Differences
This shows you the differences between two versions of the page.
Next revision | Previous revision | ||
geoscene3d:building_a_voxel_model:vectorsblending [2020/02/23 17:57] – created rebecca130301_gmail.com | geoscene3d:building_a_voxel_model:vectorsblending [2020/03/23 22:09] (current) – external edit 127.0.0.1 | ||
---|---|---|---|
Line 5: | Line 5: | ||
==== Requirements ==== | ==== Requirements ==== | ||
- | |||
- | === Module === | ||
- | |||
- | FIXME | ||
=== Data === | === Data === | ||
The vector file should be a shape file with a database file included as well as a .prj, .qpj, and a .shx file.\\ | The vector file should be a shape file with a database file included as well as a .prj, .qpj, and a .shx file.\\ | ||
- | {{: | + | {{: |
---- | ---- | ||
- | |||
==== Step 1. Adding the vector data ==== | ==== Step 1. Adding the vector data ==== | ||
Line 39: | Line 35: | ||
\\ | \\ | ||
//**When finished adding the vector files, please remember to press “refresh” in the “Object manager”. Remember to press “refresh”, | //**When finished adding the vector files, please remember to press “refresh” in the “Object manager”. Remember to press “refresh”, | ||
- | |||
- | |||
==== Step 2. Changing the visualization in GeoScene3D. ==== | ==== Step 2. Changing the visualization in GeoScene3D. ==== | ||
Line 58: | Line 52: | ||
Vectors on the profiles: The gray solid box are a building fittet with the “bottom fit” to the terrain surface. The blue pipe is a water pipe given a 1 m radius and fittet with “center fit” to the terrain surface with an vertical offset of -1 m. The blue solid box is a section of a road with the geometry from the vector database and fitted with “top fit” to the terrain surface.\\ | Vectors on the profiles: The gray solid box are a building fittet with the “bottom fit” to the terrain surface. The blue pipe is a water pipe given a 1 m radius and fittet with “center fit” to the terrain surface with an vertical offset of -1 m. The blue solid box is a section of a road with the geometry from the vector database and fitted with “top fit” to the terrain surface.\\ | ||
{{: | {{: | ||
- | |||
==== Step 3. Edit the 3D grid/voxel grid ==== | ==== Step 3. Edit the 3D grid/voxel grid ==== | ||
Line 90: | Line 83: | ||
8. Check if the calculation produces the expected result and save the changes to the voxel grid. Click “Stop edit session”, and confirm to save the edits.\\ | 8. Check if the calculation produces the expected result and save the changes to the voxel grid. Click “Stop edit session”, and confirm to save the edits.\\ | ||
{{: | {{: | ||
- | |||
==== Step 4. The result ==== | ==== Step 4. The result ==== | ||
Line 97: | Line 89: | ||
{{: | {{: | ||
{{: | {{: | ||
- | |||
==== Step 5. Multiblend with respect for the newest data ==== | ==== Step 5. Multiblend with respect for the newest data ==== |