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| geoscene3d:building_a_voxel_model:vectorsblending [2020/02/23 17:57] – created rebecca130301_gmail.com | geoscene3d:building_a_voxel_model:vectorsblending [2020/03/23 22:09] (current) – external edit 127.0.0.1 | ||
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| ==== Requirements ==== | ==== Requirements ==== | ||
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| - | === Module === | ||
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| - | FIXME | ||
| === Data === | === Data === | ||
| The vector file should be a shape file with a database file included as well as a .prj, .qpj, and a .shx file.\\ | The vector file should be a shape file with a database file included as well as a .prj, .qpj, and a .shx file.\\ | ||
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| ==== Step 1. Adding the vector data ==== | ==== Step 1. Adding the vector data ==== | ||
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| //**When finished adding the vector files, please remember to press “refresh” in the “Object manager”. Remember to press “refresh”, | //**When finished adding the vector files, please remember to press “refresh” in the “Object manager”. Remember to press “refresh”, | ||
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| ==== Step 2. Changing the visualization in GeoScene3D. ==== | ==== Step 2. Changing the visualization in GeoScene3D. ==== | ||
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| Vectors on the profiles: The gray solid box are a building fittet with the “bottom fit” to the terrain surface. The blue pipe is a water pipe given a 1 m radius and fittet with “center fit” to the terrain surface with an vertical offset of -1 m. The blue solid box is a section of a road with the geometry from the vector database and fitted with “top fit” to the terrain surface.\\ | Vectors on the profiles: The gray solid box are a building fittet with the “bottom fit” to the terrain surface. The blue pipe is a water pipe given a 1 m radius and fittet with “center fit” to the terrain surface with an vertical offset of -1 m. The blue solid box is a section of a road with the geometry from the vector database and fitted with “top fit” to the terrain surface.\\ | ||
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| ==== Step 3. Edit the 3D grid/voxel grid ==== | ==== Step 3. Edit the 3D grid/voxel grid ==== | ||
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| 8. Check if the calculation produces the expected result and save the changes to the voxel grid. Click “Stop edit session”, and confirm to save the edits.\\ | 8. Check if the calculation produces the expected result and save the changes to the voxel grid. Click “Stop edit session”, and confirm to save the edits.\\ | ||
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| ==== Step 4. The result ==== | ==== Step 4. The result ==== | ||
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| ==== Step 5. Multiblend with respect for the newest data ==== | ==== Step 5. Multiblend with respect for the newest data ==== | ||
