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        <title>Dataset Manager</title>
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        <description>Dataset Manager

The Dataset Manager shows a list of all the datasets used in the current project. The right section of the form shows a preview of most dataset types. The Dataset Manager is launched from the main file menu or when selecting datasets for use in objects.</description>
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        <title>Object Manager</title>
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        <description>Object Manager



The Object Manager situated in the left portion of the main window controls all objects in the project. The Object Manager always contains the two root nodes “Objects” and “Maps” that contains all objects and maps respectively.</description>
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        <title>Interpolation Wizard Tabs</title>
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        <description>Interpolation Wizard Tabs

The interpolation dialog sets up a new point data Interpolation. After the interpolation has finished a dataset and a 3D object is automatically created and added to the project. From XYZ point data a new surface is created using 2D interpolation. From XYZVal point data a new 3D Grid is created using 3D interpolation.</description>
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        <title>Dataset Editor</title>
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        <description>Dataset Editor

Individual datasets are edited and configured using the Dataset Editor.

Source Box

The “Source” box contains properties for the source used by the dataset.

Location:  

The text box shows the source location for the dataset. Press the […] button to select or create a new source for the dataset using the</description>
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        <title>XYZ Points Editor Tool</title>
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XYZ Points can be edited directly in 3D using interactive mouse tools. See Editing Data for general information about editing data in GeoScene3D.

When an edit session is started for an XYZ Points object the XYZ Points Editor dialog is shown. When the dialog is visible the XYZ Points Editor tool is active. Attributes are edited in the</description>
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        <description>Symbol List Editor

In the Symbol List Editor the value, code, color, and text can be edited for each symbol. Symbols may be imported from a csv file or a Jupiter Database. Symbols are commonly used for lithology in wells and discrete value 3D grids.</description>
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Color scales are imported and/or edited with the color scale editor. Color scales consists of a list of values with a corresponding color.

Color List  

The data values and RGB (Red, Green, Blue) values are shown in the list. Values and RGB values may be edited directly in the list. Add, Insert, Delete values with the Add, Delete, Insert buttons. Click the colored column to edit the color.</description>
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        <title>Advanced Variogram Settings</title>
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The Advanced Variogram Settings dialog contains two tabs: Experimental and Model. The Experimental tab is used to calculate experimental variograms and analyze anisotropy in both 2D and 3D. The Model tab is used to construct a variogram model that fits the experimental variogram as good as possible.</description>
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        <description>Grid Editor Tool

Both 2D grids (surfaces) and 3D Grids can be edited directly in 2D maps, 2D profile windows, and in 3D using interactive editor tools. See Editing Data for general information about editing data in GeoScene3D. Both 2D and 3D grids are edited using the same editor.</description>
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        <title>Variogram Editor</title>
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In the main dialog of the variogram editor, a variogram based on input data is shown with a fitted model . The experimental variogram is illustrated as black dots while the variogram model is illustrated as a red curve.

Edit:  A variogram model is autofitted input data.</description>
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        <description>World File Editor

The World File Editor assists in writing a world file for a bitmap file. When pressing “Save” the world file is saved using the standard extension for the current bitmap file.

Image Size

Width [map units]:  

The width in map units that the bitmap represents. e.g., 10000 if the bitmap represents a width of 10000 meters. Width is measured from edge to edge.</description>
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