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geoscene3d:qc_and_statistics:3dgridthicknessqc [2021/07/30 07:23] – rj | geoscene3d:qc_and_statistics:3dgridthicknessqc [2021/07/30 09:32] (current) – external edit 127.0.0.1 | ||
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- | __false__ | + | ====== 3D Grid Thickness QC ====== |
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+ | This tutorial shows how to use the tool 'Voxel Model Quality Control' | ||
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+ | __**Requirements: | ||
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+ | * Voxel model | ||
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+ | ---- | ||
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+ | ==== Option 1. Floating value 3D Grid ==== | ||
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+ | 1. Open a profile and the according legend and register the range of resistivities. | ||
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+ | * Between the terrain surface (pink) and the KGL surface (yellow) almost all resistivity values are observed with the highest values around 60 <font 11pt/ | ||
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+ | {{: | ||
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+ | 1. "QC and Statistics" | ||
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+ | 2. "Min. Value: 60" and "Max. Value: 1000" <font 11pt/ | ||
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+ | {{: | ||
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+ | 3. You can choose the surfaces for where the calculation is needed by clicking the upper and lower constraint | ||
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+ | 4. Name the resulting 2D surface <font 11pt color: inherit background-color: | ||
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+ | * The new surface can be found in object manager. | ||
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+ | {{: | ||
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+ | 5. Activate the new surface. Also rightclick your profile <font 11pt color: inherit; background-color: | ||
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+ | * The cumulated resisitivity thickness chart is visualized in the top plot. | ||
+ | * The y-axis on the top plot shows the number of cumulative meters of voxels with resistivities between 60 and 1000 in the constrained area. | ||
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+ | {{: | ||
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+ | * The picture below shows the map before the new resistivity layer was made with interval [60; | ||
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+ | {{: | ||
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+ | * Next picture visualize the automatic feature from step 4 where the bottom left corner on the map shows the different cumulated resistivity values in the interval [60;1000] as an isopach map. In the map it can be observed that the green area contains the biggest concentration of the resistivity interval. | ||
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+ | {{: | ||
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+ | ==== Option 2. Discrete value 3D Grid ==== | ||
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+ | * Open profile and activate lithogies and deactivate resisitivites. | ||
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+ | 1. To show the lithology legend go to Object Manager <font 11pt color: inherit; background-color: | ||
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+ | {{: | ||
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+ | 2. Repeat step 1.1. just for discrete values. Pick as many lithologies as wanted for analyzation <font 11pt"> | ||
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+ | {{: | ||
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+ | 3. Repeat step 1.3. for constraints. | ||
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+ | 4. Repeat step 1.4. for naming the new surface. | ||
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+ | 5. Repeat step 1.5. to show the resulting top plot and the location and extent on the map. | ||
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+ | {{: | ||
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+ | * As before the cumulated voxel thickness is automatically transferred to the map. | ||
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+ | {{: | ||