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       <dc:date>2026-05-20T14:28:18+00:00</dc:date>
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        <title>Associated Objects Color</title>
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        <description>Associated Objects Color

The main color of all objects associated to the selected or current object is set with this dialog. Objects are considered associated if they show the same data. Associated object are common when modeling surfaces by interpolating points and linking surfaces using solid layers.</description>
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        <dc:date>2020-02-05T15:26:08+00:00</dc:date>
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        <title>Axis Settings Editor</title>
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        <description>Axis Settings Editor

With the Axis Setting Editor various axis settings and scaling can be defined for a number of different axis units. Axes may be vertical or horizontal.


Axis units  

List containing the defined axis units. The list may contain default units that can not be removed.</description>
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        <title>Color Scale Editor</title>
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        <description>Color Scale Editor

Color scales are imported and/or edited with the color scale editor. Color scales consists of a list of values with a corresponding color.

Color List  

The data values and RGB (Red, Green, Blue) values are shown in the list. Values and RGB values may be edited directly in the list. Add, Insert, Delete values with the Add, Delete, Insert buttons. Click the colored column to edit the color.</description>
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        <title>Dataset Box</title>
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        <description>Dataset Box

Through out the user interface datasets are selected through a dataset box. The dataset box shows various information about the dataset and contains buttons for selecting and editing the dataset.



Dataset Box:  

Name: Name of the dataset</description>
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        <title>Jupiter Color Factor Dialog</title>
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        <description>Jupiter Color Factor Dialog

When importing color values from Jupiter databases the RED, GREEN and BLUE values must be normalized to 255. To achieve this the values may need to be multiplied with a constant factor. An example: if the max values in the RCKSYMCO table is 100 then set the factor to 2.55</description>
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        <dc:date>2023-01-09T08:41:26+00:00</dc:date>
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        <title>Machine ID and License</title>
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        <description>Machine ID and License

The Machine ID and License dialog is used to get a hardware code for the system (Machine ID) and to select a non default location for the license file.

Machine ID  

A Machine ID is used by the software vendor to generate a license file for use on the system where GeoScene3D is installed. Each machine has a unique ID and is generated from a combination of system and disk IDs. Note: external hard drives attached via USB alters the machine ID.</description>
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        <dc:date>2020-03-21T20:24:40+00:00</dc:date>
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        <title>Material Editor</title>
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        <description>Material Editor

Advanced object material settings are edited using the Advanced Material Properties Editor. The Material Editor is available for most scene objects. However, not all features in the Material Editor is available for all objects.

General Tab</description>
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        <title>Symbol Dialog</title>
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        <description>Symbol Dialog

Selects a symbol from a symbols list</description>
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        <title>Symbol List Editor</title>
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        <description>Symbol List Editor

In the Symbol List Editor the value, code, color, and text can be edited for each symbol. Symbols may be imported from a csv file or a Jupiter Database. Symbols are commonly used for lithology in wells and discrete value 3D grids.</description>
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        <description>Symbol Properties

Editor for manipulating the properties of one symbol.

Value: The symbol value. Must be a whole number. Each value must be unique in the symbol list.

Code: Show code describing the symbol. Typically one to five characters.

Text: Long description of the symbol.</description>
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        <dc:date>2020-02-02T18:03:20+00:00</dc:date>
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        <title>Welcome Screen</title>
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        <description>Welcome Screen

The Welcome Screen simply gives you the choice of creating a new empty project, starting the New Project Wizard, or opening an existing project. Double click a project in the list to open the project.

License information is shown in the lower part of the form.</description>
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        <title>World File Editor</title>
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        <description>World File Editor

The World File Editor assists in writing a world file for a bitmap file. When pressing “Save” the world file is saved using the standard extension for the current bitmap file.

Image Size

Width [map units]:  

The width in map units that the bitmap represents. e.g., 10000 if the bitmap represents a width of 10000 meters. Width is measured from edge to edge.</description>
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