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geoscene3d:add_surfaces:surfaces_2dgrids [2021/01/06 17:46] – [Requirements] gs3dgeoscene3d:add_surfaces:surfaces_2dgrids [2021/07/23 15:13] (current) – external edit 127.0.0.1
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 2. Press "Next" to go to the "Select Source" page.\\ 2. Press "Next" to go to the "Select Source" page.\\
-3. Open the grid file "KGL_Kriging.grd".\\ +3. Open the grid file "KGL_Kriging.grd". 
-{{:tutorials:adddata:7fed51939a171c484e921e7a857d8274.jpg|7fed51939a171c484e921e7a857d8274.jpg}}\\ + 
-\\ +  * 3A: It is possible to add multiple Surfaces, using 'Select Multiple (.grd only)"
-4. Press "Next" to go to the "Finish" page\\ + 
-5. Type a name for the new object.\\ +{{:tutorials:adddata:7fed51939a171c484e921e7a857d8274.jpg|7fed51939a171c484e921e7a857d8274.jpg}} \\  \\ 4. Press "Next" to go to the "Finish" page \\ 5. Type a name for the new object. \\ 6. Define key object node in the Object Manager, in this case "Surfaces" \\ 7. Press "Finish". \\ {{:tutorials:adddata:bdc26e260f1097475bb26fefe671e2ab.jpg|bdc26e260f1097475bb26fefe671e2ab.jpg}} \\  \\ 8. The KGL_Kriging will show in the Object Manager under "Surfaces" and will appears in the 3D camera window as in image below. \\ {{:tutorials:adddata:35bcb078f6903b712f61ae1afb566b8b.jpg|35bcb078f6903b712f61ae1afb566b8b.jpg}}
-6. Define key object node in the Object Manager, in this case "Surfaces"\\ +
-7. Press "Finish".\\ +
-{{:tutorials:adddata:bdc26e260f1097475bb26fefe671e2ab.jpg|bdc26e260f1097475bb26fefe671e2ab.jpg}}\\ +
-\\ +
-8. The KGL_Kriging will show in the Object Manager under "Surfaces" and will appears in the 3D camera window as in image below.\\ +
-{{:tutorials:adddata:35bcb078f6903b712f61ae1afb566b8b.jpg|35bcb078f6903b712f61ae1afb566b8b.jpg}}+
  
 ==== Step 2. Color Scale ==== ==== Step 2. Color Scale ====
  
-1. Right click the surface in 3D and select "Object Properties" from the menu to open the Surface properties dialog.\\ +1. Right click the surface in 3D and select "Object Properties" from the menu to open the Surface properties dialog. \\ 2. Go to the "Material" tab. \\ 3. In the "Surface Bitmap Mode" box select "Color Scale" in the dropdown list and keep the default resolution of 1024. \\ 4. Press the "Color Scale…" button to show the "Color Scale Editor". \\ 5. Press the "Predefined" button and select the color scale "Elevation Of Good Conductor". \\ {{:tutorials:adddata:82c72fe28b29ae4e0baeb053a1d15892.png}} \\  \\ 6. Press "OK" to close the "Color Scale Editor". \\ 7. Press "OK" to close the "Surface" editor. \\ {{:tutorials:adddata:22b3b6187bfe8c8bf2dfeb5973349537.jpg|22b3b6187bfe8c8bf2dfeb5973349537.jpg}}
-2. Go to the "Material" tab.\\ +
-3. In the "Surface Bitmap Mode" box select "Color Scale" in the dropdown list and keep the default resolution of 1024.\\ +
-4. Press the "Color Scale…" button to show the "Color Scale Editor".\\ +
-5. Press the "Predefined" button and select the color scale "Elevation Of Good Conductor".\\ +
-{{:tutorials:adddata:82c72fe28b29ae4e0baeb053a1d15892.png}}\\ +
-\\ +
-6. Press "OK" to close the "Color Scale Editor".\\ +
-7. Press "OK" to close the "Surface" editor.\\ +
-{{:tutorials:adddata:22b3b6187bfe8c8bf2dfeb5973349537.jpg|22b3b6187bfe8c8bf2dfeb5973349537.jpg}}+
  
 ==== Step 3. Add Another Surface ==== ==== Step 3. Add Another Surface ====
  
-1. Repeat Steps 1 using the file "KGL_InvDist.grd". Name the object "IDW".\\ +1. Repeat Steps 1 using the file "KGL_InvDist.grd". Name the object "IDW". \\ {{:tutorials:adddata:e504966936771a6b0c1cd0bec3f65d21.jpg|e504966936771a6b0c1cd0bec3f65d21.jpg}}
-{{:tutorials:adddata:e504966936771a6b0c1cd0bec3f65d21.jpg|e504966936771a6b0c1cd0bec3f65d21.jpg}}+
  
 ==== Step 4. Results; Compare the Two Surfaces ==== ==== Step 4. Results; Compare the Two Surfaces ====
  
-1. Make all other surfaces except the two we just added invisible (uncheck in the Object Manager tree).\\ +1. Make all other surfaces except the two we just added invisible (uncheck in the Object Manager tree). \\ 2. Move the camera up or down to roughly the same elevation as the two surfaces. \\ 3. Press CTRL+I to increase near plane cut off for the camera. You should be able to see the difference between the two surfaces clearly. Press CTRL+U to decrease the offset. \\ 4. This illustrates the difference between the interpolation algorithms "Inverse Distance Weighting" and "Kriging". It is important to decide which surface further interpreting is made from. \\ {{:tutorials:adddata:5b07be29b43e6fd19c5a11f60d1f57cc.jpg|5b07be29b43e6fd19c5a11f60d1f57cc.jpg}}
-2. Move the camera up or down to roughly the same elevation as the two surfaces.\\ +
-3. Press CTRL+I to increase near plane cut off for the camera. You should be able to see the difference between the two surfaces clearly. Press CTRL+U to decrease the offset.\\ +
-4. This illustrates the difference between the interpolation algorithms "Inverse Distance Weighting" and "Kriging". It is important to decide which surface further interpreting is made from.\\ +
-{{:tutorials:adddata:5b07be29b43e6fd19c5a11f60d1f57cc.jpg|5b07be29b43e6fd19c5a11f60d1f57cc.jpg}}+
  
  

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