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geoscene3d:application:interpolation:interpolation_algorithms:nearest_neighbor [2020/01/29 13:55] – created gs3d | geoscene3d:application:interpolation:interpolation_algorithms:nearest_neighbor [2020/02/02 17:25] (current) – external edit 127.0.0.1 | ||
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- | 8-) | + | ====== Nearest Neighbor ====== |
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+ | Nearest-neighbor interpolation is a simple method of multivariate interpolation in one or more dimensions. The Nearest-neighbor algorithm selects the value of the nearest point and does not consider the values of neighboring points at all, yielding a piecewise-constant interpolant. | ||
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+ | A detailed description of the algorithm is beyond the scope of this documentation\\ | ||
+ | See: [[http:// | ||
+ | for a summary description and references. | ||
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