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In GeoScene3D you can now import vector themes, which can be modelled as 3D objects. You can use the vectors for a visual overview, or you can use the vectors to blend and/or change grid nodes in a geological voxel model. All vector themes need information regarding thickness, widths and depths – this can however also be added manual in GeoScene3D. The opportunities are to set a new value for specific grid nodes, add a specific value or blend/change the value of a specific grid…</description>
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        <title>Editing 3D Grids (Voxel Modelling)</title>
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        <description>Editing 3D Grids (Voxel Modelling)

This tutorial describes how to create a geological model with the use of voxels in GeoScene3D. The model operates with three pre-defined 3D grid objects (Lithology, Probability and Geological Era). These are made for modeling the lithology, the probability of the interpretation and finally the geological era.</description>
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