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geoscene3d:building_a_voxel_model:vectorsblending [2020/02/23 17:57] – created rebecca130301_gmail.comgeoscene3d:building_a_voxel_model:vectorsblending [2020/03/23 22:09] (current) – external edit 127.0.0.1
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 ==== Requirements ==== ==== Requirements ====
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-=== Module === 
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-FIXME 
  
 === Data === === Data ===
  
 The vector file should be a shape file with a database file included as well as a .prj, .qpj, and a .shx file.\\ The vector file should be a shape file with a database file included as well as a .prj, .qpj, and a .shx file.\\
-{{:tutorials:themecalc:e4433ab9df4ca4163adf3c205891a971.png}}\\+{{:tutorials:themecalc:e4433ab9df4ca4163adf3c205891a971.png}} 
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 ==== Step 1. Adding the vector data ==== ==== Step 1. Adding the vector data ====
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 \\ \\
 //**When finished adding the vector files, please remember to press “refresh” in the “Object manager”. Remember to press “refresh”, every time you change parameters affecting the visualization.** // //**When finished adding the vector files, please remember to press “refresh” in the “Object manager”. Remember to press “refresh”, every time you change parameters affecting the visualization.** //
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 ==== Step 2. Changing the visualization in GeoScene3D. ==== ==== Step 2. Changing the visualization in GeoScene3D. ====
  
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 Vectors on the profiles: The gray solid box are a building fittet with the “bottom fit” to the terrain surface. The blue pipe is a water pipe given a 1 m radius and fittet with “center fit” to the terrain surface with an vertical offset of -1 m. The blue solid box is a section of a road with the geometry from the vector database and fitted with “top fit” to the terrain surface.\\ Vectors on the profiles: The gray solid box are a building fittet with the “bottom fit” to the terrain surface. The blue pipe is a water pipe given a 1 m radius and fittet with “center fit” to the terrain surface with an vertical offset of -1 m. The blue solid box is a section of a road with the geometry from the vector database and fitted with “top fit” to the terrain surface.\\
 {{:tutorials:themecalc:0389aa06cfd3078a09f0dee0dcedeff7.png}} {{:tutorials:themecalc:0389aa06cfd3078a09f0dee0dcedeff7.png}}
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 ==== Step 3. Edit the 3D grid/voxel grid ==== ==== Step 3. Edit the 3D grid/voxel grid ====
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 8. Check if the calculation produces the expected result and save the changes to the voxel grid. Click “Stop edit session”, and confirm to save the edits.\\ 8. Check if the calculation produces the expected result and save the changes to the voxel grid. Click “Stop edit session”, and confirm to save the edits.\\
 {{:tutorials:themecalc:8202115a0046a9d0537da80f9324e2fa.png}} {{:tutorials:themecalc:8202115a0046a9d0537da80f9324e2fa.png}}
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 ==== Step 4. The result ==== ==== Step 4. The result ====
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 {{:tutorials:themecalc:c8756bd7b947aeed6391a68b4d1c6c5b.png}}\\ {{:tutorials:themecalc:c8756bd7b947aeed6391a68b4d1c6c5b.png}}\\
 {{:tutorials:themecalc:39d8681576ced7f524613aeacf89c4e6.png}} {{:tutorials:themecalc:39d8681576ced7f524613aeacf89c4e6.png}}
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 ==== Step 5. Multiblend with respect for the newest data ==== ==== Step 5. Multiblend with respect for the newest data ====

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