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geoscene3d:application:misc:material_editor

Material Editor

Advanced object material settings are edited using the Advanced Material Properties Editor. The Material Editor is available for most scene objects. However, not all features in the Material Editor is available for all objects.

General Tab

Blending Mode:
The blending mode controls how objects blend with other objects. In other words how they render them selves on top of other objects.


Opaque

No blending. Object is fully rendered. Objects rendered below the object are not visible through the object.

Transparency

Alpha blending. The alpha values (opacity) ranging from 0 to 1 controls the opacity of the object. 0 is fully transparent, 1 is fully opaque.

Additive

Additive blending

AlphaTest50

Opaque blending, with alpha-testing at 50% (full transparency if alpha is below 0.5, full opacity otherwise)

AlphaTest100

Opaque blending, with alpha-testing at 100%

Modulate

Modulation blending

Lighting:
Activates lighting. Most objects (except surfaces) are lit by light sources. The objects are shaded on sides facing away from the light source.

Ignore Fog:
Ignores fog. If this option is checked the object shows fully through the scene fog. Fog settings for the scene is configured in the Camera settings dialog.

Front and Back Tabs

The settings in the Front and Back tabs shows options for the back and front portions of objects. Not all settings are available for all objects.

Diffuse Color…
The color resulting from light diffusing (reflecting) off the surface of the object. Active when the object is lit, and if lighting is not ignored by the object.

Ambient Color…
The color resulting from background light diffusing (reflecting) off the shaded parts of the object. Active when the object is lit, and if lighting is not ignored by the object.

Emission Color…
Colored light emitted from the object it self when lighting is ignored (no shades).

Polygon Mode:
Controls wether the object is rendered as filled faces, lines or points.

Opacity:
The opacity of the object when Blending Mode is set to Transparency

Texture Tab:

The Texture tab shows settings regarding bitmap textures on the surface of objects. This tab is not available for all objects.

Texture Mode:
Controls how texture is blended with the object color


Decal

Modulate

Blend

Replace

Image Alpha:
Defines how Alpha (opacity) is defined for a texture image


Default

Uses opacity as defined by user (in Front and Back tabs)

AlphaFromIntensity

Alpha (opacity) value is deduced from RGB components intensity (the brighter, the more opaque)

SuperBlackTransparent

Pixels with an RGB color of (0, 0, 0) are completely transparent, others are completely opaque

Luminance

The luminance value is calculated for each pixel and used for RGB and Alpha values

LuminanceSqrt

Same as Luminance but with a squared luminance

Opaque

Alpha (opacity) is uniformously set to 1.0 (all opaque)

TopLeftPointColorTransparent

Points of the same color as the top left point of the bitmap are transparent, others are opaque.

InverseLuminance

Inverse of Luminance

MagFilter:
Defines how pixels are shown.


Nearest

Pixels are not interpolated (blocky appearance)

Linear

Pixels are interpolated (smooth appearance)

Enabled:
Texture is not shown when not checked


Permalink geoscene3d/application/misc/material_editor.txt · Last modified: 2020/03/21 19:24 by rebecca130301_gmail.com