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| tutorials:adddata:surfaces [2020/01/07 13:31] – [Step 1. Open Add Data Wizard] gs3d | tutorials:adddata:surfaces [2020/03/25 11:07] (current) – removed gs3d | ||
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| - | ====== Adding Surfaces ====== | ||
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| - | This tutorial will show how to add grid surfaces from a Surfer grid file source. | ||
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| - | ==== Requirements ==== | ||
| - | |||
| - | === Module === | ||
| - | |||
| - | FIXME | ||
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| - | === Data === | ||
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| - | 1. Open any project, e.g, the project you created in the tutorial: | ||
| - | 2. You also need a .grd file locally on your computer. In this tutorial we add a surface interpolated using the algorithms kriging and Inverse Distance Weighting respectively, | ||
| - | |||
| - | |||
| - | ====== Adding Surfaces ====== | ||
| - | |||
| - | This tutorial will show how to add grid surfaces from a Surfer grid file source. | ||
| - | |||
| - | ==== Requirements ==== | ||
| - | |||
| - | === Module === | ||
| - | |||
| - | FIXME | ||
| - | |||
| - | === Data === | ||
| - | |||
| - | 1. Open any project, e.g, the project you created in the tutorial: | ||
| - | 2. You also need a .grd file locally on your computer. In this tutorial we add a surface interpolated using the algorithms kriging and Inverse Distance Weighting respectively, | ||
| - | |||
| - | |||
| - | ==== Step 2. Color Scale ==== | ||
| - | |||
| - | 1. Right click the surface in 3D and select " | ||
| - | 2. Go to the " | ||
| - | 3. In the " | ||
| - | 4. Press the "Color Scale…" | ||
| - | 5. Press the " | ||
| - | 6. Press " | ||
| - | 7. Press " | ||
| - | 2. Move the camera up or down to roughly the same elevation as the two surfaces.\\ | ||
| - | 3. Press CTRL+I to increase near plane cut off for the camera. You should be able to see the difference between the two surfaces clearly. Press CTRL+U to decrease the offset.\\ | ||
| - | 4. This illustrates the difference between the interpolation algorithms " | ||
| - | |||
