introduction_to_interpolation|]]\\ |
| [[:geoscene3d:interpolation:2dinterpolation|2D Interpolation Tutorial]]\\ |
| [[:geoscene3d:interpolation:3dinterpolation|3D Interpolation Tutorial]] |
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