====== Segy Profile Object ====== The Seismic SEGY profile import is very simple. There is no time to depth conversion and it is up to the user to specify the top and bottom elevation of the seismic profile, which is then “streached” accordingly. This corresponds to a time to depth conversion with a constant velocity. The positions of the seismic SEGY profile is read from the SEGY trace headers, and a profile is constructed with the seismic draped on it. The user may after import change the default vertical positioning in the Object inspector of the profile, where it is also possible to change colorscales etc. Note – when you open the profile in a profile view, you have the option in the right click mouse menu to enable dynamic bitmap zoom. This will load the SEGY data into memory, and give you high resolution when you zoom in the seismic SEGY profile. This performs slower but you gain full resolution of the seismic. To import the Seismic SEGY profile, simply use the “Add Data Wizard” and select the SEGY file. A Seismic SEGY Profile is basically a fence object with [[:geoscene3d:concepts:blanking|]] capabilities. A Seismic SEGY profile can also be shown in a [[:geoscene3d:project_content:objects:profile:profile_window|]]. See the description of [[:geoscene3d:concepts:blanking|]]. In a profile the center plane fence may or may not be visible. When the profile blanking is active solid layers may be shown at the same position as the profile fence. In that case the profile fence should be turned off. Multiple profile objects below a common group object is defined as a profile group. Properties for a profile group can be modified using the [[:geoscene3d:project_content:objects:profile:multiple_profiles_properties|]] dialog. Profiles below the root "Objects" node are added to maps as single profiles. Profiles below group objects are added to maps in groups. A group of profiles may be generated with the [[:geoscene3d:project_content:objects:profile:profile_generator|]]. A profile may also shown in a traditional 2D fashion where data are projected onto a vertical plane, see the description for [[:geoscene3d:project_content:objects:profile:profile_window|]]. ==== General Tab ==== __Name:__ Object name as seen in the Object Manager\\ __Visible:__ Show/Hide the object\\ __Outline:__ Shows a dashed outline of the fence\\ __Blanking Active:__ The Profile blanking is active.\\ __Hide Crossing:__ If this option is selected in a specific profile, the profile crossing for this specific profile will not show on other profiles.\\ __Rounded Buffer Ends:__ When the Profile blanks surfaces and other data the two ends of the profile are round if this option is selected.\\ __Solid Layer At Polyline:__ Solid layers will be rendered along the 3D Profile fence. When this option is checked the fence in the 3D Profile should not be visible.\\ __Solid Layer At Buffer:__ Solid layers will be rendered along the default buffer outline of the 3D profile object. **Fence ** \\ __Manual:__ Set the top and bottom elevation manually\\ __Automatic:__ Set the top and bottom elevation automatically (read from Segy file)\\ __Top Elevation:__ Elevation of the top edge\\ __Bottom Elevation:__ Elevation of the bottom edge **Remark ** \\ General purpose remark ==== Data Tab ==== __Segy Dataset:__ Selects the Segy dataset . ==== Nodes Tab ==== The list shows the XY nodes used to define the path of the fence.\\ __Fence Node Simplification:__ Simplifies the amount of nodes in the original Segy profile.\\ __Precision:__ Precision factor which is inspected visually\\ __Calculate Nodes:__ Calculates the nodes given by the precision factor\\ __Export:__ Save nodes in CSV files ==== Material Tab ==== **Properties ** \\ __Opacity:__ Degree of opacity. 1=fully opaque, 0=fully transparent (enabled when Blending Mode = Transparency)\\ __Advanced:__ Shows the advanced [[:geoscene3d:application:misc:material_editor|]]\\ __Horizontal Bitmap Resolution (pixels):__ Bitmap resolution in pixels. Large bitmaps consumes large amounts of system resources. Therefore, in general bitmaps should not be larger than strictly necessary.\\ __Color Plot:__ Makes a color plot of the bitmap.\\ __Active:__ A color scale active on the bitmap, activates the [[:geoscene3d:application:misc:color_scale_editor|]] ==== Labels Tab ==== **Visibility ** \\ __Visible:__ Show/Hide the labels\\ __Visible Distance:__ Labels are shown within this distance from the camera. Keep low to improve performance.\\ __End Nodes Only:__ Labels are only shown for first and last node. **Scale ** \\ __Horizontal:__ Horizontal text scale factor\\ __Vertical:__ Vertical text scale factor\\ __Depth:__ Text depth scale factor. Effective only when extrusion is greater than zero. **Position And Angle ** \\ __Rotate Towards Camera:__ Labels are rotated towards the active camera. Rotating a lot of labels will have a negative impact on performance.\\ __Rotation Angle:__ When the labels are not rotated towards the camera the label will have this rotation angle.\\ __Vertical Offset:__ Distance from the labeled object to the bottom of the label.\\ __Vertical Angle:__ Label rotation from horizontal (counter clockwise). **Font ** \\ __Font:__ Text font\\ __Color:__ Text color\\ __Text Height:__ Height of text (font size)\\ __Extrusion:__ 3D text depth. **Text Alignment ** \\ __Horizontal:__ Horizontal text alignment\\ __Vertical:__ vertical text alignment ==== Buffers Tab ==== Each blankable object in the scene is shown in the list. A buffer radius can be specified for each object. Certain points based data may be blanked using data IDs instead of a radius. This is what the IDs column is for. This feature is currently only used in conjunction with the GeoScene3D GeoModel ArcGIS extension. ==== Window Tab ==== **Window ** \\ Behavior of the profile window\\ __Visible:__ Show/Hide the 2D [[:geoscene3d:project_content:objects:profile:profile_window|]].\\ __Fixed Scale:__ Define fixed scale for profile window\\ __Vertical Scale:__ Define the vertical scale for profile window\\ __Pixels Per Unit:__ Define pixels per unit for profile window **Drawing ** \\ Additional drawing in the profile window\\ __Show Profile Nodes:__ Show a vertical blue line for each of the coordinates that define the profile polyline.\\ __Show Crossing Profiles:__ Show the position of other profiles\\ __Show Crossing Regions:__ Show the position of other regions\\ __Show Scale:__ Show the current vertical scale for the profile window\\ __Vertical Grid:__ Show vertical grid behind profile data\\ __Horizontal Grid:__ Show horizontal grid behind profile data **Orthogonal Profile ** \\ __Fixed Buffer:__ Use fixed size buffer for orthogonal profile windows. If not checked a percentage of the visible portion of the main profile is used.\\ __Buffer:__ Fixed size buffer for orthogonal profile