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        <title>GeoScene Wiki - geoscene3d:concepts</title>
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       <dc:date>2026-05-14T22:34:39+00:00</dc:date>
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        <dc:date>2020-03-19T20:11:32+00:00</dc:date>
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        <title>Animations</title>
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        <description>Animations

In GeoScene3D animations are created with animation objects. Animation objects like the Camera Animation Object and the Surface Time Series Animation Object, moves different objects over time in 3D space. The Camera Animation Object moves a single camera object while the Surface Time Series Animation may animate multiple surface time series and a camera.</description>
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        <dc:date>2020-03-20T16:14:32+00:00</dc:date>
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        <title>Blanking</title>
        <link>http://wiki.geoscene3d.com/geoscene3d:concepts:blanking?rev=1584720872&amp;do=diff</link>
        <description>Blanking

With blanking it is possible to blank data using Profiles (polylines) and Regions (polygons). With blanking you can create a simple cut-out in the scene or blank a complex geometry using multiple Profiles and Regions. Blanking is only done visually and if blanked data are still in memory.</description>
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        <dc:date>2020-02-17T19:12:38+00:00</dc:date>
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        <title>Coordinate System</title>
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        <description>Coordinate System

A scene is build in a regular orthogonal coordinate system (perpendicular axes).


NOTE
:  

Because no transformations are done in GeoScene3D all data added to the project must be in the same coordinate system. The coordinate system can be any locally based system or within one UTM zone using same datum for all data, e.g., UTM Zone 32, Euref89.</description>
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        <dc:date>2020-03-19T20:13:04+00:00</dc:date>
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        <title>Editing Data</title>
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        <description>Editing Data

In the Editor version XYZ Points, 2D grids (surfaces), and 3D Grids (voxel models) may be edited directly in 2D maps, 2D profiles, and in 3D viewers.

If the edited surface represents a geological or geophysical surface the editing can be seen as a direct way of interpreting data. As an alternative point data can be edited and then interpolated to a surface. Either existing grids or a new blank grid can be edited.</description>
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        <dc:date>2020-03-19T20:06:28+00:00</dc:date>
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        <title>External Data</title>
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        <description>External Data

Many 3D object types and map layers in GeoScene3D uses external data. As an example a terrain surface model uses a grid for elevations and maybe a bitmap to display on the surface. Another example is well logs that need to extract data from a database or file.</description>
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        <dc:date>2026-01-12T08:29:42+00:00</dc:date>
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        <title>Grid Cell Origin</title>
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        <description>Grid Cell Origin

comming soon...</description>
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        <dc:date>2020-02-20T20:18:04+00:00</dc:date>
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        <title>Grid Definitions</title>
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        <description>Grid Definitions

GeoScene3D operates with 2D and 3D grids.

2D Grid Definitions:

A 2D grid consists of regular spaced columns and rows of numeric values in an X,Y coordinate system. In the below image, the relationships between grid rows, grid columns and grid nodes are demonstrated. The grid nodes are shown as dots at the intersections of the columns and rows. In GeoScene3D, the X- and Y node spacing must be equal. In the below image, irregular data points (ex. wells, points or geophysics) ar…</description>
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        <dc:date>2020-02-17T19:15:56+00:00</dc:date>
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        <title>Object Order</title>
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        <description>Object Order

The 3D objects are not rendered as layers on top of each other as in an ordinary 2D GIS applications. In this respect objects are considered as a group of objects or a theme rather than a layer. However, the order of objects as they appear in the Object Manager is significant if some objects are transparent.</description>
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        <dc:date>2020-03-19T20:04:26+00:00</dc:date>
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        <title>Objects</title>
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        <description>Objects

The 3D objects shown in the scene represent data of various types. Objects have a number of common properties.

Each object is positioned in 3D space using the global X, Y, and Z axes (easting, northing, elevation) of the scene. In addition to the scene coordinate system each object has a local coordinate system. Some objects may be rotated around each of the three axes in the local coordinate system.</description>
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        <dc:date>2020-02-20T20:10:58+00:00</dc:date>
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        <title>Offline Data</title>
        <link>http://wiki.geoscene3d.com/geoscene3d:concepts:offline_data?rev=1582229458&amp;do=diff</link>
        <description>Offline Data

A GeoScene3D project usually links to many sources of external data that may be located in either local directories or mapped network drives. Because of these links to data a project can not easily be moved to another computer without breaking the data connections. This is a problem say if you want to send a project to a colleague, or if you are giving a presentation away from your data.</description>
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        <dc:date>2020-02-17T19:13:46+00:00</dc:date>
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        <title>Scene Extent And Performance</title>
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        <description>Scene Extent And Performance

One of the first concepts you will meet when creating a new project is the “Scene Extent”. The Scene Extent defines the current 3D visualization area. Although it is possible to link to very large amounts of data it may not be visualized all at once.</description>
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