Advanced object material settings are edited using the Advanced Material Properties Editor. The Material Editor is available for most scene objects. However, not all features in the Material Editor is available for all objects.
Blending Mode:
The blending mode controls how objects blend with other objects. In other words how they render them selves on top of other objects.
Opaque | No blending. Object is fully rendered. Objects rendered below the object are not visible through the object. |
Transparency | Alpha blending. The alpha values (opacity) ranging from 0 to 1 controls the opacity of the object. 0 is fully transparent, 1 is fully opaque. |
Additive | Additive blending |
AlphaTest50 | Opaque blending, with alpha-testing at 50% (full transparency if alpha is below 0.5, full opacity otherwise) |
AlphaTest100 | Opaque blending, with alpha-testing at 100% |
Modulate | Modulation blending |
Lighting:
Activates lighting. Most objects (except surfaces) are lit by light sources. The objects are shaded on sides facing away from the light source.
Ignore Fog:
Ignores fog. If this option is checked the object shows fully through the scene fog. Fog settings for the scene is configured in the Camera settings dialog.
The settings in the Front and Back tabs shows options for the back and front portions of objects. Not all settings are available for all objects.
Diffuse Color…
The color resulting from light diffusing (reflecting) off the surface of the object. Active when the object is lit, and if lighting is not ignored by the object.
Ambient Color…
The color resulting from background light diffusing (reflecting) off the shaded parts of the object. Active when the object is lit, and if lighting is not ignored by the object.
Emission Color…
Colored light emitted from the object it self when lighting is ignored (no shades).
Polygon Mode:
Controls wether the object is rendered as filled faces, lines or points.
Opacity:
The opacity of the object when Blending Mode is set to Transparency
The Texture tab shows settings regarding bitmap textures on the surface of objects. This tab is not available for all objects.
Texture Mode:
Controls how texture is blended with the object color
Decal | |
Modulate | |
Blend | |
Replace |
Image Alpha:
Defines how Alpha (opacity) is defined for a texture image
Default | Uses opacity as defined by user (in Front and Back tabs) |
AlphaFromIntensity | Alpha (opacity) value is deduced from RGB components intensity (the brighter, the more opaque) |
SuperBlackTransparent | Pixels with an RGB color of (0, 0, 0) are completely transparent, others are completely opaque |
Luminance | The luminance value is calculated for each pixel and used for RGB and Alpha values |
LuminanceSqrt | Same as Luminance but with a squared luminance |
Opaque | Alpha (opacity) is uniformously set to 1.0 (all opaque) |
TopLeftPointColorTransparent | Points of the same color as the top left point of the bitmap are transparent, others are opaque. |
InverseLuminance | Inverse of Luminance |
MagFilter:
Defines how pixels are shown.
Nearest | Pixels are not interpolated (blocky appearance) |
Linear | Pixels are interpolated (smooth appearance) |
Enabled:
Texture is not shown when not checked