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| tutorials:adddata:3d [2020/01/07 14:58] – [Step 2. Configure Object] gs3d | tutorials:adddata:3d [2020/03/25 11:06] (current) – removed gs3d | ||
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| - | ====== Adding 3D Files ====== | ||
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| - | This tutorial will show how to add objects from 3D files like *.3ds (3D Studio Max) to a project. | ||
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| - | ==== Requirements ==== | ||
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| - | === Module === | ||
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| - | FIXME | ||
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| - | === Data === | ||
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| - | You can use any project e.g. the project you created in the tutorial: [[: | ||
| - | \\ | ||
| - | **Freeform File Types** \\ | ||
| - | Below is listed the Freeform file types which is possible to visualize in GeoScene3D: | ||
| - | 3D Studio Max File (*.3ds)\\ | ||
| - | GNU Triangulated Surface (*.gts)\\ | ||
| - | Lightwave (*.lwo)\\ | ||
| - | Milkshape (*.ms3d)\\ | ||
| - | Normal Mapper (*.nmf)\\ | ||
| - | NURBS (*.nurbs)\\ | ||
| - | Wavefront (*.obj)\\ | ||
| - | Triangular Irregular Network (*.tin)\\ | ||
| - | Virtual Reality Model (*.wrl) | ||
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| - | The most tested format is *.3ds - it is recommended to convert other formats than the above listed formats to *.3ds format. | ||
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| - | Note: Not all file formats have been tested properly for use in GeoScene3D. | ||
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| - | ---- | ||
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| - | ==== Step 1. Add Object ==== | ||
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| - | 1. Right click the " | ||
| - | {{: | ||
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| - | 2. Name the object " | ||
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| - | 3. Go to the " | ||
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| - | 4. Press the browse button […] next to the " | ||
| - | {{: | ||
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| - | 5. Back in the " | ||
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| - | 6. Press " | ||
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| - | 7. Press " | ||
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| - | 8. To locate the object, right-clicking the object in the object manager and select "Move Camera To Object Position" | ||
| - | {{: | ||
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| - | ==== Step 2. Configure Object ==== | ||
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| - | 1. Double click the object or node in the Object Manager to open the " | ||
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| - | 2. Set " | ||
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| - | 3. To locate the object, right-clicking the object in the object manager and select "Move Camera To Object Position" | ||
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| - | 4. Double click the object to open the " | ||
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| - | 5. Got to the Material tab. Press the " | ||
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| - | ==== Step 3. Result ==== | ||
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