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geoscene3d:application:general_settings [2020/01/29 16:11] – rebecca130301_gmail.com | geoscene3d:application:general_settings [2020/02/10 17:49] (current) – external edit 127.0.0.1 | ||
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The " | The " | ||
- | General Tab | + | ==== General Tab ==== |
- | + | ||
- | Automatically Freeze Viewers Not Focused (Perfomance) | + | |
+ | **Automatically Freeze Viewers Not Focused (Perfomance)** \\ | ||
Viewers that are not currently focused will not be refreshed. Only the active focused viewer is refreshed. To refresh an inactive viewer simply click the title bar of the window to activate it. This option optimizes performance considerably. | Viewers that are not currently focused will not be refreshed. Only the active focused viewer is refreshed. To refresh an inactive viewer simply click the title bar of the window to activate it. This option optimizes performance considerably. | ||
- | Automatically Update Frozen Viewers | + | **Automatically Update Frozen Viewers** \\ |
Viewers that are automatically frozen will be updated at an interval of a few seconds. | Viewers that are automatically frozen will be updated at an interval of a few seconds. | ||
- | Conserve CPU When Application Is Not Focused | + | **Conserve CPU When Application Is Not Focused** \\ |
To enable keyboard navigation and animations GeoScene3D uses an internal clock which generates CPU load. When this option is checked this internal clock is turned off when the application looses focus or if the user is inactive. Note: If animations are running the internal clock will not be turned off and CPU performance will not drop when the application looses focus. | To enable keyboard navigation and animations GeoScene3D uses an internal clock which generates CPU load. When this option is checked this internal clock is turned off when the application looses focus or if the user is inactive. Note: If animations are running the internal clock will not be turned off and CPU performance will not drop when the application looses focus. | ||
- | Automatically Round New Scene Extent | + | **Automatically Round New Scene Extent** \\ |
- | + | The coordinates of a new scene extent is rounded to the nearest whole number as described below.\\ | |
- | The coordinates of a new scene extent is rounded to the nearest whole number as described below. | + | |
If the extent of the scene is 0-10 meter, no rounding occurs, if the extent is 10-100 meter, rounding to the nearest meter, if the extent is 100-1000 meter, rounding to the nearest 10 meter, if the extent is above 1000 meter, rounding to the nearest 100 meter. | If the extent of the scene is 0-10 meter, no rounding occurs, if the extent is 10-100 meter, rounding to the nearest meter, if the extent is 100-1000 meter, rounding to the nearest 10 meter, if the extent is above 1000 meter, rounding to the nearest 100 meter. | ||
- | Show Object Color In Object Manager | + | **Show Object Color In Object Manager** \\ |
If selected, the color settings of the objects are visible in the Object manager. | If selected, the color settings of the objects are visible in the Object manager. | ||
- | Multi Threading | + | **Multi Threading** \\ |
Uses multiple CPU cores when possible | Uses multiple CPU cores when possible | ||
- | Trim Process Memory Before Saving | + | **Trim Process Memory Before Saving** \\ |
- | + | Optimizes memory usage when project is saved. See [[: | |
- | Optimizes memory usage when project is saved. See [[: | + | |
- | + | ||
- | Auto Expand Object Manager Tree When Clicking Object | + | |
+ | **Auto Expand Object Manager Tree When Clicking Object** \\ | ||
When checked the object manager tree automatically expands and highlights the tree node representing an object clicked in a 3D viewer or profile window | When checked the object manager tree automatically expands and highlights the tree node representing an object clicked in a 3D viewer or profile window | ||
- | Log File Tab | + | ==== Log File Tab ==== |
- | + | ||
- | Log File | + | |
+ | **Log File** \\ | ||
Activates log file | Activates log file | ||
- | Log File Name | + | **Log File Name** \\ |
Path and Name of current log file | Path and Name of current log file | ||
- | Mouse Position Tab | + | ==== Mouse Position Tab ==== |
The current mouse position is automatically shown in all maps, profile windows, and 3D viewers. This tab contain settings that control how the mouse position is shown. | The current mouse position is automatically shown in all maps, profile windows, and 3D viewers. This tab contain settings that control how the mouse position is shown. | ||
- | 3D Scene | + | **3D Scene** \\ |
+ | __Size:__ Size of the wire cross in scene units.\\ | ||
+ | __Width:__ Line width in pixels | ||
- | Size: | + | **Maps** \\ |
- | Size of the wire cross in scene units. | + | __Size: |
+ | __Width:__ Line width in pixels | ||
- | Width: | + | **Profiles** \\ |
- | Line width in pixels | + | __Size:__ Size of the horizontal line in the wire cross in pixels\\ |
+ | __Width: | ||
+ | ==== Backup Tab ==== | ||
- | Maps | + | A backup of the project gsmod file is automatically created each time the project is saved. The created backup file has the same name as the backed up file with the addition of " |
- | Size: | + | __Automatically Delete Old Backup Files (move to recycle bin):__ Old backup files are automatically deleted (moved to the recycle bin).\\ |
- | Size of the wire cross in pixels | + | __Number of backup files to keep:__ When the number |
- | Width: | ||
- | Line width in pixels | ||
- | Profiles | + | ==== Grids Tab ==== |
- | + | ||
- | Size: | + | |
- | Size of the horizontal line in the wire cross in pixels | + | |
- | + | ||
- | Width: | + | |
- | Line width in pixels | + | |
- | + | ||
- | Backup Tab | + | |
- | + | ||
- | A backup of the project gsmod file is automatically created each time the project is saved. The created backup file has the same name as the backed up file with the addition of " | + | |
- | + | ||
- | Automatically Delete Old Backup Files (move to recycle bin): | + | |
- | Old backup files are automatically deleted (moved to the recycle bin). | + | |
- | + | ||
- | Number of backup files to keep: | + | |
- | When the number of backup files exceeds this number the oldest backup files are deleted (moved to recycle bin). | + | |
- | + | ||
- | Grids Tab | + | |
Internal 2D Grid Value Type. The double-precision grid value type uses more memory compared to the single-precision grid value type. | Internal 2D Grid Value Type. The double-precision grid value type uses more memory compared to the single-precision grid value type. | ||
- | Single | + | __Single |
- | The grid is stored in memory with single-precision values (4 bytes for each grid node) | + | __Double |
- | + | ==== Editing Tab ==== | |
- | Double | + | |
- | The grid is stored in memory with double-precision values (8 bytes for each grid node) | + | |
- | + | ||
- | Editing Tab | + | |
- | + | ||
- | Automatically Add Edited Object to Map: | + | |
- | If selected, the edited object will automatically be added to the Map. | + | |
- | Show Editor Toolbars in Windows | + | __Automatically Add Edited Object to Map__: If selected, the edited object will automatically be added to the Map. |
- | Main Window: | + | **Show Editor Toolbars |
- | Show/Hide editor toolbar | + | |
- | Profile Windows: | + | __Main Window:__ Show/Hide editor toolbar in the editor tool window.\\ |
- | Show/Hide editor toolbar in no or all profile windows. | + | __Profile Windows: |
+ | __Map Windows:__ Show/Hide editor toolbar in no or all map windows | ||
- | Map Windows: | + | //NOTE: Changes will take effect when edit session is restarted |
- | Show/Hide editor toolbar in no or all map windows | + | |
- | NOTE: Changes will take effect when edit session is restarted or windows reopened | ||
- | Online Tab | + | ==== Online Tab ==== |
- | Internet | + | __Internet |
- | Timeout in milliseconds for internet services. | + | |