Table of Contents

Plane Object

The plane object places at simple rectangular plane at any position in the scene at any size and rotation. A bitmap may be shown on the plane.

General Tab

Name: Object name as seen in the Object Manager
Visible: Show/Hide the object

Position
X: Center plane easting
Y: Center plane northing
Z: Center plane elevation

Rotation
Rotation of the plane around all three axes (X, Y, Z). Note that these axes are the local object axes. When the object is initially placed in the scene the object axes are parallel to the scene axis.

Size
Width: Plane width in scene units
Height:Plane height in scene units

Material Tab

Bitmap Dataset: A bitmap from a Graphic Dataset may be shown on the plane. The bitmap will be stretched to the full extent of the plane.

Properties
Opacity: Degree of opacity. 1=fully opaque, 0=fully transparent (enabled when Blending Mode = Transparency)
Color: The plane background color.
Advanced: Shows the advanced Material Editor

Resample Bitmap to Optimal Size For Better Performance
If this option is checked (recommended) the bitmap is automatically re sampled to a resolution that is optimal for the OpenGL engine. The scaling of the bitmap is not changed. If you cannot allow re sampling of the bitmap this option should not be checked.