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- | ====== Add 3D Files ====== | ||
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- | This tutorial will show how to add objects from 3D files like *.3ds (3D Studio Max) to a project. | ||
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- | ==== Requirements ==== | ||
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- | === Module === | ||
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- | FIXME | ||
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- | === Data === | ||
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- | You can use any project e.g. the project you created in the tutorial: [[: | ||
- | \\ | ||
- | **Freeform File Types** \\ | ||
- | Below is listed the Freeform file types which is possible to visualize in GeoScene3D: | ||
- | 3D Studio Max File (*.3ds)\\ | ||
- | GNU Triangulated Surface (*.gts)\\ | ||
- | Lightwave (*.lwo)\\ | ||
- | Milkshape (*.ms3d)\\ | ||
- | Normal Mapper (*.nmf)\\ | ||
- | NURBS (*.nurbs)\\ | ||
- | Wavefront (*.obj)\\ | ||
- | Triangular Irregular Network (*.tin)\\ | ||
- | Virtual Reality Model (*.wrl) | ||
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- | The most tested format is *.3ds - it is recommended to convert other formats than the above listed formats to *.3ds format. | ||
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- | Note: Not all file formats have been tested properly for use in GeoScene3D. | ||
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- | ---- | ||
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- | ==== Step 1. Add Object ==== | ||
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- | 1. Right click the " | ||
- | {{: | ||
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- | 2. Name the object " | ||
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- | 3. Go to the " | ||
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- | 4. Press the browse button […] next to the " | ||
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- | 5. Back in the " | ||
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- | 6. Press " | ||
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- | 7. Press " | ||
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- | 8. To locate the object, right-clicking the object in the object manager and select "Move Camera To Object Position" | ||
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- | ==== Step 2. Configure Object ==== | ||
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- | 1. Double click the object or node in the Object Manager to open the " | ||
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- | 2. Set " | ||
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- | 3. To locate the object, right-clicking the object in the object manager and select "Move Camera To Object Position" | ||
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- | 4. Double click the object to open the " | ||
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- | 5. Got to the Material tab. Press the " | ||
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- | ==== Step 3. Result ==== | ||
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- | {{: | ||
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