Differences
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| Both sides previous revisionPrevious revisionNext revision | Previous revision | ||
| geoscene3d:application:interpolation:interpolation_wizard:advanced_variogram_settings [2020/01/30 21:09] – rebecca130301_gmail.com | geoscene3d:application:interpolation:interpolation_wizard:advanced_variogram_settings [2020/03/20 17:04] (current) – external edit 127.0.0.1 | ||
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| __Nugget:__ Nugget effect (has no effect on the Power structure).\\ | __Nugget:__ Nugget effect (has no effect on the Power structure).\\ | ||
| - | __TIP:__ When Nugget = 0 the fitting is disabled\\ | + | TIP: When Nugget = 0 the fitting is disabled\\ |
| __Lags:__ Number of calculated lags. This setting is used to create the visual representation in the chart (has no effect on the Kriging).\\ | __Lags:__ Number of calculated lags. This setting is used to create the visual representation in the chart (has no effect on the Kriging).\\ | ||
| __Lag Distance:__ Distance of calculated lags. This setting is used to create the visual representation in the chart (has no effect on the Kriging).\\ | __Lag Distance:__ Distance of calculated lags. This setting is used to create the visual representation in the chart (has no effect on the Kriging).\\ | ||
| Line 21: | Line 21: | ||
| **Anisotropy (advanced) ** \\ | **Anisotropy (advanced) ** \\ | ||
| - | __Angle | + | __Angle |
| - | __Angle | + | __Angle |
| - | __Angle | + | __Angle |
| __Structure Type:__ Available structures are Spherical, exponential, | __Structure Type:__ Available structures are Spherical, exponential, | ||
| Line 31: | Line 31: | ||
| **Range ** \\ | **Range ** \\ | ||
| __AHMax:__ Horizontal range in primary direction of anisotropy (rotated Y-axis).\\ | __AHMax:__ Horizontal range in primary direction of anisotropy (rotated Y-axis).\\ | ||
| - | __AHMin:__Horizontal | + | __AHMin:__ Horizontal |
| __AHVert:__ Vertical range in direction of lowest anisotropy (rotated Z-axis). Used in 3D only. | __AHVert:__ Vertical range in direction of lowest anisotropy (rotated Z-axis). Used in 3D only. | ||
