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        <title>Objects</title>
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The 3D objects shown in the scene represent data of various types. Objects have a number of common properties.

Each object is positioned in 3D space using the global X, Y, and Z axes (easting, northing, elevation) of the scene. In addition to the scene coordinate system each object has a local coordinate system. Some objects may be rotated around each of the three axes in the local coordinate system.</description>
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A scene is build in a regular orthogonal coordinate system (perpendicular axes).


NOTE
:  

Because no transformations are done in GeoScene3D all data added to the project must be in the same coordinate system. The coordinate system can be any locally based system or within one UTM zone using same datum for all data, e.g., UTM Zone 32, Euref89.</description>
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        <title>Scene Extent And Performance</title>
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        <description>Scene Extent And Performance

One of the first concepts you will meet when creating a new project is the “Scene Extent”. The Scene Extent defines the current 3D visualization area. Although it is possible to link to very large amounts of data it may not be visualized all at once.</description>
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