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| geoscene3d:application:interpolation:interpolation_algorithms:nearest_neighbor [2020/01/29 13:55] – created gs3d | geoscene3d:application:interpolation:interpolation_algorithms:nearest_neighbor [2020/02/02 15:25] (current) – rebecca130301_gmail.com | ||
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| - | 8-) | + | ====== Nearest Neighbor ====== |
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| + | Nearest-neighbor interpolation is a simple method of multivariate interpolation in one or more dimensions. The Nearest-neighbor algorithm selects the value of the nearest point and does not consider the values of neighboring points at all, yielding a piecewise-constant interpolant. | ||
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| + | A detailed description of the algorithm is beyond the scope of this documentation\\ | ||
| + | See: [[http:// | ||
| + | for a summary description and references. | ||
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