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| geoscene3d:add_map_data:layersinmapwindows [2020/03/03 08:03] – gs3d | geoscene3d:add_map_data:layersinmapwindows [2021/07/13 12:18] (current) – external edit 127.0.0.1 | ||
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| - | ====== | + | ====== |
| - | This tutorial will show how to create a simple | + | This tutorial will show how to create a simple |
| ==== Requirements ==== | ==== Requirements ==== | ||
| - | |||
| - | === Module === | ||
| - | |||
| - | FIXME | ||
| === Data === | === Data === | ||
| - | You need project containing a map e.g. a projected created in the [[:tutorials:setup:newproj|Creating a New Project]] tutorials. If the map has been deleted, or if you want to create a new map, simply right click the " | + | You need project containing a map e.g. a projected created in the [[:geoscene3d:setup_a_new_project:createnewproject|Creating a New Project]] tutorials. If the map has been deleted, or if you want to create a new map, simply right click the " |
| {{: | {{: | ||
| ---- | ---- | ||
| + | |||
| + | {{vimeo> | ||
| ==== Step 1. Adding a Bitmap ==== | ==== Step 1. Adding a Bitmap ==== | ||
| Line 28: | Line 26: | ||
| 5. Press the " | 5. Press the " | ||
| 6. Press " | 6. Press " | ||
| - | 7. Move your scene extent to the area southeast of Aarhus. See the tutorial [[:tutorials:setup:sceneextent|Moving Scene Extent]] | + | 7. Move your scene extent to the area southeast of Aarhus. See the tutorial [[:geoscene3d:setup_a_new_project:movesceneextent|Moving Scene Extent]] |
| ==== Step 2. Adding Shape Files ==== | ==== Step 2. Adding Shape Files ==== | ||
| - | 1.Press the "Add Map Layer Wizard" | + | 1. Press the "Add Map Layer Wizard" |
| 2. Check the " | 2. Check the " | ||
| 3. Press the " | 3. Press the " | ||
| Line 51: | Line 49: | ||
| {{: | {{: | ||
| - | 2. Note: If the map is not draped on to the surface it can be due to the terrain material settings. In the Object Manager, right-click the terrain surface, select Object Properties… and set the material options as illustrated in below image.\\ | + | 2. Note: If the map is not draped on to the surface it can be due to the terrain material settings. In the Object Manager, right-click the terrain surface, select |
| {{: | {{: | ||
