====== Solid Layer Object ====== A solid layer object renders the space (section) between two surface objects along grid borders and along blanked regions and 3D profiles (blanking objects). The solid layer object is automatically updated when blanking objects are activated and deactivated. The solid layer only needs to know what surfaces to use for top and bottom. One solid layer object should be created for each top/bottom surface pair in the scene. Solid layers are rendered on-the-fly. ==== General Tab ==== __Name:__ Object name as seen in the Object Manager\\ __Visible:__ Show/Hide the object\\ __Top Surface:__ Consider this surface the top solid layer boundary.\\ __Bottom Surface:__ Consider this surface the bottom solid layer boundary.\\ __Infinite Bottom:__ If bottom layer is considered "none" this value is used as bottom.\\ __Remark:__ General purpose remark\\ __Info:__ Misc object info ==== Geometry Tab ==== __Grid Boundaries:__ Render along grid outer boundaries: East, West, North, South\\ __No Data Area Boundaries:__ Render along no data areas in Top and/or Bottom solid layers to the other grid. This is important to consider if no data areas in top and bottom solid layers are not identical (cover the same area). If the no data areas are identical in both top and bottom grids only one of these should be checked.\\ __From Top/Bottom Surfaces:__ This will add a top and/or a bottom to the solid layer from a copy of the grid data. In general this is not recommended. ==== Material Tab ==== __Solid Layer Color Mode:__ The color mode can be a single color, see Color properties or a color or from an attribute grid, see Attribute Grid Color. **Color Properties ** \\ __Opacity:__ Degree of opacity. 1=fully opaque, 0=fully transparent (enabled when Blending Mode = Transparency)\\ __Color:__ Color\\ __Advanced:__ Shows the advanced [[:geoscene3d:application:misc:material_editor|]] **Color Mode ** \\ Controls how the solid layer is colored\\ __Color Mode:__ The color mode can be a single color or color from an attribute grid. **Color ** \\ See "Properties" above **Attribute Grid Color ** \\ __Attribute Grid:__ Select attribute grid. Add attribute grids in the Attribute Grids tab.\\ __Color Scale:__ Press the Color Scale button to import and/or edit the color scale using the [[:geoscene3d:application:misc:color_scale_editor|]].\\ __Symbols:__ Press the Symbols button to Import and/or edit the symbols using the [[:geoscene3d:application:misc:symbol_list_editor|]]. ==== Profile Tab ==== The Profile tab contains settings used when the surface is shown in [[:geoscene3d:project_content:objects:profile:profile_window|profile windows]].\\ __Opacity:__ Degree of opacity. 1=fully opaque, 0=fully transparent ==== Attributes Grids Tab ==== __Attribute Grids:__ List of grids holding attribute values associated with the solid layer.\\ __Gridded Surface Data:__ Choose the grid to add.\\ __Add:__ Press to add gridded surface data as an attribute grid.\\ __Remove:__ Press to remove the attribute grid currently selected in the list of Attribute Grids.