The Object Manager situated in the left portion of the main window controls all objects in the project. The Object Manager always contains the two root nodes “Objects” and “Maps” that contains all objects and maps respectively.
Each node in the manager except the two roots represents a 3D object or a map. Group nodes can be used to organize nodes in groups. Double-click node to open property editor for that object.
Through the Object Manager it is possible to add and delete objects, reorganize objects, access object properties, clone objects, export and import individual objects or groups of objects, control animations and much more. The check boxes represent the visible state of the corresponding object or map. Setting a group node invisible also hides all its child nodes.
Note: An invisible object is still in memory. To unload an object from memory without removing the object from the Object Manager use the “Disable” option.
The content in the Object Manager context menu depends on the type of node that has been clicked. All context menu items are listed below for a brief description.
Add Data Wizard…
Shows the Add Data Wizard.
Setup Model Data Wizard…
Shows the Setup Model Data Wizard
Dataset Manager…
Shows the Dataset Manager
Source Manager…
Shows the Source Manager
General Settings…
Shows the General Settings dialog
Project Settings…
Shows the Project Settings dialog
Refresh All From Source Data…
Refreshes all objects and maps from online source data. This is a complete project refresh.
Add Data Wizard…
Shows the Add Data Wizard
Setup Model Data Wizard…
Shows the Setup Model Data Wizard
Refresh Data In All Objects
Refreshes all objects from source data (not maps).
Multiple Profiles Properties…
Opens the Multiple Profiles property editor. Available when the selected node contains child profiles.
Generate Profile Group…
Opens the Profile Generator.
New Object (sub menu)
Creates a new object. The new object will be added at objects root level.
Import Profiles…
Imports profiles from a CSV, shape or tab file. See Import Multiple Profiles
Import Regions…
Imports regions from a CSV, shape or tab file. See Import Regions
Import Object From File…
Imports an object from a gsobj file and adds it at root level. The “Export Object” and “Import Object” methods may be used to move or copy objects in between different scenes.
Export To Model Database…
Activates the Export To Model Database wizard. The wizard exports surfaces, XYZ points, and profiles to an access or Firebird database in the Model Database format.
Export To Files…
Activates the Export To Files wizard. The wizard exports data to a local folder, in a file format of your choice.
Export Data References…
Exports the data references of the GeoScene3D project in a text file format (*.txt). Below is an example of a data reference file.
Domain;Type;Path
SourceManager;File;C:\GeoScene3D\Demo\Terrain.grd
SourceManager;File;C:\GeoScene3D\Demo\KGL_Kriging.grd
SourceManager;Access;C:\GeoScene3D\Demo\Jupiter.mdb
SourceManager;Access;C:\GeoScene3D\Demo\Gerda.mdb
SourceManager;Access;C:\GeoScene3D\Demo\Model.mdb
SourceManager;File;C:\GeoScene3D\Demo\ModelLayer1.grd
SourceManager;File;C:\GeoScene3D\Demo\ModelLayer2.grd
SourceManager;File;C:\GeoScene3D\Demo\~Model_Map.bmp
SourceManager;CSV File;C:\projekter\TEST\Boringer\Wells.csv
Map;File;C:\GeoScene3D\Demo\CityOutl2.shp
Map;File;C:\GeoScene3D\Demo\Forest.shp
Map;File;C:\GeoScene3D\Demo\Lakes.shp
Map;File;C:\GeoScene3D\Demo\Railway.shp
Map;File;C:\GeoScene3D\Demo\Coastline.shp
Map;File;C:\GeoScene3D\Demo\DataExtent.shp
Object Properties…
Shows the property editor for selected object
Show Profile Window
Show profile window for the selected profile node. Shortcut: Ctrl + double click
Associated Objects Color…
Sets associated objects color, see Associated Objects Color...
Show Legend
Show legend for the selected object
Start Edit Session
Start an edit session for the selected object
Stop Edit Session
Stop the edit session for the selected object if it is currently being edited
Disable Object (unload data)
Disable the object to unload all data used by that object. This puts the object in a passive state and will reduce memory usage and general performance. Available when the object is enabled.
Disable Objects (unload data)
Disable the objects below group node to unload all data used by those objects. Available when at least one object is enabled.
Enable Object (load data)
Enable the object and load data from the project cache. Available when the object is disabled.
Enable Objects (load data)
Enable the objects below group node to load data from the project cache. Available when at least one object is disabled.
Refresh Data In Object
Refreshes the data from source in the selected object
Interpolate…
Starts the Interpolation Wizard for selected object. Available in Editor version only.
Interpolate XYZ Point Objects…
Starts the Interpolation Wizard for selected objects. Available in Editor version only
Multiple Profiles Properties…
Opens the Multiple Profiles property editor. Available when the selected node contains child profiles.
Generate Profile Group…
Opens the Profile Generator. Available for group nodes.
Import Profiles…
Import profiles from csv and shape files
Activate Blanking
Activates Blanking.
Deactivate Blanking
Deactivates Blanking.
Show Solid Layers At Polyline
Solid layers will be rendered along the 3D Profile fence. When this option is checked the fence in the 3D Profile should not be visible.
Show Solid Layers At Buffer
Solid layers will be rendered along the default buffer outline of the 3D profile object.
Show All Objects
Sets all objects in selected group visible
Hides All Objects
Sets all objects in selected group invisible
Locate…
Simple locate method for wells and ODV models using well ID or model name
Activate Camera
Activates the selected camera
Move Camera to Object Position
Moves the current camera to the position of the selected object. Note that the position of objects that shows a group of objects, e.g., XYZ Points, wells, and geophysics is always at the lower left corner of the scene.
Zoom Maps To Object Extent
Zooms to object extent in all map windows.
Zoom Maps To Object Source Data Extent
Zooms to object source data extent in all map windows.
New Object (sub menu)
Creates a new object as child to the selected group node.
Delete Object…
Deletes the selected object or group
Clone Object…
Creates an exact copy of the selected object. When cloning most object types the two clones will use the same dataset and source. However, if the cloned object is a surface or XYZ Points object, and the object dataset source is editable (Editor Version), the user will be promted to clone the source data as well to create two independent editable object.
Export Object To File…
Exports the selected object or group of objects to a gsobj file. Use the “Import Object” method to import the object in another project.
Import Object From File…
Imports an object from a gsobj file and adds it at as child to the selected group node. The “Export Object” and “Import Object” methods may be used to move or copy objects in between different scenes.
Start Animation
Starts animation if the selected node is an animation
Pause Animation
Pause animation if the selected node is an animation
Stop Animation
Stops animation if the selected node is an animation
Stop All Animations
Stops all running animations in the project
Refresh Data In All Maps
Refreshes all maps from source data (not objects).
New Map
Creates a new map. The new map will be added at maps root level.
Import Map…
Imports a map from a gsobj file and adds it at maps root level. The “Export Map” and “Import Map” methods may be used to move or copy maps in between different scenes.
Map Properties…
Shows the property editor for selected map
Refresh Data In Map
Refreshes selected map from source data.
Move Map Up
Moves the selected map up one level.
Move Map Down
Moves the selected map down one level.
Delete Map…
Deletes the selected map
Clone Map…
Creates an exact copy of the selected map.
Export Map
Exports the selected map to a gsobj file. Use the “Import Map” method to import the map in another project.
See also:
Object Order